Search found 3 matches

by danikov
Tue Jan 06, 2015 10:52 pm
Forum: Implemented Suggestions
Topic: Long-handed inserters should not be fast-replaceable
Replies: 19
Views: 7927

Re: Long-handed inserters should not be fast-replaceable

sillyfly, I think you're close to right about it being about form factor and commonality in construction. However, based on that criteria, making inserters fast replaceable with other inserters makes perfect sense due to the nature of their construction. While in the common and most frequent cases i...
by danikov
Thu Jul 31, 2014 4:41 pm
Forum: Outdated/Not implemented
Topic: Half-turn Inserters
Replies: 6
Views: 3470

Re: Half-turn Inserters

Man, I was looking through all the mods to make sure it didn't exist, I must have missed that one. Still think it should be a core feature though- the mod has to hack it in via different item types, which explodes the number of inserters (burner, regular, fast, long, smart = 5 -> 15 with the variant...
by danikov
Thu Jul 31, 2014 12:04 am
Forum: Outdated/Not implemented
Topic: Half-turn Inserters
Replies: 6
Views: 3470

Half-turn Inserters

Something that struck me as a little silly and inflexible is how inserters, despite the fact they seem fully capable of swinging in a full circle, can only take and place from in front/behind and move things in a straight line. At first, I thought what's really missing is a half-turn type of inserte...

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