sillyfly, I think you're close to right about it being about form factor and commonality in construction. However, based on that criteria, making inserters fast replaceable with other inserters makes perfect sense due to the nature of their construction.
While in the common and most frequent cases ...
Search found 3 matches
- Tue Jan 06, 2015 10:52 pm
- Forum: Implemented Suggestions
- Topic: Long-handed inserters should not be fast-replaceable
- Replies: 19
- Views: 9451
- Thu Jul 31, 2014 4:41 pm
- Forum: Outdated/Not implemented
- Topic: Half-turn Inserters
- Replies: 6
- Views: 4286
Re: Half-turn Inserters
Man, I was looking through all the mods to make sure it didn't exist, I must have missed that one.
Still think it should be a core feature though- the mod has to hack it in via different item types, which explodes the number of inserters (burner, regular, fast, long, smart = 5 -> 15 with the ...
Still think it should be a core feature though- the mod has to hack it in via different item types, which explodes the number of inserters (burner, regular, fast, long, smart = 5 -> 15 with the ...
- Thu Jul 31, 2014 12:04 am
- Forum: Outdated/Not implemented
- Topic: Half-turn Inserters
- Replies: 6
- Views: 4286
Half-turn Inserters
Something that struck me as a little silly and inflexible is how inserters, despite the fact they seem fully capable of swinging in a full circle, can only take and place from in front/behind and move things in a straight line.
At first, I thought what's really missing is a half-turn type of ...
At first, I thought what's really missing is a half-turn type of ...