Search found 6 matches
- Mon Aug 05, 2019 8:51 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Compilation blocking building placement
- Replies: 1
- Views: 1756
[wheybags] Compilation blocking building placement
When trying to place a building where compilation is standing, he does not move away, preventing its placement. This is especially clear when it alerts that you need more steam power and blocks the engine.
- Wed Mar 13, 2019 3:05 pm
- Forum: Implemented Suggestions
- Topic: "This tile is blocked"
- Replies: 1
- Views: 578
"This tile is blocked"
I've introduced two new players to the tutorial and both found significant frustration when placing mining drills. On coal specifically, when a mining drill drops a coal and blocks the tile, it seems to be difficult for new players to understand that they must pick up the coal (F is not demonstrated...
- Sat Mar 02, 2019 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: Biters lose aggro on game load
- Replies: 1
- Views: 1274
Biters lose aggro on game load
Title. When loading an autosave, biters mid-attack seem to lose aggro until shot. I've attached a save with an example being the biters around the boilers down south.
- Sun Feb 03, 2019 5:53 am
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 57966
Re: Friday Facts #280 - Visual Feedback is the king
Well, waypoints are both useful for when you want to override the game's pathfinding and make trains go where you want them to go, and to make GIANT BASE-DEFENDING TRAIN LOOPS OF DEATHmicromario wrote: βFri Feb 01, 2019 5:38 pmWhat is the use case for waypoints? I've never felt like I needed to build one.
- Fri Jul 06, 2018 4:28 pm
- Forum: Ideas and Suggestions
- Topic: Top blueprint library suggestion on the Factorio subreddit
- Replies: 1
- Views: 1157
Top blueprint library suggestion on the Factorio subreddit
TL;DR One day ago, Reddit user u/Quazarz_ posted an image of his mockup of how the blueprint library should look and function. This post is already at 1.2K upvotes and is in the top 10 posts of the past month. It's received extremely positive feedback from the community, and I'd highly suggest you ...
- Sat Oct 22, 2016 11:15 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 85275
Re: Friday Facts #160 - Playtesting
Since the playthrough is so long, you should rethink "There is no spoon" and "No time for chitchat," as they are significantly harder now that playtime is up a ton. Also, how would "Tech Maniac" work with the infinite tech? Thanks!