Search found 6 matches

by 0111narwhalz
Mon Mar 11, 2019 9:37 am
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 34392

Re: Satisfactory - 3D Factorio?

Well, I played the test release to—near as I can tell—completion. It's a solid game. Despite the fact that my machine's CPU is rated at half the Passmark score when compared to the listed minimum specs, performance was playable. Not smooth , mind, but certainly not terrible, considering the hardware...
by 0111narwhalz
Fri Mar 01, 2019 6:22 am
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 17876

Re: Version 0.17.3

I am thoroughly in favor of double-encoding, in logi chests, inserters, game elements in general, and elsewhere. I'm deuteranomalous, which means I sometimes have difficulty distinguishing reds from greens, subtle red or green colors lose saturation, and I'm not entirely certain that purple isn't an...
by 0111narwhalz
Sat Dec 29, 2018 10:41 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 44951

Re: Friday Facts #275 - 0.17 Science changes

Genuinely amazed nobody's done this yet.
Image
by 0111narwhalz
Sun Dec 09, 2018 2:28 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 10338

Re: Friday Facts #272 - Mod GUI

I also like the idea of modpacks which are nothing more than Lua configuration files with dependencies. One "installs" that, and then the game automagically downloads everything in the pack, and it doesn't violate any no-distribution terms because it doesn't distribute mods, simply calls them from ...
by 0111narwhalz
Mon Sep 24, 2018 3:34 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 12552

Re: Friday Facts #261 - Performance + New player interaction

In regards to the "quick reminder for the player who didn't pay attention in the tutorial," why not a few simple overlays to point out the functions of various UI elements? Fuel bars, the crafting queue, the equipment array, and so on. Just short snippets of text and arrows/boxen/highlights.
by 0111narwhalz
Wed Feb 07, 2018 9:22 am
Forum: Ideas and Requests For Mods
Topic: Developing a Base-Building AI From the Top Down
Replies: 0
Views: 301

Developing a Base-Building AI From the Top Down

Over the course of this thread, I plan to construct a mod from the extremely abstract to the nitty-gritty. I'll be using pseudocode so that, should I be successful, it should be a relatively trivial matter to "port" it to game-ready real code. The first step in this process is the most abstract: def...

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