Search found 9 matches
- Fri Dec 01, 2017 9:15 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 102938
Re: Friday Facts #219 - Cliffs
As a suggestion, could the player make a ramp that can be driven up etc to ue the multiple layers, or a belt that can traverse the slope? The cliffs are a brilliant idea though and look cool
- Tue Nov 29, 2016 5:26 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 37751
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
Another idea is the bridges are really small power poles, or the pole bridges drop a bridge an a power pole
- Tue Nov 29, 2016 5:12 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 37751
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
So would two different types of bridges work with one having a powerpole sticking out?
- Wed Nov 16, 2016 12:59 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
- Replies: 16
- Views: 37751
Re: Travel over Water: Boats, Ships, Canus / Bridges / Tunnels
This stuff isnt hard to code its just the graphics, will probably work on this kind of thing after my GCSEs
- Sat Nov 12, 2016 9:18 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 138015
Re: Friday Facts #164 - Nuclear power
So if the reactor leaks would it produce radiation, like a slower spreading polution?
- Mon Oct 31, 2016 2:22 pm
- Forum: Fan Art
- Topic: Locomotive MK2
- Replies: 13
- Views: 15088
Re: Locomotive MK2
What software are you using? BTW it looks great
- Mon Oct 31, 2016 11:55 am
- Forum: Ideas and Requests For Mods
- Topic: To-do checklist, multiplayer objectives?
- Replies: 2
- Views: 1880
Re: To-do checklist, multiplayer objectives?
Great idea but would be better if on the left of the screen
- Mon Oct 31, 2016 11:36 am
- Forum: Ideas and Requests For Mods
- Topic: [idea] Undreground belt channels
- Replies: 0
- Views: 936
[idea] Undreground belt channels
Am new to this forum thingy, not sure if in the correct place.
Just wondering if anyone is interested in a belt channel mod, where an under ground belt has 3 to 4 channels that can belt braid but not connect and be the same speed. Reply if you need more detail.
Just wondering if anyone is interested in a belt channel mod, where an under ground belt has 3 to 4 channels that can belt braid but not connect and be the same speed. Reply if you need more detail.
- Mon Oct 31, 2016 10:22 am
- Forum: Releases
- Topic: Version 0.14.17
- Replies: 22
- Views: 22788
Re: Version 0.14.17
The map upload/download speed is greatly improved, was getting 20kbs before, am now getting 300kbs most of the time.

