Search found 9 matches

by White_lapin
Fri Dec 01, 2017 9:15 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 39679

Re: Friday Facts #219 - Cliffs

As a suggestion, could the player make a ramp that can be driven up etc to ue the multiple layers, or a belt that can traverse the slope? The cliffs are a brilliant idea though and look cool
by White_lapin
Tue Nov 29, 2016 5:26 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 24705

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

Another idea is the bridges are really small power poles, or the pole bridges drop a bridge an a power pole
by White_lapin
Tue Nov 29, 2016 5:12 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 24705

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

So would two different types of bridges work with one having a powerpole sticking out?
by White_lapin
Wed Nov 16, 2016 12:59 pm
Forum: Frequently Suggested / Link Collections
Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Replies: 16
Views: 24705

Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels

This stuff isnt hard to code its just the graphics, will probably work on this kind of thing after my GCSEs
by White_lapin
Sat Nov 12, 2016 9:18 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 57128

Re: Friday Facts #164 - Nuclear power

So if the reactor leaks would it produce radiation, like a slower spreading polution?
by White_lapin
Mon Oct 31, 2016 2:22 pm
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 6448

Re: Locomotive MK2

What software are you using? BTW it looks great
by White_lapin
Mon Oct 31, 2016 11:55 am
Forum: Ideas and Requests For Mods
Topic: To-do checklist, multiplayer objectives?
Replies: 2
Views: 685

Re: To-do checklist, multiplayer objectives?

Great idea but would be better if on the left of the screen
by White_lapin
Mon Oct 31, 2016 11:36 am
Forum: Ideas and Requests For Mods
Topic: [idea] Undreground belt channels
Replies: 0
Views: 290

[idea] Undreground belt channels

Am new to this forum thingy, not sure if in the correct place.

Just wondering if anyone is interested in a belt channel mod, where an under ground belt has 3 to 4 channels that can belt braid but not connect and be the same speed. Reply if you need more detail.
by White_lapin
Mon Oct 31, 2016 10:22 am
Forum: Releases
Topic: Version 0.14.17
Replies: 22
Views: 16397

Re: Version 0.14.17

The map upload/download speed is greatly improved, was getting 20kbs before, am now getting 300kbs most of the time.
:D

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