Hey, thank you for this mod! I have only one issue.
As you can see on my screenshot i have no possibility to enter how many beacons i want to have per assembly machine.
How can i get that?
Search found 5 matches
- Sat Mar 03, 2018 9:09 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 323
- Views: 210400
- Tue Jan 10, 2017 6:33 pm
- Forum: Combinator Creations
- Topic: My first stab at a programmable factory
- Replies: 11
- Views: 8133
Re: My first stab at a programmable factory
Thank you ery much! It was Text Plates.
Now i can see what you have done in detail
Now i can see what you have done in detail

- Tue Jan 10, 2017 12:26 pm
- Forum: Combinator Creations
- Topic: My first stab at a programmable factory
- Replies: 11
- Views: 8133
Re: My first stab at a programmable factory
Hey,
i want to build something like this but i am completely new in combinator stuff. Can anybody recommend a good step by step tutorial for this.
I still stuck with latches and such stuff.
Best would be in german but i think english is better here right?
Edit: i tried to work with your ...
i want to build something like this but i am completely new in combinator stuff. Can anybody recommend a good step by step tutorial for this.
I still stuck with latches and such stuff.
Best would be in german but i think english is better here right?
Edit: i tried to work with your ...
- Mon Dec 12, 2016 10:04 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 382489
Re: [MOD 0.14] Orbital Ion Cannon 1.4.5
Hey Guys, great mod!
I love to use it, but now i have a problem.
I am building rails in the area where i was blasting out enemy bases, but i can not build in places where a biter base was.
Is this a known issue or are problems with other mods known?
Sorry for my english
I love to use it, but now i have a problem.
I am building rails in the area where i was blasting out enemy bases, but i can not build in places where a biter base was.
Is this a known issue or are problems with other mods known?
Sorry for my english

- Thu Nov 03, 2016 6:44 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 99781
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Hey Guys, i think i'm too stupid for this...
Can anybody give me a short step-by-step introduction for what i have to do to get blueprints from one Savegame to an new one?
I have imported some Blueprints and then i exported all. It generates "export13_0.lua" in ...\script-output\blueprint-string ...
Can anybody give me a short step-by-step introduction for what i have to do to get blueprints from one Savegame to an new one?
I have imported some Blueprints and then i exported all. It generates "export13_0.lua" in ...\script-output\blueprint-string ...