Search found 43 matches
- Fri Jul 06, 2018 7:02 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
Nice! If you're willing to spend a little more time on it, I'd recommend doing a full write-up in your own post. If you do, I'll cross-link to it from my current (old) guides. It's generally taken me a couple of hours to do a writeup, but you probably don't need to go into that fine of detail. Some ...
- Fri May 18, 2018 5:49 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
Darn it, I had notifications turned on for this thread, but somehow I missed the past several months of activity. It's too bad about them closing the "no enemy bases" loophole, although I suppose it was inevitable. I wonder if "no pollution" still works...? In any case, sounds li...
- Tue Jul 18, 2017 4:17 am
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
I like that you use productivity 1 modules. It is astonishing how good value they are. For example rocket silo tech costs 1000 high tech packs (in addition to other packs), that requires 1000 speed1 modules and 3000 processing units - a processing unit is about as expensive as a tier1 module, so ri...
- Tue Jul 18, 2017 4:03 am
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
What settings did you use to get that much iron, copper and coal that close together? (sorry, can't try the map string at the moment) Glad you asked, because it made me realize I pasted the wrong string somehow... fixed now. Here's the complete breakdown of settings. (Plus I also went through a lot...
- Sun Jul 16, 2017 8:43 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
Actually, there isn't much to "really" criticize in this post: once I got familiar with Anti methods, I'm able to just wing an 8 hour build out of any map that isn't too bad, although usually with some save scumming because of stupid mistakes or lack of map knowledge. But, if you're looki...
- Sat Jul 15, 2017 9:41 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (14.X version)
- Replies: 35
- Views: 47450
Re: My guide to "There is no spoon" (14.X version)
OK, finally finished my 15.X guide. I take back what I said a few posts above - it's not really any harder in 15.X, just a bit more complicated. But the addition of blueprint strings into the base game makes it *so* much easier to follow guides like this one that I now recommend doing this in 15.X i...
- Sat Jul 15, 2017 9:34 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
Re: My guide to "There is no spoon" (15.X version)
Here's the blueprint string for the entire base, which was too large to fit in the main post. 0eNq8vduSXcmxbPcv/Uxsm3nP3D8hmelRJpOB6CK7DnEzXHhEHdv/rgWwqjAbnJHLhze3nthssnxFRkZeZnqEx//65c9vvz58/PT4/ssv//m/fnl88+H951/+8//8X798fvzr+9dvv/27L//4+PDLf/7y98dPX77e/s2ffnn/+t23f/HP/8er/+OX//rTL4/vf334f375z/Rff...
- Sat Jul 15, 2017 9:34 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (15.X version)
- Replies: 48
- Views: 76380
My guide to "There is no spoon" (15.X version)
This guide is for the still-experimental 15.X version. For the 14.X guide, see My guide to "There is no spoon" (14.X version) . Strap in for another wall o' text, I've updated the guide with an entirely new base design! Once again, I'll be using spoilers to split things up; that way every...
- Tue Jul 11, 2017 4:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Blueprint dialog doesn't dismiss with close window
- Replies: 1
- Views: 2161
[Oxyd] [0.15.28] Blueprint dialog doesn't dismiss with close window
The various dialogs above the minimap all dismiss when you press either "Close window" (default bound to Q I think?) or "Toggle menu" (default bound to ESCAPE). However, the Blueprint Library only dismisses with "Toggle menu", not "Close window." The same is t...
- Sat Jul 08, 2017 11:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.28] Mapgen changed/map exchange strings aren't stable
- Replies: 4
- Views: 2353
[15.28] Mapgen changed/map exchange strings aren't stable
The following map exchange string produces the same map in versions 0.15.16-0.15.27: (I suspect it works further back, but steam's betas only go back to 15.16 so I can't test that easily.) However, in 0.15.28, the ore patches are in totally different locations. I'm guessing (hoping) this is a bug, b...
