Search found 2 matches
- Wed Oct 26, 2016 3:57 am
- Forum: Won't implement
- Topic: Client side modding (UI / UX)
- Replies: 5
- Views: 5174
Re: Client side modding (UI / UX)
Thank you kindly for responding. And also thanks for clearing up the architecture a bit. So I think I get what's happening a little bit more. All the peers are running the exact same game. When any one peer performs an action (that affects the game state), all peers have to perform the same action ...
- Mon Oct 24, 2016 11:49 am
- Forum: Won't implement
- Topic: Client side modding (UI / UX)
- Replies: 5
- Views: 5174
Client side modding (UI / UX)
G'day. Originally I posted this to the #factorio-modding IRC channel, but I decided to also write it up here for discussion. I'm curious about people's opinions on this, as well as how the developers view it. So⦠here goes:
I'm new to Factorio - I started playing with 0.13 on Steam. I'm a front-end ...
I'm new to Factorio - I started playing with 0.13 on Steam. I'm a front-end ...