Search found 49 matches

by Rinin
Sun Aug 16, 2020 9:59 pm
Forum: Ideas and Suggestions
Topic: Multiplayer lobby GUI
Replies: 6
Views: 355

Re: Multiplayer lobby GUI

I can work around lack of this GUI, but it's just weird. Take a look at any "Civilisation" game. They don't have basic multiplayer features like faction as scenarios. Nor they expect player to create scenario to play with the friend. Things I'm talking about are basic multiplayer settings....
by Rinin
Sun Aug 16, 2020 9:26 am
Forum: Ideas and Suggestions
Topic: Multiplayer lobby GUI
Replies: 6
Views: 355

Multiplayer lobby GUI

Right now it seems factorio is designed to play 2 types of games. Single player, wich is awesome for the first several times, but later - became tediouse, unless you are chasing some wierd goals like huge for the sake of huge, or building x86 because you can. Cooperative multiplayer, highly cooperat...
by Rinin
Sat Mar 21, 2020 7:20 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 34971

Re: Friday Facts #339 - Beacon HR + Redesign process

This variability is the special kind of perfectionist hell. Not everywhere, but In factorio where you can have borderless fields of perfectly synchronous machines this is just painful.
by Rinin
Wed Jan 15, 2020 8:40 am
Forum: Campaign / Scenario suggestions
Topic: Find a writer please
Replies: 1
Views: 612

Find a writer please

With all do respect, guys, you make probably the best game for decades, but you are not writers. Campaign should contain story, it's shouldn't be only about "how to teach someone play factorio" or "how to force player to solve some challenges" It should contain all of this, but i...
by Rinin
Wed Jan 15, 2020 8:12 am
Forum: Campaign / Scenario suggestions
Topic: Don't make red science first step.
Replies: 0
Views: 398

Don't make red science first step.

This expanding base from FFF is nice, but first step is not red/green if we are talking about new players. Not even close. Right now it seems people who design campain played for way too long. Yes every veteran could and would hancraft to automation tech, because it's doable and fast, but it's not t...
by Rinin
Wed Jan 15, 2020 7:24 am
Forum: Campaign / Scenario suggestions
Topic: Make previous parts of the campaign insignificant.
Replies: 0
Views: 382

Make previous parts of the campaign insignificant.

I mean, you guys already solved the problem one time in old campaign. Let the player build small base, then expand the map to the bigger objectives, and let him keep the old base as suplimentary. Just like in real game. If campaign is partly tutorial - player have to rebuild bases, because first one...
by Rinin
Wed Nov 13, 2019 11:47 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 32026

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. Funny that simple color change became significant to...
by Rinin
Wed Nov 13, 2019 9:54 am
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 32026

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. But if your changes force significant part of silent readers (like me) to answer - it should probably draw attention. This theme is too b...
by Rinin
Tue Feb 26, 2019 5:03 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 90564

Re: Friday Facts #283 - Prepare to Launch

The rocket in "factorio" is not very streamlined. It seems planet have very low gravity, so you don't need staging. It also explains efficiency of the flying robots.
by Rinin
Mon Feb 25, 2019 11:00 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 90564

Re: Friday Facts #283 - Prepare to Launch

It's quite strange to say: "Oh, be patient, please, what's wrong with you?" right after "Hey, I'll show you this new version you waited for a year... soon"

Really, why people became so inpatient?
by Rinin
Sat Sep 15, 2018 7:42 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 54967

Re: Friday Facts #260 - New fluid system

... The tricky bit is the electric pumps. At a bare minimum, you want them to conduct only in one direction (basically, making them a diode). Unfortunately, this introduces non-linearity into your system: the Ohm's law doesn't work for diodes, and so you can't use a time-proven sparse linear solver...
by Rinin
Fri Aug 31, 2018 3:06 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 32216

Re: Friday Facts #258 - New autoplace

What about starting areas for multiplayer? It seems it'll be even harder to generate balanced start for 2 players.
by Rinin
Fri Jun 01, 2018 8:47 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 32530

Re: Friday Facts #245 - Campaign concept

As for Production vs High Tech science. Probably good idea - is giving Player a choise between "Drone-Powered Base" and "Good power armor and all related stuff" because it's 2 ultimate endgame goals quite often, and they could be easily separated. Now Production path looks more o...
by Rinin
Fri Jun 01, 2018 6:39 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 32530

Re: Friday Facts #245 - Campaign concept

I think that campaign would work best if it's built on top of sandbox, something like https://mods.factorio.com/mod/Mining-Space-Industries like sandbox but, directed with tasks and events. If you want another experience for another player don't force then to play the same sandbox but with another ...
by Rinin
Fri Jun 01, 2018 6:21 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 32530

Re: Friday Facts #245 - Campaign concept

Why do we need a new campaign at all? We find that the current campaign: * Does not convey the feeling of loneliness that the Freeplay does. Feeling of loneleliness is not that good at all. Plying single player is much less fun after playing multiplayer. In my opinion the lack of "feeling of l...
by Rinin
Wed May 30, 2018 10:47 pm
Forum: Ideas and Suggestions
Topic: Semaphores penalty multiplier
Replies: 7
Views: 1750

Re: Semaphores penalty multiplier

I think any settings for rail segments will never been implemented because it's not realistic at all. Rail is more or less - piece of steel. Some drawbridge - probably. But I think it's not priority task for developers at all. Furthermore I think using "pathfinding penalty" for train routi...
by Rinin
Wed May 30, 2018 7:19 pm
Forum: Ideas and Suggestions
Topic: Semaphores penalty multiplier
Replies: 7
Views: 1750

Re: Semaphores penalty multiplier

If you'll ever make a mod that does this please post link here. Lack of ability to automatically control trains on big scale is one of biggest dissapointments now. Especially because quite a lot could be solvedwith such ease.
by Rinin
Fri Mar 30, 2018 6:46 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 30686

Re: Friday Facts #235 - 0.16 stable

does anyone know an alternative official link for download factorio installers, i just try to download zip version from the page and it stops at 98% and know it seems down (this is not the first time that happens BTW) :evil: From FAQ: If I buy the game on your Purchase page will I be able to get a ...
by Rinin
Mon Mar 26, 2018 8:24 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 30686

Re: Friday Facts #235 - 0.16 stable

Are we talking about cargo wagon busses? A 2x2 block of stack inserters can move 110.8 items per second. Each swing of an inserter moves these items 6 tiles as the items hop from 1 train car to the next. The sequence is a repeating pattern of 2 tracks and 4 inserters and is 2 tiles wide (2x6). Than...
by Rinin
Sun Mar 25, 2018 8:46 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 30686

Re: Friday Facts #235 - 0.16 stable

ye wrong very wrong with some insider knowledge you can create two tiles wide transport lane that has 110 items/sec, versus two tiles wide belt with 80/s Well. you are actually convinced me to test it. And numbers are exactly like in wiki. Blue belt throughput is 44% better. And cheap easy to produ...

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