Search found 6 matches
Search found 6 matches • Page 1 of 1
- Mon Mar 11, 2019 9:37 am
- Forum: Off topic
- Topic: Satisfactory - 3D Factorio?
- Replies: 69
- Views: 34392
Well, I played the test release to—near as I can tell—completion. It's a solid game. Despite the fact that my machine's CPU is rated at half the Passmark score when compared to the listed minimum specs, performance was playable. Not smooth , mind, but certainly not terrible, considering the hardware...
I am thoroughly in favor of double-encoding, in logi chests, inserters, game elements in general, and elsewhere. I'm deuteranomalous, which means I sometimes have difficulty distinguishing reds from greens, subtle red or green colors lose saturation, and I'm not entirely certain that purple isn't an...
I also like the idea of modpacks which are nothing more than Lua configuration files with dependencies. One "installs" that, and then the game automagically downloads everything in the pack, and it doesn't violate any no-distribution terms because it doesn't distribute mods, simply calls them from ...
- Mon Sep 24, 2018 3:34 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 12552
In regards to the "quick reminder for the player who didn't pay attention in the tutorial," why not a few simple overlays to point out the functions of various UI elements? Fuel bars, the crafting queue, the equipment array, and so on. Just short snippets of text and arrows/boxen/highlights.
- Wed Feb 07, 2018 9:22 am
- Forum: Ideas and Requests For Mods
- Topic: Developing a Base-Building AI From the Top Down
- Replies: 0
- Views: 301
Over the course of this thread, I plan to construct a mod from the extremely abstract to the nitty-gritty. I'll be using pseudocode so that, should I be successful, it should be a relatively trivial matter to "port" it to game-ready real code. The first step in this process is the most abstract: def...