Search found 32 matches

by primedead
Thu Mar 15, 2018 11:19 pm
Forum: Bob's mods
Topic: Give feedback: Tier colours
Replies: 13
Views: 6247

Re: Give feedback: Tier colours

I would want blue, green, yellow, red, purple. That is how I would increase it because the intensity of the color increases with the tiers.
by primedead
Thu Mar 15, 2018 8:07 pm
Forum: Won't fix.
Topic: [0.16.30] zip headers error
Replies: 11
Views: 6011

Re: [0.16.30] zip headers error

I had just had the same error with a save. It was saved on a linux headless server. 7-zip version 18.01 windows 10 build 17120.1. This is the save file uploaded to google drive: https://drive.google.com/open?id=17p2wuGObAJYQ3fZY5DGSpBbu3k7O4cxv I tested it by downloading and extracting and it still ...
by primedead
Sat Dec 30, 2017 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
Replies: 11
Views: 2656

Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

Here is a corrupted save we had. It crashes after the server has been loaded for about 30 seconds.
by primedead
Sat Dec 30, 2017 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
Replies: 11
Views: 2656

Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"

It will always crash the server and sometimes also the clients
by primedead
Wed Dec 13, 2017 11:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.1] Desync related to logistic item requests
Replies: 1
Views: 884

[0.16.1] Desync related to logistic item requests

We found a small desync issue. Someone joined the game and everyone desynced. Where able to join again but this time it desynced while everyone was on the server. We changed the max logistic request slots. We can see that has something to do with requesting items. The save is transfered from 0.15.40...
by primedead
Mon May 29, 2017 12:54 am
Forum: Resolved Problems and Bugs
Topic: [Twisen] [15.16]Mass Multiplayer desyncs and connection issues
Replies: 5
Views: 3311

Re: [15.16]Mass Multiplayer desyncs and connection issues

Oh awesome! Was there any progress on the connection issue as far as you know?
by primedead
Sun May 28, 2017 11:45 pm
Forum: Resolved Problems and Bugs
Topic: [Twisen] [15.16]Mass Multiplayer desyncs and connection issues
Replies: 5
Views: 3311

[Twisen] [15.16]Mass Multiplayer desyncs and connection issues

First of all this was a mass multiplayer so I got as much data as I was able to and Twinsen was at the event so he knows more about this. All of the information I can give is in this google drive: https://drive.google.com/drive/folders/0B8NYCii-B0WyRG9GQUJheTJzdVE?usp=sharing The first issue was tha...
by primedead
Fri May 05, 2017 11:57 pm
Forum: General discussion
Topic: Looking for some MP compatible save files with lots of mods
Replies: 13
Views: 3837

Re: Looking for some MP compatible save files with lots of mods

Hey, I waited with a modpack for vanilla to be more stable. Vanilla looks pretty stable now and I have set up a huge modpack. This is the modpack:https://drive.google.com/drive/folders/0B8NYCii-B0WyTkdCTlhZTVhLOGc . it now still runs on the server but I will give you an autosave. Until now the only ...
by primedead
Fri May 05, 2017 6:53 pm
Forum: Duplicates
Topic: [0.15.8] hovering over player hard crashes
Replies: 3
Views: 964

Re: [0.15.8] hovering over player hard crashes

kind of but this has a proper title
by primedead
Fri May 05, 2017 6:53 pm
Forum: Duplicates
Topic: [0.15.8] hovering over player hard crashes
Replies: 3
Views: 964

[0.15.8] hovering over player hard crashes

Hovering over anything with a player in it or the player itself crashes the game. I have no clue if it also happens in single player but any other multiplayer game has this issue.
by primedead
Fri May 05, 2017 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)
Replies: 7
Views: 3519

Re: [0.15.7] [twinsen] crash after joining

It only crashed when one guy joined and he had blueprints with combinators.
by primedead
Fri May 05, 2017 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)
Replies: 7
Views: 3519

[0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)

We had a weird crash on a modded server. The crash happened after someone joined. I have no clue how to recreate the crash but it looks to me that it is something with decider-combinators. This is the link to the modpack: https://drive.google.com/open?id=0B8NYCii-B0WydGdRNHNJS0NTVTQ . There where no...
by primedead
Thu May 04, 2017 7:11 pm
Forum: Duplicates
Topic: [0.15.6]Crash when joining modded game with unknown mod
Replies: 1
Views: 931

[0.15.6]Crash when joining modded game with unknown mod

I put the join ip to 0.0.0.0 for privacy reasons. The crash is reproduceable by joining a game with a mod installed that has a name that is not known on the mod-portal. Instead of telling you the mod is missing it crashes. 0.001 2017-05-04 21:04:30; Factorio 0.15.6 (build 29362, win64, alpha) 0.001 ...
by primedead
Thu May 04, 2017 6:48 pm
Forum: General discussion
Topic: Looking for some MP compatible save files with lots of mods
Replies: 13
Views: 3837

Re: Looking for some MP compatible save files with lots of mods

On the serious note: we do have a group with a couple of great modmakers, YouTubers klonan and twinsen. The modmakers are: nexela, arch666angel, earendel and magmamcfry. All the mods are watched by multiple people and should be multiplayer save or have a base game desync issue fixed in the next patch.
by primedead
Thu May 04, 2017 6:41 pm
Forum: General discussion
Topic: Looking for some MP compatible save files with lots of mods
Replies: 13
Views: 3837

Re: Looking for some MP compatible save files with lots of mods

But nexela is good at complaining about other people's code. Everytime I talk to him he complains about it. He does make some weird mistakes himself though like leaving debug settings on in his own code. Not everyone can be perfect though.
by primedead
Thu May 04, 2017 6:37 pm
Forum: General discussion
Topic: Looking for some MP compatible save files with lots of mods
Replies: 13
Views: 3837

Re: Looking for some MP compatible save files with lots of mods

Hey I saw this message and what I thought of and have been thinking of in the past is have a head-modmaker like nexela and make him mark mods good/bad. Also get to nexela about this ;)
by primedead
Wed Apr 26, 2017 8:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.2] linux server hardcrashes no clue what happened
Replies: 1
Views: 740

[0.15.2] linux server hardcrashes no clue what happened

I got the ip addresses out of it to not have any ip-addresses in it. This is a log from a server on ubuntu 17.04 with some custom launching and logging. The save file is here: https://drive.google.com/open?id=0B8NYCii-B0WyckF5V3pncGcxeVU . It has happened multiple times now with the exact same code....
by primedead
Mon Apr 24, 2017 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.15] config command for password not working
Replies: 2
Views: 1747

[0.15] config command for password not working

We hosted a server with password and wanted to change the password to nothing. Me and Arumba both got a different message on if the server had a password and the password was still set for the people wanting to join. The command we used was /config get password and /config set password. We don't hav...
by primedead
Wed Apr 19, 2017 11:20 pm
Forum: Implemented mod requests
Topic: Pathfinding API
Replies: 11
Views: 5150

Re: Pathfinding API

I want this!
by primedead
Thu Feb 02, 2017 12:14 am
Forum: Ideas and Suggestions
Topic: Disable ability to view debug mode
Replies: 5
Views: 2221

Re: Disable ability to view debug mode

yes please!

Go to advanced search