Search found 11 matches
- Thu Dec 14, 2017 6:09 pm
- Forum: Duplicates
- Topic: [0.16.1 & 0.16.2] Changelog not showing after update
- Replies: 2
- Views: 1193
Re: [0.16.1 & 0.16.2] Changelog not showing after update
My apologies for the duplicate. I missed the other thread in my search.
- Thu Dec 14, 2017 5:24 pm
- Forum: Duplicates
- Topic: [0.16.1 & 0.16.2] Changelog not showing after update
- Replies: 2
- Views: 1193
[0.16.1 & 0.16.2] Changelog not showing after update
The past two updates, the change log has not been shown in-game after the game has completed updating. A single tab named "All" is shown, with a bunch of dashes followed by: "Version: 0.0.0" "Date:" At the top of the window it shows "Since last played (0.16.1)"...
- Sun Aug 16, 2015 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][Oxyd] Game crash: ctrl move items + highlight
- Replies: 1
- Views: 3185
[0.12.4][Oxyd] Game crash: ctrl move items + highlight
Tech ref.: Factorio v0.12.4 OS: Win7 Ultimate x64 Graphics: ATI Radeon 6950 HD Symptoms and consequences: In certain cases using CTRL+Left-click to move items from a chest to the inventory (i.e.: move all of same item), the game crashes with a weird reference to a highlight. SHIFT+Left-clicking to m...
- Sun Aug 10, 2014 9:46 am
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Re: Logistics Network/Robots needs new priorities
So, I've had a chance to replay the scenario a few more times with some additional changes to the network limits based off Khyron's suggestions. I implemented the limitations at a much earlier stage which seems to reduce the over-production a lot more. However the new limitations have not changed th...
- Fri Aug 08, 2014 4:38 pm
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Re: Logistics Network/Robots needs new priorities
@Khyron Argh. I put my foot in my mouth again. No my friend, I'm definately not dismissing anything. In fact I've taken all of it very much to heart and started another replay of this weird acting savegame to test out ways of implementing all these great suggestions with what I've already tried. Thi...
- Fri Aug 08, 2014 4:05 pm
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Re: Logistics Network/Robots needs new priorities
@Khyron
Well, I've tried God knows how many different combinations, both with the red/green wires and without them, but thank you kindly for the suggestion anyways. I have already tried setting values in many different ways
Well, I've tried God knows how many different combinations, both with the red/green wires and without them, but thank you kindly for the suggestion anyways. I have already tried setting values in many different ways
- Fri Aug 08, 2014 3:38 pm
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Re: Logistics Network/Robots needs new priorities
I'm aware of how the red/green wires are used to control the production of things. Using the red/green wires with chests and inserts to control production only slows down this over-production, but it doesnt solve the fact that the robots fly off to my production line first, leaving the items at my s...
- Fri Aug 08, 2014 1:56 pm
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Re: Logistics Network/Robots needs new priorities
Forgive me for lacking the ability to fully explain the scenario and for posting lengthy like this (I'm a bit of a TL;DR; poster, sorry). I'll try to correct a few things I missed in the initial post. You are absolutely correct ssilk, it does take some wrapping around the brain to get this right. Ba...
- Fri Aug 08, 2014 7:12 am
- Forum: Gameplay Help
- Topic: Logistics Network/Robots needs new priorities
- Replies: 13
- Views: 6980
Logistics Network/Robots needs new priorities
This can not be easily confined within the "Read or be ignored" post guidelines, sorry. Game version: 0.10.6 Problem: Overproduction caused by logistics network / logistics / construction robots choosing to pickup from production provider chests, rather than picking up from storage chests....
- Tue Aug 05, 2014 1:47 am
- Forum: Implemented Suggestions
- Topic: Quick Moving of Buildings with Blueprints
- Replies: 10
- Views: 11531
Re: Quick Moving of Buildings with Blueprints
+1 vote for Move Planner aswell! I've had to move around quite a few things in my factory lately. Generating Blueprints and using Deconstruction Planners works but I end up with tons of near useless blueprints afterwards. The Move Planner should of course be fairly limited in regards to size. Anothe...
- Fri Aug 01, 2014 1:39 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.5] Game crash during filter setting; smart inserter
- Replies: 1
- Views: 1019
[0.10.5] Game crash during filter setting; smart inserter
Factorio version: 0.10.5 Problem / bug description: I crafted and placed down a Smart Inserter, then opened it's GUI to set a filter. GUI pops up just fine, but as soon as I mouse over the third tab "Intermediate Products" the game crashes completely. Reproduction of this problem is possib...