Search found 27 matches

by Malachite
Sat Jan 06, 2018 11:32 am
Forum: Not a bug
Topic: [16.15] Unusual Search Results
Replies: 1
Views: 999

[16.15] Unusual Search Results

When playing along and searching in the crafting menu (via ctrl-f) for some basic resources, i found some unusual results. - A search for "coal" gave me the fill and empty oil barrel recipes and copper cable - A search for "iron" gave me some usual suspects, but also basic oil pr...
by Malachite
Tue Dec 26, 2017 3:35 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 54883

Re: Friday Facts #222 - Christmas avalanche

kovarex wrote:
Barrels are going to be 50.

Nope, not OK with this. Would much rather see the stack size change proposed above, please.
by Malachite
Fri Aug 04, 2017 8:16 pm
Forum: News
Topic: Friday Facts #202 - High res circuit connectors
Replies: 35
Views: 18008

Re: Friday Facts #202 - High res circuit connectors

Worm in the roboport AAAHHHHHHHHHHHHH
by Malachite
Mon Jul 03, 2017 5:37 pm
Forum: Releases
Topic: Version 0.15.27
Replies: 18
Views: 19246

Re: Version 0.15.27

RIP "Odd" sciences. They were Odd for a reason.
by Malachite
Sat Jan 21, 2017 2:12 am
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 11586

Re: [MOD 0.14.x] Minimap autohide

Using Ctrl-B to hide the ammo/toolbar also seems to hide the cursor inventory as well.
by Malachite
Sun Jan 15, 2017 2:29 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79406

Re: Friday Facts #173 - Nuclear stuff is almost done

I was disappointed to hear about the loss of closed steam cycles, as i see this as the end of my dream of regenerative feed heating. Hopefully the devs can come up with some way of making the steam cycle just that much more complex. Seeing the difference between the steam engines and the steam turbi...
by Malachite
Fri Dec 02, 2016 9:30 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57074

Re: Friday Facts #167 - Reactors Operational

Yaaaaaas i love the new biome stuff. it'll be nice to see a new nauvis.
by Malachite
Fri Nov 25, 2016 11:25 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63583

Re: Friday Facts #166 - Combat Revisit

I haven't played with biters in hundreds of hours, instead using a mod that gives me alien artifacts separately. Even if combat was changed / balanced, I don't see any reason why I would play with them anyway. The fact is, there's no automated way of dealing damage to biters offensively. Gimme a mor...
by Malachite
Thu Nov 03, 2016 8:25 pm
Forum: Technical Help
Topic: Chrome Blocking Mod Downloads
Replies: 1
Views: 1336

Chrome Blocking Mod Downloads

I googled around and havent seen anyone with this issue yet, but with Version 54.0.2840.71 m of Chrome, I'm getting malware warnings for any mods downloaded from the mod portal that were made for version .14 and above. Screenshot: http://imgur.com/a/K6B78 While easy enough to recover, and could be c...
by Malachite
Fri Jun 10, 2016 7:40 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 61954

Re: Friday Facts #142 - Playtesting

Whats that fancible new crane?
by Malachite
Fri May 06, 2016 7:38 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71373

Re: Friday Facts #137 - The release scarecrow

My two cents: NOOOOOOOOOOOOOOOOOOOOOOOOOOO. also, NOOOOOOOOOOOOOO. In all seriousness: i love that inserter stack bonus, it helps with my coal delivery through my boilers. If the change is modable, i'll be the first one to download "restore my inserter stack bonus", otherwise, give me some...
by Malachite
Fri Apr 29, 2016 12:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286826

Re: [0.12.x][v0.12.11] Bob's Metals, Chemicals and Intermediates

Yay! Thank you, Mr. Awesome Mod Developer!
by Malachite
Fri Feb 05, 2016 7:01 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107704

Re: Friday Facts #124 - Steam Status I

New icons for Combat Bots? Hurray!
by Malachite
Wed Mar 25, 2015 1:17 am
Forum: Ideas and Suggestions
Topic: Factorio Fluid System Changes
Replies: 18
Views: 10756

Factorio Fluid System Changes

Upon a discussion on #factorio about the realism of the fluid system in factorio, I’d like to propose the following changes. The current abstraction of the fluid system as Quantity / temperature is slightly too unrealistic, and limits the amount of modding that occurs when fluids could be just as am...
by Malachite
Mon Mar 02, 2015 4:20 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19134

Re: Massively Multiplayer Part 2: 100M Green Circuits

Now at 28:20:00 and 16 unique visitors. Trains are now 11 to the biter's 9. Circuits are still flowing in and out, but we finally turned to a net positive after boosting red circuit production. Overall base picture: http://i.imgur.com/G1lxTQO.png Area of highest pollution (at the steam engines, who ...
by Malachite
Fri Feb 27, 2015 1:09 pm
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19134

Re: Massively Multiplayer Part 2: 100M Green Circuits

So, continuing on, we're now at 21:30:00 Pic: http://i.imgur.com/V6tIT9o.png The south wall has been completed, and bioreactor production has been increased to help the increased demand on red circuits for module production. Due to an unfortunate engineering mistake, all the green circuits got sucke...
by Malachite
Mon Feb 23, 2015 12:31 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19134

Re: Massively Multiplayer Part 2: 100M Green Circuits

Addendum: The current List of Rules for MP Rule 1: The train tracks are probably live. Rule 2: Ask BEFORE you connect, not after. Rule 3: Alien artifacts never go in the Loginet. Rule 4: The train tracks are definitely live. CHOO CHOO MOTHERFUCKER Rule 5: Put your stuff in a box when you leave. Rule...
by Malachite
Mon Feb 23, 2015 12:29 am
Forum: Show your Creations
Topic: Massively Multiplayer Part 2: 100M Green Circuits
Replies: 15
Views: 19134

Re: Massively Multiplayer Part 2: 100M Green Circuits

State of the game: 19:07:40 Iron running low. Sanity running lower. State of the base: North and east walls expanded. http://i.imgur.com/Z0eaZSi.png Iron shortage is hurting circuit storage goal. Current visitor count: 11 Death count: Trains: 3 ; Biters : 7 Steady-State IDLE laser power demand: 17 m...
by Malachite
Mon Feb 23, 2015 12:21 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Crash on attempt to remove station when none exist
Replies: 1
Views: 2339

[0.11.16] Crash on attempt to remove station when none exist

On 11.16, attempting to remove a train station from a schedule when no stations are on the schedule will cause a game crash. Reproducible with save provided. I vaguely remember this being an issue before, but a non-game crashing error message would be nice. Screenshot: http://i.imgur.com/QFdmafD.png...
by Malachite
Tue Feb 03, 2015 4:02 am
Forum: General discussion
Topic: Game stops for autosave - thoughts?
Replies: 33
Views: 13997

Re: Game stops for autosave - thoughts?

My two cents: an option for "silent autosaves" that reverts to the previous way?

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