Search found 25 matches
- Sun Oct 27, 2024 1:43 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1821
- Views: 590701
Re: Simple Questions and Short Answers
How do I get get uncommon (and higher) biter eggs? I have an uncommon captive biter spawner and fed it with uncommon bioflux, but it still produces only normal biter eggs.
- Fri Jun 16, 2023 9:26 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 337143
Re: pY Alien Life - Discussion
10 arqad maggots require 10 eggs (not 60) the recipe is 30 eggs for 30 maggots.
- Mon Jan 30, 2023 10:31 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95916
Re: pY Alternative Energy - Discussion
Is there any reason the crafting time for the Shaft is so long at 50s compared to other similar items that are mainly 10-20s each?
- Wed Nov 30, 2022 9:27 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 665914
Re: pY Coal Processing - Discussion
Have you updated to the latest version of PY ores? as there were 2 versions a day apart.
Changelog:
Version: 2.4.4
Date: 2022-11-28
Changes:
- fixed double unlock for advanced foundry mk01.
Changelog:
Version: 2.4.4
Date: 2022-11-28
Changes:
- fixed double unlock for advanced foundry mk01.
- Tue Nov 08, 2022 10:57 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 337143
Re: pY Alien Life - Discussion
Does the Advance Rendering research currently do anything?, as I was hoping to be able to get more bone as I currently have a shortage of that comparted to all the other items from the slaughter house (currently ~10 researches into logistic science using full PY pack)
- Mon Nov 23, 2020 10:24 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 114181
Re: pY Industry - Discussion
In 1.5.0 is there any reason the warehouse have gone from 800 to 450 slots? or was it a mistake? A warning in the changelog would have been nice it was it intentional for such a large change.
New graphics for them are nice.
New graphics for them are nice.
- Fri Apr 10, 2020 6:24 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411351
Re: Bugs & FAQ
Hello, In a bob+angel game looks like there is no way to make bob's salt for lithium processing as Angel refining uses it's own salt, making processing lithium impossible. .... I raised this on GitHub, they had already fixed the issue and it will be sorted in the next release (possibly this weekend).
- Thu Mar 12, 2020 10:07 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 57842
Re: [0.18] Please post bugs and balance issues here.
Just updated the latest mods and produced the following error: bob error.PNG That was caused when i placed an inserter by hand. It was originally in a game with angels etc, but i disabled all the non bob mods and the same happened. Note: I don't have bobs inserters enabled, when i do enable it on th...
- Fri Feb 28, 2020 10:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 177259
Re: [MOD 0.16] Miniloader
Just updated this to the 1.10 version and it breaks when bobs logistics is also enabled.
Thank for the mod.
I don't know what it means as i don't code, but i'm sure you will.Thank for the mod.
- Sat Feb 15, 2020 9:32 pm
- Forum: Gameplay Help
- Topic: Pollution confusion.
- Replies: 7
- Views: 3630
Re: Pollution confusion.
Efficiency modules cap out at 80% reduction
- Tue Oct 22, 2019 8:13 pm
- Forum: Gameplay Help
- Topic: express splitter sill need normal transport belts??.
- Replies: 3
- Views: 1612
Re: express splitter sill need normal transport belts??.
Because the normal belts are used to make a normal splitter which is then upgraded to a fast splitter which is further upgraded to a express splitter.
- Mon Jul 22, 2019 10:27 pm
- Forum: Gameplay Help
- Topic: Train not aligning with train stations correctly.
- Replies: 8
- Views: 4432
Re: Train not aligning with train stations correctly.
I think the issue is that loco and carriage are 6 units long + 1 unit for the join. As your train has 8 carriages the length is (1+8) x 7 units long. When repeating each section it is 63 units long, as the stations & track are 2 units long it will be out by 1 unit. I would either add an extra lo...
- Mon Jun 03, 2019 10:48 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 32011
Re: Question - Is Inserter item drop position intuitive?
Anyone who votes "It's logical" should explain what the consistent behaviour is. That option should require an explaining comment. Or we can just discard any such vote that lacks it. Because I see none and wish there was a way know where items will land except just memorising random confi...
- Mon Apr 08, 2019 8:49 pm
- Forum: Gameplay Help
- Topic: 0.17 blueprint landfill?
- Replies: 4
- Views: 2556
Re: 0.17 blueprint landfill?
Landfill in blueprints is via ghosts as you expect. The only issues I've found is that the rest of a blueprint won't be place on the water area even if there is a landfill ghost there, do you have to do it twice - once to build the landfill & items on old land and then again when the landfill is...
- Sun Jan 13, 2019 11:21 am
- Forum: Gameplay Help
- Topic: Logical circuit for storage
- Replies: 8
- Views: 3139
Re: Logical circuit for storage
If you want to use the setup you have in your picture just set the splitter at your factory gate to prioritise on the left for the in and out (and get rid of the coloured wires).
- Sun Nov 11, 2018 8:05 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1821
- Views: 590701
Re: Simple Questions and Short Answers
I had a look at the Doomeer one. Let's say I want to know the number of assemblers for red circuits (i.e. 1 copper cable machine and 6 RC machines). I put "1" in the RC box in the calculator and checked the box for shared resources, but I don't see where it tells me the 1:6 ratio? I am pr...
- Sun Nov 11, 2018 1:46 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1821
- Views: 590701
Re: Simple Questions and Short Answers
What calculator do you guys find most helpful? I'm looking for one that will calculate how many assembler machines are needed when making a component e.g. if I'm making military science and I want 1 per second, is there a calculator that can show how many assemblers I would need for the Piercing ro...
- Mon Feb 26, 2018 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.26] Memory cell problem on inserter upgrade (minorish)
- Replies: 1
- Views: 2555
[Twinsen][0.16.26] Memory cell problem on inserter upgrade (minorish)
I've found a strange problem when upgrading normal inserts to fast inserts when using the inserter to count to a memory cell. I have a sushi belt for my research labs which counts science packs in and out and it working fine. I've gone to upgrade the inserts to fast inserts and have found the count ...
- Fri Dec 29, 2017 11:55 pm
- Forum: Duplicates
- Topic: [0.16.4] Sideloaded underground belt gets stuck
- Replies: 6
- Views: 4437
Re: [0.16.4] Sideloaded underground belt gets stuck
I'm also having this issue, for me it has always been splitter into underground belt, and only 1 in the game at a time. I only seem to notice it after an build update (0.16.8 today and a few of the other 0.16.x releases). A quick rotate of the splitter and or under ground belt direction it works aga...
- Tue Dec 26, 2017 9:42 pm
- Forum: Gameplay Help
- Topic: How to achieve Lazy Bastard?
- Replies: 11
- Views: 5885
Re: How to achieve Lazy Bastard?
First of all, the 2 items made in one craft counts as one craft. Second the Assembly machine 2 is only one craft as the other bit can be made in a assembly machine 1. You also need to add 1 more craft for the oil refinery The boiler can also use the furnace you start with (but that needs some extra ...