Search found 286 matches

by SupplyDepoo
Sat Apr 25, 2020 1:48 pm
Forum: Implemented Suggestions
Topic: Icons for "unsorted" deconstruction filters
Replies: 10
Views: 2737

Re: Icons for "unsorted" deconstruction filters

The default icon was changed from a red "X" to a black "?" in 0.18.20. It's better but why not give these icons the full treatment? :?:
new-unsorted-deconplanner-icons.png
new-unsorted-deconplanner-icons.png (269.83 KiB) Viewed 2630 times
by SupplyDepoo
Sat Apr 25, 2020 12:35 am
Forum: Ideas and Suggestions
Topic: Logical operations on combinator networks
Replies: 14
Views: 4370

Re: Logical operations on combinator networks

Hi and welcome to the forum! I don't understand what your fourth combinator is for. You can already do this with one combinator. Also, you could use a constant combinator with -2000 coal and -3000 iron and feed it & your storage amount into a decider combinator with the condition "each > 0,...
by SupplyDepoo
Fri Apr 24, 2020 2:59 am
Forum: Resolved Problems and Bugs
Topic: Placing undergrounds over old ones breakes when you have 51
Replies: 7
Views: 2333

Re: Placing undergrounds over old ones breakes when you have 51

Which version of the game is this in? Can you test it without mods?
by SupplyDepoo
Thu Apr 23, 2020 11:37 am
Forum: Ideas and Suggestions
Topic: Blueprint import with missing signals
Replies: 8
Views: 2599

Re: Blueprint import with missing signals

I thought a bit and I think it’s a very good idea. I wouldn’t limit the flagging not only to the point where a blueprint is involved. I would change it like so: Any entity capable of handling signals should flag (non blinking, just a small “missing” icon in alt mode), if: - the input and/or output ...
by SupplyDepoo
Tue Apr 21, 2020 12:08 am
Forum: Gameplay Help
Topic: Signal not switching to yellow/green between 2 fast trains
Replies: 3
Views: 1317

Re: Signal not switching to yellow/green between 2 fast trains

Only the rail signals that a train is pathing through will turn yellow. Other signals pointing into the same block will always be red. So yes, you have to read the upper signal instead.
by SupplyDepoo
Mon Apr 20, 2020 11:09 pm
Forum: Ideas and Suggestions
Topic: Map zoom shortcut
Replies: 12
Views: 3328

Re: Map zoom shortcut

Thanks for your comments! The "power-user hotkeys" idea was indeed quite popular; the poll was 91% in favor and reading some of the discussion about it I don't think anyone would be seriously hurt by the change. Anyways, I made an AutoHotkey macro to implement my idea (mostly). :x The way ...
by SupplyDepoo
Sun Apr 19, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: Map zoom shortcut
Replies: 12
Views: 3328

Map zoom shortcut

TL;DR One or two keyboard shortcuts to quickly zoom in or out on the map. What ? You press a keyboard shortcut and you are quickly zoomed in or out (instantly or over 100 ms). For example, MMB (middle mouse button) doesn't seem to have any function in the map/world right now. So clicking the mouse ...
by SupplyDepoo
Sat Apr 18, 2020 10:26 pm
Forum: Not a bug
Topic: [0.18.18] Uranium mining drill fluid consumption issue
Replies: 2
Views: 835

Re: [0.18.18] Uranium mining drill fluid consumption issue

Oh, thank. Got confused because I didn't account for uranium processing (10 ores per u238/-5).
by SupplyDepoo
Sat Apr 18, 2020 7:07 pm
Forum: Not a bug
Topic: [0.18.18] Uranium mining drill fluid consumption issue
Replies: 2
Views: 835

