Search found 24 matches

by thetoolcrafter
Mon Mar 13, 2017 5:52 pm
Forum: Technical Help
Topic: User login
Replies: 2
Views: 1670

User login

I am trying to log into factorio on my PC but it says "Authentication error on the auth server: Username and password don't match" even though they do. I have double checked and my details are fine but it is not working (logging in from thetoolcrafter)
by thetoolcrafter
Sun Mar 05, 2017 11:38 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 123012

Re: The Ctrl+V Game

Entity Item type Inserter limit Comment Boilers, Burner inserters, Furnaces Fuel 5 Gun turrets Bullet Magazines 10 Since v0.8.4. Allows for 100 shots before depleting. Assembling machines Items needed for the recipe Double the number of items needed in the recipe Furnaces Items needed for the recipe...
by thetoolcrafter
Sun Mar 05, 2017 11:34 am
Forum: Frequently Suggested / Link Collections
Topic: Improvement of crafting queue
Replies: 19
Views: 31677

Re: Improvement of crafting queue ☸

It would be nice to have some special click, like Alt+LMT/Alt+RMB, that instructs Factorio that it is the player character's desire to "craft from basic materials" without making use of already-existing-intermediate materials that may be in the Inventory at the time of the click. E.g. tka...
by thetoolcrafter
Fri Mar 03, 2017 4:38 pm
Forum: Resolved Problems and Bugs
Topic: Map generator - water text wrong
Replies: 2
Views: 1791

Re: Map generator - water text wrong

fair enough lol
by thetoolcrafter
Sun Feb 26, 2017 11:31 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 221588

Re: Map exchange strings

This is the BEST MAP EVER! run in 0.14.22 the map exchange string is: >>>AAAOABYAAAADAwYAAAAEAAAAY29hbAMFBQoAAABjb3BwZXItb3Jl AwUFCQAAAGNydWRlLW9pbAMEBQoAAABlbmVteS1iYXNlAwMDCAAAAGl yb24tb3JlAwUFBQAAAHN0b25lAwUFQDald4CEHgCAhB4AAwCGXaGA<< < I don't know how to upload an image, so you will have to see...
by thetoolcrafter
Sun Feb 26, 2017 12:47 am
Forum: Ideas and Suggestions
Topic: Water stuff
Replies: 27
Views: 6772

Re: Make the water usefull?

Ik what you mean dude, the water is annoying.Right now the coast is plenty useful enough, but they really should add something for the middle of lakes etc., For example oil and a new enemy.
by thetoolcrafter
Sat Feb 25, 2017 11:45 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 57509

Re: Friday Facts #179 - New resource graphics & concrete

The new ores look spot on! Very nice! One question though: will the ore-piece displacements be actually random in the game, or will you just create a set of randomly generated ore-tiles and include those? Former one would be cool af, but I imagine it would be hard for modders to create a similar ef...
by thetoolcrafter
Thu Feb 23, 2017 11:55 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 324284

Re: You know you play Factorio too much when...

when i turn the wheel on my car well in advance of the intersection, so i will turn that way
by thetoolcrafter
Thu Feb 23, 2017 10:42 am
Forum: Resolved Problems and Bugs
Topic: Map generator - water text wrong
Replies: 2
Views: 1791

Map generator - water text wrong

In the map generator, under size, the "only in starting area" option can be selected. However, shouldn't it be under frequency? I will send a link to a picture:
http://prntscr.com/ecd47u
by thetoolcrafter
Wed Jan 04, 2017 10:28 pm
Forum: Ideas and Suggestions
Topic: Tool belt improvements
Replies: 22
Views: 8780

Re: Tool belt improvements

Isn't this more of a bug????
Idk, but I can tell you it really annoys me as well.
Hopefully a Dev will notice
by thetoolcrafter
Wed Jan 04, 2017 10:14 pm
Forum: Ideas and Suggestions
Topic: Train Suborders
Replies: 5
Views: 1993

Re: Train Suborders

This is a really good idea, I only hope this gets read by the developers :D
by thetoolcrafter
Sat Nov 12, 2016 12:38 pm
Forum: Pending
Topic: Crash when refreshing mods
Replies: 2
Views: 1784

Crash when refreshing mods

I added a new mod (blueprint string) and pressed refresh on the the mod searcher. This crashed my game. I have a log if it helps you guys: 0.135 2016-11-12 12:20:40; Factorio 0.14.19 (build 25291, win64, steam) 0.135 Operating system: Windows 10 (version 1607) 0.135 Program arguments: "C:\Progr...
by thetoolcrafter
Fri Nov 11, 2016 5:01 pm
Forum: Gameplay Help
Topic: Best wall defense setup?
Replies: 9
Views: 38569

Re: Best wall defense setup?

Walls? Let me tell you about my walls Sir! https://snag.gy/DvSP0B.jpg This screenshot shows my walls, with me holding the blueprint in front of it. When using the blueprint, I overlap the flamethrower at the end to line things up. The walls go all around my base. There is a combination of lasers, t...
by thetoolcrafter
Sun Nov 06, 2016 11:39 am
Forum: Mods
Topic: [MOD 0.13.x] No Hand Crafting (0.13.0)
Replies: 54
Views: 76385

Re: [MOD 0.13.x] No Hand Crafting (0.13.0)

wow this looks really hard, tbh i would probably just forget and accidentally craft something by hand later on :P Nope, you simply can't craft by hand, the process is not hard, it's just longer and looks more complicated, but you can definitively do everything (that the point of having that assembl...
by thetoolcrafter
Sun Nov 06, 2016 11:21 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 182301

Re: Count to 1,000,000

438 is the amount of iron plates you would get from 438 pieces of iron ore
by thetoolcrafter
Sun Nov 06, 2016 10:27 am
Forum: Gameplay Help
Topic: Best wall defense setup?
Replies: 9
Views: 38569

Best wall defense setup?

I am planning on making a world with loads of enemy bases (very high etc. on the world gen screen). However, i dont know a good wall defence i could use against them. How should i make an amazing wall defense? obviously 2 walls and some turrets wont be enough
by thetoolcrafter
Sun Nov 06, 2016 10:18 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 137094

Re: Hidden ores

Later in the game (advanced technologies would be needed for this), the player could start with underground mining, this would have 2 phases. Searching for resources Underground resources wouldn't be so easy to spot, the player would have to do special drills to scan the nearby underground, when he...
by thetoolcrafter
Sun Nov 06, 2016 10:10 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1816
Views: 588651

Re: Enemy Base Frequency on Existing Map

Would anyone know if I would be able to change the frequency of enemy base spawning on an existing map? I have a map that I am playing and set the frequency to low. I am realizing this is a mistake and would like to change it. I looked through the console commands and didnt see anything that stood ...
by thetoolcrafter
Sun Nov 06, 2016 10:06 am
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 19185

Re: Want to buy Tunnels for Trains / Railway Tunnels

This remains still with so many issues (need for an extra surface for each tunnel, need for extending biter path algorithms, need to connect two surfaces etc. - just to name the most important) that I doubt, that this will come before 1.0 release. :) I agree, this would take so long to implement. T...
by thetoolcrafter
Sat Nov 05, 2016 2:51 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 19185

Re: Want to buy Tunnels for Trains / Railway Tunnels

Well, some things I want to mention: - what if the train stops out of coal inside the tunnel? - what if you are in the train, if your are in a tunnel out of coal? - what if you jump out of a train in a tunnel? - can I run through the tunnel? - If yes, then the biters might also run through it. - an...

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