Search found 14 matches

by Ecu
Thu Mar 26, 2020 5:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1642928

Re: Bugs & FAQ



I fixed the smelting errors for the next release already. Not sure if you need that other recipe at all, will leave that be for now. I would recommend just enabled industry overhaul to have a pure angel run (new feature). The component and science overhaul is up to you, those are not needed if ...
by Ecu
Thu Mar 26, 2020 12:46 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1642928

Re: Bugs & FAQ

Noticed this error when I started a new game...
Error.png


Edit: Here's another couple...
Another Error.png


Here's my mod list...
Mod List.png


Edit: Wanted to add that when I got these errors, I had Industries installed, but only the default features enabled in settings. By enabling all ...
by Ecu
Sat Aug 24, 2019 10:09 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 36564

Re: Inserter behavior

I agree with you. Having inserters place items based on their own orientation would open up more options.
by Ecu
Sat Aug 24, 2019 7:59 am
Forum: Ideas and Suggestions
Topic: Overhaul of Robots and Construction
Replies: 0
Views: 1011

Overhaul of Robots and Construction

TL;DR
I think the game could benefit from a redesign of robots and structure construction.

What ?
After reading the latest FFF over here , I thought of some ideas regarding logistics/construction robots. Paired with this suggestion is my own take on the suggested overhaul of structure ...
by Ecu
Sat Aug 24, 2019 4:51 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 165610

Re: Friday Facts #309 - Controversial opinions

Love that you guys went through these ideas. Here's my thoughts on them...

Inserters should not chase items
This seems like a solid idea. It may reduce the visual experience a bit, but I think it is worth the cost.

Blueprint import/export should be a modded feature
Yup. Definitely agree with ...
by Ecu
Thu Jul 25, 2019 5:12 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 286892

Re: Friday Facts #304 - Small bugs; Big changes

Really like the changes. Speaking specifically of oil, can we get the ability to bury oil patches via explosives? When building decorative bases, having unmovable oil patches is kind of a pain.

I suppose an alternative or additional suggestion would be to allow paving tiles over resources (bricks ...
by Ecu
Sat Jan 13, 2018 12:24 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 493464

Re: Friday Facts #225 - Bots versus belts (part 2)

I've thought of another suggestion to solve the issue with robots being the best option, without eliminating robot only factories for those that love them.

It would be another overhaul to the way things work now, but perhaps that is not a bad thing.
by Ecu
Sat Jan 13, 2018 12:20 am
Forum: Ideas and Suggestions
Topic: Logistics Robot Overhaul
Replies: 0
Views: 1141

Logistics Robot Overhaul

Reading the recent FFF here , as well as the prior one, I've found myself agreeing that logistics robots are too strong currently.

We've been discussing this over on discord and with the help of those there, I've come up with a rough idea for an overhaul to the existing logistics system.

This ...
by Ecu
Fri Jan 12, 2018 6:49 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 493464

Re: Friday Facts #225 - Bots versus belts (part 2)

https://www.factorio.com/blog/post/fff-225

In response to this, I would have a suggestion. As nerfing bots too heavily would likely invoke a highly negative response from the community, perhaps implementing new content that is belt focused would be a means to keep them involved. My current ...
by Ecu
Mon Apr 24, 2017 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 25464

Re: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"

To those who also had the cloud sync option disappear for Factorio individually, it seems to be back now. You shouldn't have to turn off cloud sync Steam-wide anymore to work around the issue, just for Factorio individually.
by Ecu
Mon Apr 24, 2017 5:53 pm
Forum: Duplicates
Topic: [0.15] ROOT.other error and Cloud Sync
Replies: 0
Views: 749

[0.15] ROOT.other error and Cloud Sync

Can we please get cloud sync turned back on from the backend, so that we can properly turn it off for Factorio until this bug is fixed? It seems that anyone who did not turn off their cloud sync before it was disabled by the developers, is stuck with cloud sync on for Factorio by default and as such ...
by Ecu
Mon Apr 24, 2017 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 25464

Re: [0.15.0] Startup problem with Factorio

It seems something must have changed as the cloud save option has been removed. However, I am still experiencing the ROOT.other bug. Not sure how to solve this.

Edit:
I tested deleting the appdata for Factorio now that the option to cloud save seems disabled, and it seems Steam is still downloading ...
by Ecu
Mon Apr 24, 2017 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
Replies: 52
Views: 25464

Re: [0.15.0] Startup problem with Factorio

I am also getting this error. I've attempted to fully reinstall the game, including wiping my appdata folder for Factorio completely. The issue still persists. This is via the Steam version of the game.
by Ecu
Tue Oct 25, 2016 3:03 am
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 18822

Re: Version 0.14.15

I am also having issues attempting to host due to the update. I actually had thought it was something else, and went through attempting to re-forward ports, and even call my ISP to question whether they had blocked something. I get the same error regarding being unable to establish external IP. One ...

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