Search found 9 matches

by eiis1000
Fri Apr 12, 2024 6:05 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32731

Re: Friday Facts #406 - Space Age Music

An idea that I haven't seen mentioned so far (or forgot was mentioned) is this: I imagine that the various instruments were recorded with individual microphones for mixing/mastering purposes, right? I think that it would be INCREDIBLY cool if (and I recognize this is a pretty big engine change to ad...
by eiis1000
Fri Oct 20, 2023 4:35 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 59855

Re: Friday Facts #381 - Space Platforms

Really cool stuff! Would also be cool to see some mid-/late-space-age tech Γ  la small modular reactors (SMRs); obviously given the scale of nuclear reactors in Factorio they're already basically SMRs, but the specific thing I'm interested is the low-to-none water consumption. Alternatively, some rec...
by eiis1000
Sat Oct 14, 2023 4:00 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 43360

Re: Friday Facts #380 - Remote view

Great stuff! Especially love the new shader tint (though it'd be nice to have a way to turn off the visual fuzz on the ghosts, the motion hurts my eyes). I'm actually surprisingly disturbed by being able to rotate things instantly from the map. IMO this: - is huge departure from the remote language ...
by eiis1000
Mon Aug 05, 2019 8:51 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] Compilation blocking building placement
Replies: 1
Views: 2642

[wheybags] Compilation blocking building placement

When trying to place a building where compilation is standing, he does not move away, preventing its placement. This is especially clear when it alerts that you need more steam power and blocks the engine.
by eiis1000
Wed Mar 13, 2019 3:05 pm
Forum: Implemented Suggestions
Topic: "This tile is blocked"
Replies: 1
Views: 1105

"This tile is blocked"

I've introduced two new players to the tutorial and both found significant frustration when placing mining drills. On coal specifically, when a mining drill drops a coal and blocks the tile, it seems to be difficult for new players to understand that they must pick up the coal (F is not demonstrated...
by eiis1000
Sat Mar 02, 2019 7:19 pm
Forum: Resolved Problems and Bugs
Topic: Biters lose aggro on game load
Replies: 1
Views: 2050

Biters lose aggro on game load

Title. When loading an autosave, biters mid-attack seem to lose aggro until shot. I've attached a save with an example being the biters around the boilers down south.
by eiis1000
Sun Feb 03, 2019 5:53 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 100403

Re: Friday Facts #280 - Visual Feedback is the king

micromario wrote: ↑Fri Feb 01, 2019 5:38 pm What is the use case for waypoints? I've never felt like I needed to build one.
Well, waypoints are both useful for when you want to override the game's pathfinding and make trains go where you want them to go, and to make GIANT BASE-DEFENDING TRAIN LOOPS OF DEATH
by eiis1000
Fri Jul 06, 2018 4:28 pm
Forum: Ideas and Suggestions
Topic: Top blueprint library suggestion on the Factorio subreddit
Replies: 1
Views: 2180

Top blueprint library suggestion on the Factorio subreddit

TL;DR One day ago, Reddit user u/Quazarz_ posted an image of his mockup of how the blueprint library should look and function. This post is already at 1.2K upvotes and is in the top 10 posts of the past month. It's received extremely positive feedback from the community, and I'd highly suggest you ...
by eiis1000
Sat Oct 22, 2016 11:15 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 128756

Re: Friday Facts #160 - Playtesting

Since the playthrough is so long, you should rethink "There is no spoon" and "No time for chitchat," as they are significantly harder now that playtime is up a ton. Also, how would "Tech Maniac" work with the infinite tech? Thanks!

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