Search found 32 matches
- Thu Mar 15, 2018 11:19 pm
- Forum: Bob's mods
- Topic: Give feedback: Tier colours
- Replies: 13
- Views: 7423
Re: Give feedback: Tier colours
I would want blue, green, yellow, red, purple. That is how I would increase it because the intensity of the color increases with the tiers.
- Thu Mar 15, 2018 8:07 pm
- Forum: Won't fix.
- Topic: [0.16.30] zip headers error
- Replies: 11
- Views: 7049
Re: [0.16.30] zip headers error
I had just had the same error with a save. It was saved on a linux headless server. 7-zip version 18.01 windows 10 build 17120.1. This is the save file uploaded to google drive: https://drive.google.com/open?id=17p2wuGObAJYQ3fZY5DGSpBbu3k7O4cxv I tested it by downloading and extracting and it still ...
- Sat Dec 30, 2017 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3470
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
Here is a corrupted save we had. It crashes after the server has been loaded for about 30 seconds.
- Sat Dec 30, 2017 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
- Replies: 11
- Views: 3470
Re: [16.10] Crash on: "removeLogisticMemberWithoutCancellingRobotOrders"
It will always crash the server and sometimes also the clients
- Wed Dec 13, 2017 11:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.1] Desync related to logistic item requests
- Replies: 1
- Views: 1082
[0.16.1] Desync related to logistic item requests
We found a small desync issue.
Someone joined the game and everyone desynced. Where able to join again but this time it desynced while everyone was on the server. We changed the max logistic request slots. We can see that has something to do with requesting items. The save is transfered from 0.15 ...
Someone joined the game and everyone desynced. Where able to join again but this time it desynced while everyone was on the server. We changed the max logistic request slots. We can see that has something to do with requesting items. The save is transfered from 0.15 ...
- Mon May 29, 2017 12:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Twisen] [15.16]Mass Multiplayer desyncs and connection issues
- Replies: 5
- Views: 3925
Re: [15.16]Mass Multiplayer desyncs and connection issues
Oh awesome! Was there any progress on the connection issue as far as you know?
- Sun May 28, 2017 11:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twisen] [15.16]Mass Multiplayer desyncs and connection issues
- Replies: 5
- Views: 3925
[Twisen] [15.16]Mass Multiplayer desyncs and connection issues
First of all this was a mass multiplayer so I got as much data as I was able to and Twinsen was at the event so he knows more about this. All of the information I can give is in this google drive: https://drive.google.com/drive/folders/0B8NYCii-B0WyRG9GQUJheTJzdVE?usp=sharing
The first issue was ...
The first issue was ...
- Fri May 05, 2017 11:57 pm
- Forum: General discussion
- Topic: Looking for some MP compatible save files with lots of mods
- Replies: 13
- Views: 4590
Re: Looking for some MP compatible save files with lots of mods
Hey, I waited with a modpack for vanilla to be more stable. Vanilla looks pretty stable now and I have set up a huge modpack. This is the modpack:https://drive.google.com/drive/folders/0B8NYCii-B0WyTkdCTlhZTVhLOGc . it now still runs on the server but I will give you an autosave. Until now the only ...
- Fri May 05, 2017 6:53 pm
- Forum: Duplicates
- Topic: [0.15.8] hovering over player hard crashes
- Replies: 3
- Views: 1300
Re: [0.15.8] hovering over player hard crashes
kind of but this has a proper title
- Fri May 05, 2017 6:53 pm
- Forum: Duplicates
- Topic: [0.15.8] hovering over player hard crashes
- Replies: 3
- Views: 1300
[0.15.8] hovering over player hard crashes
Hovering over anything with a player in it or the player itself crashes the game. I have no clue if it also happens in single player but any other multiplayer game has this issue.
- Fri May 05, 2017 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)
- Replies: 7
- Views: 4345
Re: [0.15.7] [twinsen] crash after joining
It only crashed when one guy joined and he had blueprints with combinators.
- Fri May 05, 2017 5:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)
- Replies: 7
- Views: 4345
[0.15.7] [twinsen] Crash after joining: "invalid special signal combination in parameter" (MR)
We had a weird crash on a modded server. The crash happened after someone joined. I have no clue how to recreate the crash but it looks to me that it is something with decider-combinators. This is the link to the modpack: https://drive.google.com/open?id=0B8NYCii-B0WydGdRNHNJS0NTVTQ . There where no ...
- Thu May 04, 2017 7:11 pm
- Forum: Duplicates
- Topic: [0.15.6]Crash when joining modded game with unknown mod
- Replies: 1
- Views: 1182
[0.15.6]Crash when joining modded game with unknown mod
I put the join ip to 0.0.0.0 for privacy reasons. The crash is reproduceable by joining a game with a mod installed that has a name that is not known on the mod-portal. Instead of telling you the mod is missing it crashes.
0.001 2017-05-04 21:04:30; Factorio 0.15.6 (build 29362, win64, alpha)
0 ...
0.001 2017-05-04 21:04:30; Factorio 0.15.6 (build 29362, win64, alpha)
0 ...
- Thu May 04, 2017 6:48 pm
- Forum: General discussion
- Topic: Looking for some MP compatible save files with lots of mods
- Replies: 13
- Views: 4590
Re: Looking for some MP compatible save files with lots of mods
On the serious note: we do have a group with a couple of great modmakers, YouTubers klonan and twinsen. The modmakers are: nexela, arch666angel, earendel and magmamcfry. All the mods are watched by multiple people and should be multiplayer save or have a base game desync issue fixed in the next patch.
- Thu May 04, 2017 6:41 pm
- Forum: General discussion
- Topic: Looking for some MP compatible save files with lots of mods
- Replies: 13
- Views: 4590
Re: Looking for some MP compatible save files with lots of mods
But nexela is good at complaining about other people's code. Everytime I talk to him he complains about it. He does make some weird mistakes himself though like leaving debug settings on in his own code. Not everyone can be perfect though.
- Thu May 04, 2017 6:37 pm
- Forum: General discussion
- Topic: Looking for some MP compatible save files with lots of mods
- Replies: 13
- Views: 4590
Re: Looking for some MP compatible save files with lots of mods
Hey I saw this message and what I thought of and have been thinking of in the past is have a head-modmaker like nexela and make him mark mods good/bad. Also get to nexela about this 

- Wed Apr 26, 2017 8:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] linux server hardcrashes no clue what happened
- Replies: 1
- Views: 937
[0.15.2] linux server hardcrashes no clue what happened
I got the ip addresses out of it to not have any ip-addresses in it. This is a log from a server on ubuntu 17.04 with some custom launching and logging. The save file is here: https://drive.google.com/open?id=0B8NYCii-B0WyckF5V3pncGcxeVU . It has happened multiple times now with the exact same code ...
- Mon Apr 24, 2017 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] config command for password not working
- Replies: 2
- Views: 2105
[0.15] config command for password not working
We hosted a server with password and wanted to change the password to nothing. Me and Arumba both got a different message on if the server had a password and the password was still set for the people wanting to join. The command we used was /config get password and /config set password. We don't ...
- Wed Apr 19, 2017 11:20 pm
- Forum: Implemented mod requests
- Topic: Pathfinding API
- Replies: 11
- Views: 7302
Re: Pathfinding API
I want this!
- Thu Feb 02, 2017 12:14 am
- Forum: Ideas and Suggestions
- Topic: Disable ability to view debug mode
- Replies: 5
- Views: 2795
Re: Disable ability to view debug mode
yes please!