Search found 8 matches
- Wed Feb 14, 2018 12:03 am
- Forum: General discussion
- Topic: Belt compression in 0.16
- Replies: 22
- Views: 23335
Re: Belt compression in 0.16
I made a spreadsheet to calculate the right offsets and loop times: https://docs.google.com/spreadsheets/d/16d47UtzqMdbbGctj_bPfs7af59EiUEFNf1-u7bD5MwU/copy The default values in the spreadsheet give you this: https://imgur.com/a/MKlpm https://pastebin.com/WsKhRpW3 That lets you do intersting things...
- Thu Dec 21, 2017 4:36 pm
- Forum: General discussion
- Topic: Belt compression in 0.16
- Replies: 22
- Views: 23335
Re: Belt compression in 0.16
Thanks!! https://i.imgur.com/0vgl4xL.png https://pastebin.com/E5gyVvnD That was my attempt: Don't ask me about the math... that was trial & error: count up to 45 first inserter n=1 2nd inserter n=24 3rd inserter n=4 stack size overwrite = 5 sooo, i managed to unload a 1-2 train to 6 fully compre...
- Wed Dec 20, 2017 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
- Replies: 2
- Views: 2503
Re: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
thank you best devs ever
- Tue Dec 19, 2017 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
- Replies: 2
- Views: 2503
[wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
Hello If I create a blueprint that contains inserters with "Overwrite stack size" set to !=1, save the game and reload it, the number gets set to 1. Can someone confirm that? To replicate: 1. place inserter 2. enable "overwrite stack size" for it and set it to e.g. 3 3. create a ...
- Thu Apr 27, 2017 6:41 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: More space for blueprint icons text
- Replies: 9
- Views: 2602
Re: Suggestion: More space for blueprint icons text in German
Also, shoudn't it be: "Neues Blaupausen-Buch", "Neue Blaupause" and "Neuer Abbauplaner"?
- Thu Apr 27, 2017 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: Stack Split Interaction with Click-Drag-Shift-Rightclick
- Replies: 3
- Views: 6265
Re: Stack Split Interaction with Click-Drag-Shift-Rightclick
Even nicer would be if we could set the number of items that are split of in the settings. Or even multiple settings so you can switch with a keybind. For example: Shift + 1 = sets behaviour to the one used now Shift + 2 = sets is so, that with every rightclick/drag x items will be split of. Shift +...
- Thu Apr 27, 2017 12:33 am
- Forum: Duplicates
- Topic: [0.15.2] Crash on generating new map
- Replies: 3
- Views: 1358
Re: [0.15.2] Crash on generating new map
So i had exacly the same error: 0.002 2017-04-26 16:41:53; Factorio 0.15.2 (build 29124, win64, steam) 0.002 Operating system: Windows 10 (build 16179) 0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: E:/SteamLibrary/steamapps/...
- Mon Oct 24, 2016 7:48 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16809
Re: Version 0.14.15
Is it just for me, or are the "Has Mods" and "Has Password" filter options not working?