Search found 15 matches

by EldVarg
Mon Nov 07, 2016 5:21 pm
Forum: Ideas and Suggestions
Topic: Diagonal belts
Replies: 9
Views: 4051

Diagonal belts

Would be very nice to have diagonal belts. This should only be as an addition and belt should work as they normally do too - but when you rotate them you get 8 angles instead of just 4. This would make curves look smoother more real if you have space for it, and you be able to run faster diagonal on...
by EldVarg
Sat Nov 05, 2016 4:21 am
Forum: Yuoki Industries
Topic: Gfx feedback
Replies: 5
Views: 3649

Gfx feedback

I love your graphics. You are a nice 3d artist. Here are some feedback on the sprites. Many have jitter and too black shadows. Would be sweet if you could fix things like this: * Sol-Ray - Frame without rays at night - make it brighter and brighter the more sun it has. Dark shadow. * Speacial drill ...
by EldVarg
Thu Nov 03, 2016 2:31 pm
Forum: Ideas and Requests For Mods
Topic: New Terrains (Swamp, Mountain, Ice, etc)
Replies: 1
Views: 2667

Re: New Terrains (Swamp, Mountain, Ice, etc)

I would also like this.

Same with underground digging.


I might start trying to generate some simple mountains - or at least rock areas.
by EldVarg
Thu Nov 03, 2016 2:29 pm
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51517

Re: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)

Cool mod. Why have you stoped?
by EldVarg
Thu Nov 03, 2016 1:45 pm
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 40097

Re: [MOD 0.14.x] Water maze

Just found out that Water Maze is somewhat incompatible with Factorissimo.

Edit:
Made a fix: In control.lua:

Find function:

Code: Select all

local function make_chunk(event)
Insert in the beginning:

Code: Select all

if event.surface.name ~= "nauvis" then
	return
end
by EldVarg
Thu Nov 03, 2016 12:33 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315673

Re: [MOD 0.13.17] Rampant - 0.14.5

Could you make a trigger to destroying trees (after some initial time) that will trigger an attack?

Is there some progress making this mod harder?


Edit: Well my evolution was 0 to 0.4 when testing it, and it was always very very easy. Was only playing with Yuoki mods.
by EldVarg
Thu Nov 03, 2016 11:21 am
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 40097

Re: [MOD 0.14.x] Water maze

Added 2 new functions: Added type to the Islandify, you can now have circles in addition to the squares. function Islandify(pattern, islandradius, bridgelength, bridgewidth, spawntype) local pattern_get = pattern.get local r = islandradius or 32 local k = bridgelength or 48 local w = bridgewidth or ...
by EldVarg
Wed Nov 02, 2016 4:22 pm
Forum: Mods
Topic: [MOD 0.14.x] Water maze
Replies: 82
Views: 40097

Re: [MOD 0.14.x] Water maze

Cool mod. How do you do the "Mandelbrot" from the screenshots?

Edit: Found it:
Mandelbrot(size)
by EldVarg
Wed Nov 02, 2016 2:16 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51962

Re: [MOD 0.14.x] BeltSorter 0.3.0

Love this mod. It would be great to be able to change the priorities (or rotate it).
by EldVarg
Wed Nov 02, 2016 11:21 am
Forum: Bob's mods
Topic: Improve Adjustable Inserters
Replies: 6
Views: 3859

Re: Improve Adjustable Inserters

Well then - add option to add space between the pickup and drop tile area, that will just be semi transparent, so you can see the background through (about the same space as one of them - grid 5x5).
by EldVarg
Tue Nov 01, 2016 10:11 pm
Forum: Bob's mods
Topic: Improve Adjustable Inserters
Replies: 6
Views: 3859

Re: Improve Adjustable Inserters

Thank you for the thorough explanation. Sad that Factorio modding is so limited. Didn't know Maybe you at least could "move" (as always open it in another place) the position of the window to not be in the middle where you usually need to see. Would have been cool with a "smart" ...
by EldVarg
Tue Nov 01, 2016 4:41 pm
Forum: Bob's mods
Topic: Improve Adjustable Inserters
Replies: 6
Views: 3859

Improve Adjustable Inserters

Bob's Adjustable Inserters" mod Love the mod but here are a few things that could improve it even mode. Basic: * Be able to close the popup window with close hotkey/ESC. * Be able to move position of the popup window - and remembering last position. It's usually in the way. * The pickup/drop ar...
by EldVarg
Tue Nov 01, 2016 3:31 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Transport belt consume energy
Replies: 10
Views: 9283

Re: [Request] Transport belt consume energy

Sad that there is no new version of this.
by EldVarg
Tue Nov 01, 2016 3:30 pm
Forum: Mods
Topic: PowerBelts
Replies: 14
Views: 15049

Re: PowerBelts

Would be so cool to have a new version of this. Really think it's stupid that conveyor belts do not use energy.
by EldVarg
Tue Nov 01, 2016 3:28 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 315673

Re: [MOD 0.13.17] Rampant - 0.14.5

I love the idea of this mod. But unfortunately it makes the game easier not harder as it is. If you walk away from security and get near alien bases - it actually much easier as almost every time you attack aliens the all flee in terror, and come back after a while, making you kill of a few at a tim...

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