- Mon Jun 19, 2017 3:27 am
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
The difference is actually even slimmer than your spreadsheet shows. Your spreadsheet calculates drain as if the inserters never actually move anything; at full utilization (for the boilers, not the inserters), the average drain should be something like 46% of your calculated value. Drain affects a...
- Sun Jun 18, 2017 9:02 pm
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
Yes, that's true. Because my analysis was initially in the context of a spoon run, where everything will only ever be placed once (I'm making sure that all mineral patches are rich enough to last 8 hours), I'm treating miners much the same as solar panels. I think this is still mostly valid even out...
- Sun Jun 18, 2017 7:19 pm
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
Hmmm interesting logic can't say I'm sold on it though since if you took that fractional miner and used it to mine say, iron, you could then make more miners. The burners are simply burning the output of that miner. Yes and no. It's true that you can use a miner to mine iron to make more miners to ...
- Sun Jun 18, 2017 3:39 am
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
Yes, I suppose that's another way of looking at it. I didn't make it adequately clear, but the scenario I was examining in that first paragraph was for a backup steam plant, which is (by design) idle most of the time. So if it only inserts one coal per boiler every 2.97 minutes, or equivalently (as ...
- Sat Jun 17, 2017 3:35 am
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
I tidied up the main post, pulling the bulk of the raw data into a spreadsheet and leaving just the big conclusions. Now that I've collected enough numbers, we can take another look at the age-old question of basic inserters vs. burner inserters for supplying boilers. It looks like the burner insert...
- Tue Jun 13, 2017 9:51 pm
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
Re: A comprehensive look at inserter power consumption
When you say that stack size doesn't matter, are you saying that a stack inserter grabbing 2 items consumes the same total energy as it does while grabbing 12? Because I would have expected that the process of groping around around for multiple items due to higher stack size would increase overall ...
- Tue Jun 13, 2017 2:08 am
- Forum: General discussion
- Topic: A comprehensive look at inserter power consumption
- Replies: 15
- Views: 9354
A comprehensive look at inserter power consumption
There's been a lot of good work done on measuring inserter speed/throughput (https://forums.factorio.com/viewtopic.php?f=18&t=23409), but I haven't seen high-precision measurements of inserter power use. In particular, I've seen people assuming that a basic inserter uses a constant 13kW when it'...
- Sun Jun 11, 2017 11:36 pm
- Forum: Minor issues
- Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
- Replies: 16
- Views: 6375
Re: [15.15] Nuclear Reactor provides 8.00004GJ of power
OK, I've tracked this down to a small but definite bug in the burner subsystem. Setup: Boiler with 50 coal directly connected to an offshore pump and two steam engines, and 4 beacons to completely load it. local end_tick = game.tick + 1500 local filename = "boiler-coal3.csv" local acc = {}...
- Sun Jun 11, 2017 8:23 am
- Forum: Minor issues
- Topic: [15.15] Nuclear Reactor provides 8.00004GJ of power
- Replies: 16
- Views: 6375
Re: [15.15] Nuclear Reactor provides 8.00004GJ of power
So, I've discovered two more things: 1. This affects more than just the nuclear reactor, it affects boilers too. Setup: One boiler feeding one storage tank, run this script and then manually feed it 50 coal. local end_tick = game.tick + 7000 local filename = "boiler-steam.csv" local acc = ...
- Sat Jun 10, 2017 8:59 pm
- Forum: Not a bug
- Topic: Lazy bastard and getting on track like a pro - 0.15.X
- Replies: 15
- Views: 9784
Re: Lazy bastard and getting on track like a pro - 0.15.X
I was trying to do this for 0.15.X 100% Speedrun. These achievements can all be gotten on the same run, and none are exclusive. Use steam till you win, then go solar. There is no Spoon and Lazy Bastard is possible, at least in 0.14.X. See: https://www.youtube.com/watch?v=66xKPNbjTIM , https://youtu...