Search found 12 matches

by Kaiku
Sun Dec 01, 2019 5:33 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 913
Views: 94257

Re: [MOD 0.17] Industrial Revolution

Thanks for the amazing mod, Deadlock. It refreshed my interest in Factorio and has already given me hours of entertainment. I'm approaching Future Age and it's a joy to watch these machines do their thing.
by Kaiku
Tue Aug 20, 2019 1:46 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 539
Views: 97091

Re: [MOD 0.13.17+] Rampant - 0.17.26

How much should the HE, Bio, and incendiary bullets compete with uranium ones same for cannon shells? Currently I assumed that uranium was a step up, but you are right that long term it causes the other types to not matter. I think they absolutely should compete, as uranium ammo isn't exactly all t...
by Kaiku
Wed Jun 26, 2019 2:15 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 539
Views: 97091

Re: [MOD 0.13.17+] Rampant - 0.17.26

I have some feedback after having played with this mod for many hours in my current playthrough. First off, it's fantastic. It gives the enemy some much needed variation, and the new weapon options in Rampant Arsenal are all really interesting to play around with and look awesome. I do wonder how ex...
by Kaiku
Mon Jun 10, 2019 2:02 pm
Forum: Mods
Topic: [MOD 0.16.36+] Rampant Arsenal
Replies: 19
Views: 6249

Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.16

I'm unable to research Rocket Turrets 2 (for the Rapid Rocket Turret) even though all the prerequisites are researched and green. See screenshot. (The few techs above that didn't fit on the screen are also researched). https://puu.sh/DE78j/e99b8ccf87.png Edit: After further digging, Cannon Turrets 2...
by Kaiku
Wed Jun 05, 2019 9:26 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 303
Views: 69343

Re: [0.17+] Space Exploration WIP

This mod looks amazing. Fantastic work! I'm currently in the middle of a playthrough so I'm giving it a bit, but I can already tell that I will enjoy this a lot.

I was wondering if these different worlds also had different day/night cycles? (Is such a thing even possible?)
by Kaiku
Sat May 11, 2019 2:36 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 474
Views: 27217

Re: [0.17] Please post bugs and balance issues here.

I think there might be a bug with the spawning of gemstone patches. When I turn the frequency down (to, say, 25%), they get absolutely massive in size - so large you could build an entire factory on one. I don't believe the frequency of patches should affect their size, right? I can easily replicate...
by Kaiku
Mon Jan 08, 2018 2:28 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105862

Re: Friday Facts #224 - Bots versus belts

Never liked mass use of logistics bot within the factory itself. They trivialize logistics and make Factorio not feel like Factorio anymore, or rather, it makes a factory not feel or look like a (typical) factory. I also like the challenge that belts provide. Making big blocks of assembly machines n...
by Kaiku
Sun Dec 10, 2017 11:40 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 30460

Re: Friday Facts #220 - The best Friday Facts ever

Best devs ever!
by Kaiku
Tue Nov 01, 2016 10:18 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1048
Views: 133950

Re: Simple Questions and Short Answers

Thanks, that makes a lot of sense. I guess my arguments came mostly from the few times where I notice I'm running low on something like coal and decide to quickly belt over some new coal patch, which I can do in like a minute, opposed to starting a rail line and having to future-plan for an entire s...
by Kaiku
Tue Nov 01, 2016 9:44 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1048
Views: 133950

Re: Simple Questions and Short Answers

I have another dumb question! Aside from being awesome, what benefit is there to using trains over belts? Even with ore depots incredibly far away it still seems more efficient to me to just belt the goods over, both in initial cost and (especially) time spend laying the infrastructure. Of course, t...
by Kaiku
Tue Nov 01, 2016 11:22 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1048
Views: 133950

Re: Simple Questions and Short Answers

Thanks guys, I think I get it. But, just to get a sense of the scale involved... are we talking absolute ridiculous mega-factories here? I've launched a couple of rockets in different playthroughs with just single-lane busses (blue belts—I assume they have more throughput?), and while these were adm...
by Kaiku
Mon Oct 31, 2016 2:59 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1048
Views: 133950

Re: Simple Questions and Short Answers

What's the advantage of a multi-lane bus? To clarify, I mean having 4 lanes for copper plates, 4 iron lanes, etc. I've seen some big youtubers sticking by this and discussing optimization of load balancing in all complicated ways and to great lengths, but it doesn't seem to make a lot of sense to me...

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