Search found 15 matches
- Mon Nov 07, 2016 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal belts
- Replies: 9
- Views: 5179
Diagonal belts
Would be very nice to have diagonal belts. This should only be as an addition and belt should work as they normally do too - but when you rotate them you get 8 angles instead of just 4. This would make curves look smoother more real if you have space for it, and you be able to run faster diagonal on ...
- Sat Nov 05, 2016 4:21 am
- Forum: Yuoki Industries
- Topic: Gfx feedback
- Replies: 5
- Views: 4293
Gfx feedback
I love your graphics. You are a nice 3d artist.
Here are some feedback on the sprites. Many have jitter and too black shadows. Would be sweet if you could fix things like this:
* Sol-Ray - Frame without rays at night - make it brighter and brighter the more sun it has. Dark shadow.
* Speacial ...
Here are some feedback on the sprites. Many have jitter and too black shadows. Would be sweet if you could fix things like this:
* Sol-Ray - Frame without rays at night - make it brighter and brighter the more sun it has. Dark shadow.
* Speacial ...
- Thu Nov 03, 2016 2:31 pm
- Forum: Ideas and Requests For Mods
- Topic: New Terrains (Swamp, Mountain, Ice, etc)
- Replies: 1
- Views: 2994
Re: New Terrains (Swamp, Mountain, Ice, etc)
I would also like this.
Same with underground digging.
I might start trying to generate some simple mountains - or at least rock areas.
Same with underground digging.
I might start trying to generate some simple mountains - or at least rock areas.
- Thu Nov 03, 2016 2:29 pm
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 59235
Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Cool mod. Why have you stoped?
- Thu Nov 03, 2016 1:45 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 46672
Re: [MOD 0.14.x] Water maze
Just found out that Water Maze is somewhat incompatible with Factorissimo.
Edit:
Made a fix: In control.lua:
Find function:
Insert in the beginning:
Edit:
Made a fix: In control.lua:
Find function:
Code: Select all
local function make_chunk(event)
Code: Select all
if event.surface.name ~= "nauvis" then
return
end
- Thu Nov 03, 2016 12:33 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 393626
Re: [MOD 0.13.17] Rampant - 0.14.5
Could you make a trigger to destroying trees (after some initial time) that will trigger an attack?
Is there some progress making this mod harder?
Edit: Well my evolution was 0 to 0.4 when testing it, and it was always very very easy. Was only playing with Yuoki mods.
Is there some progress making this mod harder?
Edit: Well my evolution was 0 to 0.4 when testing it, and it was always very very easy. Was only playing with Yuoki mods.
- Thu Nov 03, 2016 11:21 am
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 46672
Re: [MOD 0.14.x] Water maze
Added 2 new functions:
Added type to the Islandify, you can now have circles in addition to the squares.
function Islandify(pattern, islandradius, bridgelength, bridgewidth, spawntype)
local pattern_get = pattern.get
local r = islandradius or 32
local k = bridgelength or 48
local w ...
Added type to the Islandify, you can now have circles in addition to the squares.
function Islandify(pattern, islandradius, bridgelength, bridgewidth, spawntype)
local pattern_get = pattern.get
local r = islandradius or 32
local k = bridgelength or 48
local w ...
- Wed Nov 02, 2016 4:22 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Water maze
- Replies: 82
- Views: 46672
Re: [MOD 0.14.x] Water maze
Cool mod. How do you do the "Mandelbrot" from the screenshots?
Edit: Found it:
Mandelbrot(size)
Edit: Found it:
Mandelbrot(size)
- Wed Nov 02, 2016 2:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 59943
Re: [MOD 0.14.x] BeltSorter 0.3.0
Love this mod. It would be great to be able to change the priorities (or rotate it).
- Wed Nov 02, 2016 11:21 am
- Forum: Bob's mods
- Topic: Improve Adjustable Inserters
- Replies: 6
- Views: 4505
Re: Improve Adjustable Inserters
Well then - add option to add space between the pickup and drop tile area, that will just be semi transparent, so you can see the background through (about the same space as one of them - grid 5x5).
- Tue Nov 01, 2016 10:11 pm
- Forum: Bob's mods
- Topic: Improve Adjustable Inserters
- Replies: 6
- Views: 4505
Re: Improve Adjustable Inserters
Thank you for the thorough explanation. Sad that Factorio modding is so limited. Didn't know
Maybe you at least could "move" (as always open it in another place) the position of the window to not be in the middle where you usually need to see.
Would have been cool with a "smart" (robot-arm ...
Maybe you at least could "move" (as always open it in another place) the position of the window to not be in the middle where you usually need to see.
Would have been cool with a "smart" (robot-arm ...
- Tue Nov 01, 2016 4:41 pm
- Forum: Bob's mods
- Topic: Improve Adjustable Inserters
- Replies: 6
- Views: 4505
Improve Adjustable Inserters
Bob's Adjustable Inserters" mod
Love the mod but here are a few things that could improve it even mode.
Basic:
* Be able to close the popup window with close hotkey/ESC.
* Be able to move position of the popup window - and remembering last position. It's usually in the way.
* The pickup/drop arrow ...
Love the mod but here are a few things that could improve it even mode.
Basic:
* Be able to close the popup window with close hotkey/ESC.
* Be able to move position of the popup window - and remembering last position. It's usually in the way.
* The pickup/drop arrow ...
- Tue Nov 01, 2016 3:31 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Transport belt consume energy
- Replies: 10
- Views: 10360
Re: [Request] Transport belt consume energy
Sad that there is no new version of this.
- Tue Nov 01, 2016 3:30 pm
- Forum: Mods
- Topic: PowerBelts
- Replies: 14
- Views: 16329
Re: PowerBelts
Would be so cool to have a new version of this. Really think it's stupid that conveyor belts do not use energy.
- Tue Nov 01, 2016 3:28 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 393626
Re: [MOD 0.13.17] Rampant - 0.14.5
I love the idea of this mod. But unfortunately it makes the game easier not harder as it is. If you walk away from security and get near alien bases - it actually much easier as almost every time you attack aliens the all flee in terror, and come back after a while, making you kill of a few at a ...