I made a spreadsheet to calculate the right offsets and loop times:
https://docs.google.com/spreadsheets/d/16d47UtzqMdbbGctj_bPfs7af59EiUEFNf1-u7bD5MwU/copy
The default values in the spreadsheet give you this: https://imgur.com/a/MKlpm https://pastebin.com/WsKhRpW3
That lets you do intersting ...
Search found 8 matches
- Wed Feb 14, 2018 12:03 am
- Forum: General discussion
- Topic: Belt compression in 0.16
- Replies: 22
- Views: 25306
- Thu Dec 21, 2017 4:36 pm
- Forum: General discussion
- Topic: Belt compression in 0.16
- Replies: 22
- Views: 25306
Re: Belt compression in 0.16
Thanks!!
https://i.imgur.com/0vgl4xL.png
https://pastebin.com/E5gyVvnD
That was my attempt: Don't ask me about the math... that was trial & error:
count up to 45
first inserter n=1
2nd inserter n=24
3rd inserter n=4
stack size overwrite = 5
sooo, i managed to unload a 1-2 train to 6 fully ...
https://i.imgur.com/0vgl4xL.png
https://pastebin.com/E5gyVvnD
That was my attempt: Don't ask me about the math... that was trial & error:
count up to 45
first inserter n=1
2nd inserter n=24
3rd inserter n=4
stack size overwrite = 5
sooo, i managed to unload a 1-2 train to 6 fully ...
- Wed Dec 20, 2017 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
- Replies: 2
- Views: 2978
Re: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
thank you
best devs ever
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Tue Dec 19, 2017 8:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
- Replies: 2
- Views: 2978
[wheybags] [0.16.6] "Overwrite stack size" in blueprints arn't saved
Hello
If I create a blueprint that contains inserters with "Overwrite stack size" set to !=1, save the game and reload it, the number gets set to 1.
Can someone confirm that?
To replicate:
1. place inserter
2. enable "overwrite stack size" for it and set it to e.g. 3
3. create a blueprint of it
4 ...
If I create a blueprint that contains inserters with "Overwrite stack size" set to !=1, save the game and reload it, the number gets set to 1.
Can someone confirm that?
To replicate:
1. place inserter
2. enable "overwrite stack size" for it and set it to e.g. 3
3. create a blueprint of it
4 ...
- Thu Apr 27, 2017 6:41 am
- Forum: Ideas and Suggestions
- Topic: Suggestion: More space for blueprint icons text
- Replies: 9
- Views: 3328
Re: Suggestion: More space for blueprint icons text in German
Also, shoudn't it be: "Neues Blaupausen-Buch", "Neue Blaupause" and "Neuer Abbauplaner"?
- Thu Apr 27, 2017 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: Stack Split Interaction with Click-Drag-Shift-Rightclick
- Replies: 3
- Views: 7703
Re: Stack Split Interaction with Click-Drag-Shift-Rightclick
Even nicer would be if we could set the number of items that are split of in the settings. Or even multiple settings so you can switch with a keybind.
For example:
Shift + 1 = sets behaviour to the one used now
Shift + 2 = sets is so, that with every rightclick/drag x items will be split of.
Shift ...
For example:
Shift + 1 = sets behaviour to the one used now
Shift + 2 = sets is so, that with every rightclick/drag x items will be split of.
Shift ...
- Thu Apr 27, 2017 12:33 am
- Forum: Duplicates
- Topic: [0.15.2] Crash on generating new map
- Replies: 3
- Views: 1660
Re: [0.15.2] Crash on generating new map
So i had exacly the same error:
0.002 2017-04-26 16:41:53; Factorio 0.15.2 (build 29124, win64, steam)
0.002 Operating system: Windows 10 (build 16179)
0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: E:/SteamLibrary/steamapps ...
0.002 2017-04-26 16:41:53; Factorio 0.15.2 (build 29124, win64, steam)
0.002 Operating system: Windows 10 (build 16179)
0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: E:/SteamLibrary/steamapps ...
- Mon Oct 24, 2016 7:48 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 18408
Re: Version 0.14.15
Is it just for me, or are the "Has Mods" and "Has Password" filter options not working?