Search found 10 matches

by DeadPlanet
Fri May 05, 2017 10:26 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 21115

Re: [MOD 0.12.x] Spawn Belt 0.1.1

When you get a mail that something was posted in this thread and you find there's nothing new there... Now that is some weird stuff.
by DeadPlanet
Sun Mar 05, 2017 2:48 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67244

Re: Friday Facts #180 - Map interaction

Maybe someone mentioned this already, but being able to 'ping' on the map would possibly be nice.
Like a marker that would blink 2 or 3 times and then be gone.
by DeadPlanet
Thu Nov 17, 2016 12:53 am
Forum: Mods
Topic: [MOD 0.12.2+] Evolution | Alien Manipulation
Replies: 90
Views: 72064

Re: [MOD 0.12.2+] Evolution | Alien Manipulation

I know this is an old mod, and people have probably moved on from it, but I've updated it to make it loadable in 0.14, although I'm not sure if it actually performs as intended. https://www.dropbox.com/s/qdg6lld97l2s154/Evolution_2.0.3.zip?dl=1 I'll be testing it soon(ish). Currently watching FishS...
by DeadPlanet
Sun Nov 06, 2016 12:19 pm
Forum: Not a bug
Topic: Toolbar/chest/cargowagon filtering *NOT* working...
Replies: 5
Views: 1692

Re: Toolbar/chest/cargowagon filtering *NOT* working...

Well, at least now I get to make some of my trains shorter, seeing as I can filter wagons now.
And redesign most of my stations...
And the infrastructure leading to and from them, in the places there are no 'bots...


Might as well start a fresh game. d;
by DeadPlanet
Sun Nov 06, 2016 12:17 pm
Forum: Not a bug
Topic: Toolbar/chest/cargowagon filtering *NOT* working...
Replies: 5
Views: 1692

Re: Toolbar/chest/cargowagon filtering *NOT* working...

I just now noticed that in the Logitech Gaming Software the middle mouse got unassigned. I have no clue how this happened, 'cause if you set up a profile for a game (it detects which game you're playing and applies the custom settings to your mouse) it sets the default mouse buttons to default. All ...
by DeadPlanet
Sun Nov 06, 2016 10:11 am
Forum: Not a bug
Topic: Toolbar/chest/cargowagon filtering *NOT* working...
Replies: 5
Views: 1692

Re: Toolbar/chest/cargowagon filtering *NOT* working...

Like I said at the beginning of the post above, I remember using it when I played during 0.12

I was using the same G300 mouse at the time. Forgot to mention this. Might be important for the devs.
by DeadPlanet
Sun Nov 06, 2016 10:09 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 21115

Re: [MOD 0.12.x] Spawn Belt 0.1.1

I found it, thnx! The only thing that I found that might be bugged, if you set a spawnbelt to spawn anything but Iron Ore and send out construction robots to demolish it, it'll keep grabbing the spawned items and leave the belt spawning stuff. You have to manually go and pick it up. Also, when using...
by DeadPlanet
Sun Nov 06, 2016 9:57 am
Forum: Not a bug
Topic: Toolbar/chest/cargowagon filtering *NOT* working...
Replies: 5
Views: 1692

Toolbar/chest/cargowagon filtering *NOT* working...

I remember using this when I played during 0.12 But then I didn't play for a while and recently came back to the game after I stumbled onto The Hydra Dilemma series and figured I'd pick up the game again. I played a bit of 0.13.?? the past weeks, before 0.14 went live on steam. (I'm painting a scena...
by DeadPlanet
Sat Nov 05, 2016 11:28 am
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 21115

Re: [MOD 0.12.x] Spawn Belt 0.1.1

First post on the forums and it a necro. Nice way to make an entrance, Planet!

That being said... Does this mod work in 0.14?
I wanna do some testing with set-ups and this would be a marvellous tool.

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