Search found 6 matches

by eiis1000
Mon Aug 05, 2019 8:51 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] Compilation blocking building placement
Replies: 1
Views: 1756

[wheybags] Compilation blocking building placement

When trying to place a building where compilation is standing, he does not move away, preventing its placement. This is especially clear when it alerts that you need more steam power and blocks the engine.
by eiis1000
Wed Mar 13, 2019 3:05 pm
Forum: Implemented Suggestions
Topic: "This tile is blocked"
Replies: 1
Views: 578

"This tile is blocked"

I've introduced two new players to the tutorial and both found significant frustration when placing mining drills. On coal specifically, when a mining drill drops a coal and blocks the tile, it seems to be difficult for new players to understand that they must pick up the coal (F is not demonstrated...
by eiis1000
Sat Mar 02, 2019 7:19 pm
Forum: Resolved Problems and Bugs
Topic: Biters lose aggro on game load
Replies: 1
Views: 1274

Biters lose aggro on game load

Title. When loading an autosave, biters mid-attack seem to lose aggro until shot. I've attached a save with an example being the biters around the boilers down south.
by eiis1000
Sun Feb 03, 2019 5:53 am
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 57966

Re: Friday Facts #280 - Visual Feedback is the king

micromario wrote: ↑
Fri Feb 01, 2019 5:38 pm
What is the use case for waypoints? I've never felt like I needed to build one.
Well, waypoints are both useful for when you want to override the game's pathfinding and make trains go where you want them to go, and to make GIANT BASE-DEFENDING TRAIN LOOPS OF DEATH
by eiis1000
Fri Jul 06, 2018 4:28 pm
Forum: Ideas and Suggestions
Topic: Top blueprint library suggestion on the Factorio subreddit
Replies: 1
Views: 1157

Top blueprint library suggestion on the Factorio subreddit

TL;DR One day ago, Reddit user u/Quazarz_ posted an image of his mockup of how the blueprint library should look and function. This post is already at 1.2K upvotes and is in the top 10 posts of the past month. It's received extremely positive feedback from the community, and I'd highly suggest you ...
by eiis1000
Sat Oct 22, 2016 11:15 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 85275

Re: Friday Facts #160 - Playtesting

Since the playthrough is so long, you should rethink "There is no spoon" and "No time for chitchat," as they are significantly harder now that playtime is up a ton. Also, how would "Tech Maniac" work with the infinite tech? Thanks!

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