[0.18.18] Uranium mining drill fluid consumption issue

Electric mining drills will stop mining uranium ore when they still have around 10 sulfuric acid remaining (sometimes less, e.g. 6.7), even though their description says they require 1 per mining operation. Also, the mining drill's GUI never shows the same amount as the tooltip. It's always 0.1 to 1...
by SupplyDepoo
Fri Apr 17, 2020 11:04 pm
Forum: Ideas and Suggestions
Topic: [UIX] Cycle through programmable speakers' alert locations
Replies: 5
Views: 1905

Re: [UIX] Cycle through programmable speakers' alert locations

I thought the same thing on day one of the programmable speakers.
by SupplyDepoo
Fri Apr 17, 2020 7:13 pm
Forum: Ideas and Suggestions
Topic: Blueprint alignment pins
Replies: 7
Views: 3544

Re: Blueprint alignment pins

I've thought of some kind of anchoring feature like this before. I think it would be really cool if done right, especially if it could be integrated with an automated blueprinting system (like recursive blueprints), similar to the jigsaw blocks used in Minecraft structure generation.
by SupplyDepoo
Fri Apr 17, 2020 2:51 pm
Forum: Outdated/Not implemented
Topic: Remove Fluid Barreling
Replies: 6
Views: 2204

Re: Remove Fluid Barreling

Barrels can be loaded into cargo wagons which you can also use for other items. So for an outpost resupply train you can have 1 cargo wagon with all essential supplies, including oil for flamethrowers. Or add sulfuric acid barrels to your uranium mining train as mentioned already. You can have short...
by SupplyDepoo
Wed Apr 15, 2020 5:38 pm
Forum: Ideas and Suggestions
Topic: Exact logistic requests
Replies: 0
Views: 451

Exact logistic requests

TL;DR Make it easier to set exact logistic requests. (100 <= electric mining drill<= 100) What ? Possible ways to do it (pick one): Hold a modifier key like Shift to prevent the slider from moving the other slider. Double-click the slider to move the other slider to the same position. Type an equal...
by SupplyDepoo
Tue Apr 14, 2020 11:53 pm
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 29
Views: 10327

Re: Feature request: Allow one-time orders from logistic network

Question: what happens if you want to make a one-time order for something which you already have a logistic request and/or autotrash slot configured? E.g. if you normally have "magazines: 1k", could you even make a one-time order then (e.g. for 2k mags), and if so, how would it know when t...
by SupplyDepoo
Tue Apr 14, 2020 4:57 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 305176

"Back in the saddle"

Hello fabulous developers at Wube, I just wanted to let you know how much I'm enjoying your game! I stopped playing a couple years ago (burned myself out trying to solve some circuit network challenges and moved to other games), but recently I started a new freeplay with the goal of reacquiring a bu...
by SupplyDepoo
Fri Apr 10, 2020 12:10 am
Forum: Ideas and Suggestions
Topic: Have "ctrl+r" open a new logistic request
Replies: 4
Views: 1299

Re: Have "ctrl+r" open a new logistic request

This is a good feature Ctrl+R!
by SupplyDepoo
Fri Apr 10, 2020 12:01 am
Forum: Ideas and Suggestions
Topic: Faster/more accessible logistic requests
Replies: 5
Views: 1730

Re: Faster/more accessible logistic requests

Mylon wrote:
Thu Apr 02, 2020 10:34 pm
* On mouseover of a logistic request slot, open the expanded pane for that logistic request.
Then you would not be able to mouse over other slots hidden behind the popup.
by SupplyDepoo
Sat Dec 28, 2019 2:05 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 55227

Re: Friday Facts #327 - 2020 Vision

RIP Clippy, err... I mean Compilatron.
by SupplyDepoo
Fri Jul 19, 2019 3:59 am
Forum: Not a bug
Topic: [0.17.58] Infinity chests don't give contents when mined
Replies: 2
Views: 725

[0.17.58] Infinity chests don't give contents when mined

When you pick up an infinity chest the items inside just disappear. I would expect the contents to be inserted into my inventory before removal like with other chests.

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