Search found 6 matches

by fidgetwidget
Fri Dec 16, 2016 7:04 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 71552

Re: Friday Facts #169 - Combat revisit 2

I don't understand how adding a "build time" to placing defensive structures (and maybe other structures too) would negatively impact base defence. It's a simple solution, and wouldn't change much else mechanically. Another option would be to make laser turrets require batteries be placed ...
by fidgetwidget
Tue Nov 29, 2016 6:20 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 71401

Re: Friday Facts #166 - Combat Revisit

Really excited to see that you are going to take a look at the combat systems of the game - they are for me the weakest part of factorio in it's current form. I was playing around with some ideas I was thinking of making a mod for that would address this very thing. 1) Create a few more enemy types ...
by fidgetwidget
Tue Nov 08, 2016 12:14 am
Forum: Modding interface requests
Topic: New `bonus-equipment` type?
Replies: 4
Views: 3372

Re: New `bonus-equipment` type?

+1 to this!
by fidgetwidget
Tue Nov 08, 2016 12:12 am
Forum: Implemented mod requests
Topic: Alt EnergySource for Car Prototype
Replies: 1
Views: 1057

Alt EnergySource for Car Prototype

Right now it requires a burner value in the car entity prototype It is not currently possible to create a vehicle type that either relies on the equipment grid for power, or doesn't require any power source at all. I would love to see new energy source options (so that mod creators could add new opt...
by fidgetwidget
Sun Nov 06, 2016 4:29 am
Forum: Ideas and Requests For Mods
Topic: Alien Technology that's a bit more Alien
Replies: 2
Views: 1593

Re: Alien Technology that's a bit more Alien

> Liquid sands What you're describing sounds more like ice than sand - the player would slide when on ice. For liquid sand... quick sand... the player would sink in it. I can think of some ways to do this, by putting entities over the quicksand patches that would give the effect of the player sinki...
by fidgetwidget
Sat Nov 05, 2016 9:46 pm
Forum: Ideas and Requests For Mods
Topic: Alien Technology that's a bit more Alien
Replies: 2
Views: 1593

Alien Technology that's a bit more Alien

Maybe I just haven't come across it, but I would love to see a mod (or the vanilla game for that matter) do something with the alien concept that actually felt like it took from what the alien behaviour and organic nature lend themselves to. Ideas: a) "Organic" Facilities - Structures you ...

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