Search found 24 matches
- Mon Mar 13, 2017 5:52 pm
- Forum: Technical Help
- Topic: User login
- Replies: 2
- Views: 1670
User login
I am trying to log into factorio on my PC but it says "Authentication error on the auth server: Username and password don't match" even though they do. I have double checked and my details are fine but it is not working (logging in from thetoolcrafter)
- Sun Mar 05, 2017 11:38 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 123012
Re: The Ctrl+V Game
Entity Item type Inserter limit Comment Boilers, Burner inserters, Furnaces Fuel 5 Gun turrets Bullet Magazines 10 Since v0.8.4. Allows for 100 shots before depleting. Assembling machines Items needed for the recipe Double the number of items needed in the recipe Furnaces Items needed for the recipe...
- Sun Mar 05, 2017 11:34 am
- Forum: Frequently Suggested / Link Collections
- Topic: Improvement of crafting queue
- Replies: 19
- Views: 31677
Re: Improvement of crafting queue βΈ
It would be nice to have some special click, like Alt+LMT/Alt+RMB, that instructs Factorio that it is the player character's desire to "craft from basic materials" without making use of already-existing-intermediate materials that may be in the Inventory at the time of the click. E.g. tka...
- Fri Mar 03, 2017 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: Map generator - water text wrong
- Replies: 2
- Views: 1791
Re: Map generator - water text wrong
fair enough lol
- Sun Feb 26, 2017 11:31 am
- Forum: Maps and Scenarios
- Topic: Map exchange strings
- Replies: 81
- Views: 221588
Re: Map exchange strings
This is the BEST MAP EVER! run in 0.14.22 the map exchange string is: >>>AAAOABYAAAADAwYAAAAEAAAAY29hbAMFBQoAAABjb3BwZXItb3Jl AwUFCQAAAGNydWRlLW9pbAMEBQoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwUFBQAAAHN0b25lAwUFQDald4CEHgCAhB4AAwCGXaGA<< < I don't know how to upload an image, so you will have to see...
- Sun Feb 26, 2017 12:47 am
- Forum: Ideas and Suggestions
- Topic: Water stuff
- Replies: 27
- Views: 6772
Re: Make the water usefull?
Ik what you mean dude, the water is annoying.Right now the coast is plenty useful enough, but they really should add something for the middle of lakes etc., For example oil and a new enemy.
- Sat Feb 25, 2017 11:45 am
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 57509
Re: Friday Facts #179 - New resource graphics & concrete
The new ores look spot on! Very nice! One question though: will the ore-piece displacements be actually random in the game, or will you just create a set of randomly generated ore-tiles and include those? Former one would be cool af, but I imagine it would be hard for modders to create a similar ef...
- Thu Feb 23, 2017 11:55 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 324284
Re: You know you play Factorio too much when...
when i turn the wheel on my car well in advance of the intersection, so i will turn that way
- Thu Feb 23, 2017 10:42 am
- Forum: Resolved Problems and Bugs
- Topic: Map generator - water text wrong
- Replies: 2
- Views: 1791
Map generator - water text wrong
In the map generator, under size, the "only in starting area" option can be selected. However, shouldn't it be under frequency? I will send a link to a picture:
http://prntscr.com/ecd47u
http://prntscr.com/ecd47u
- Wed Jan 04, 2017 10:28 pm
- Forum: Ideas and Suggestions
- Topic: Tool belt improvements
- Replies: 22
- Views: 8780
Re: Tool belt improvements
Isn't this more of a bug????
Idk, but I can tell you it really annoys me as well.
Hopefully a Dev will notice
Idk, but I can tell you it really annoys me as well.
Hopefully a Dev will notice
- Wed Jan 04, 2017 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Train Suborders
- Replies: 5
- Views: 1993
Re: Train Suborders
This is a really good idea, I only hope this gets read by the developers
- Sat Nov 12, 2016 12:38 pm
- Forum: Pending
- Topic: Crash when refreshing mods
- Replies: 2
- Views: 1784
Crash when refreshing mods
I added a new mod (blueprint string) and pressed refresh on the the mod searcher. This crashed my game. I have a log if it helps you guys: 0.135 2016-11-12 12:20:40; Factorio 0.14.19 (build 25291, win64, steam) 0.135 Operating system: Windows 10 (version 1607) 0.135 Program arguments: "C:\Progr...
- Fri Nov 11, 2016 5:01 pm
- Forum: Gameplay Help
- Topic: Best wall defense setup?
- Replies: 9
- Views: 38569
Re: Best wall defense setup?
Walls? Let me tell you about my walls Sir! https://snag.gy/DvSP0B.jpg This screenshot shows my walls, with me holding the blueprint in front of it. When using the blueprint, I overlap the flamethrower at the end to line things up. The walls go all around my base. There is a combination of lasers, t...
- Sun Nov 06, 2016 11:39 am
- Forum: Mods
- Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
- Replies: 54
- Views: 76385
Re: [MOD 0.13.x] No Hand Crafting (0.13.0)
wow this looks really hard, tbh i would probably just forget and accidentally craft something by hand later on :P Nope, you simply can't craft by hand, the process is not hard, it's just longer and looks more complicated, but you can definitively do everything (that the point of having that assembl...
- Sun Nov 06, 2016 11:21 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 182301
Re: Count to 1,000,000
438 is the amount of iron plates you would get from 438 pieces of iron ore
- Sun Nov 06, 2016 10:27 am
- Forum: Gameplay Help
- Topic: Best wall defense setup?
- Replies: 9
- Views: 38569
Best wall defense setup?
I am planning on making a world with loads of enemy bases (very high etc. on the world gen screen). However, i dont know a good wall defence i could use against them. How should i make an amazing wall defense? obviously 2 walls and some turrets wont be enough
- Sun Nov 06, 2016 10:18 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 137094
Re: Hidden ores
Later in the game (advanced technologies would be needed for this), the player could start with underground mining, this would have 2 phases. Searching for resources Underground resources wouldn't be so easy to spot, the player would have to do special drills to scan the nearby underground, when he...
- Sun Nov 06, 2016 10:10 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588651
Re: Enemy Base Frequency on Existing Map
Would anyone know if I would be able to change the frequency of enemy base spawning on an existing map? I have a map that I am playing and set the frequency to low. I am realizing this is a mistake and would like to change it. I looked through the console commands and didnt see anything that stood ...
- Sun Nov 06, 2016 10:06 am
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 19185
Re: Want to buy Tunnels for Trains / Railway Tunnels
This remains still with so many issues (need for an extra surface for each tunnel, need for extending biter path algorithms, need to connect two surfaces etc. - just to name the most important) that I doubt, that this will come before 1.0 release. :) I agree, this would take so long to implement. T...
- Sat Nov 05, 2016 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 19185
Re: Want to buy Tunnels for Trains / Railway Tunnels
Well, some things I want to mention: - what if the train stops out of coal inside the tunnel? - what if you are in the train, if your are in a tunnel out of coal? - what if you jump out of a train in a tunnel? - can I run through the tunnel? - If yes, then the biters might also run through it. - an...