Search found 10 matches
- Wed Jan 06, 2021 8:32 pm
- Forum: Duplicates
- Topic: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
- Replies: 2
- Views: 1435
Re: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
Thanks - worked when removing the scenario as well as the files in the zip save.
- Tue Jan 05, 2021 5:22 pm
- Forum: Duplicates
- Topic: [1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
- Replies: 2
- Views: 1435
[1.1.6] Save fails to load :: control.lua:24: attempt to call field 'get_events' (a nil value)
Trying to load an 0.18 game:
80.112 Loading script.dat: 199682 bytes.
82.870 Error AppManagerStates.cpp:1589: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control ...
80.112 Loading script.dat: 199682 bytes.
82.870 Error AppManagerStates.cpp:1589: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:24: attempt to call field 'get_events' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control ...
- Wed Jan 31, 2018 10:46 pm
- Forum: 1 / 0 magic
- Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
- Replies: 4
- Views: 2391
Re: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Thanks!
I really wanted to keep this map going for some time - now I can play .20 and all the goddies you have added!
/niklas
I really wanted to keep this map going for some time - now I can play .20 and all the goddies you have added!
/niklas
- Mon Jan 22, 2018 9:34 pm
- Forum: 1 / 0 magic
- Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
- Replies: 4
- Views: 2391
Re: [0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Tested with 0.16.17 - same issue - added log file
EDIT - tested with 0.16.20 - same issue
EDIT - tested with 0.16.20 - same issue
- Wed Jan 10, 2018 9:51 pm
- Forum: 1 / 0 magic
- Topic: [wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
- Replies: 4
- Views: 2391
[wheybags][0.16.13] - Unexpecter error when loading save (Rail::checkConsistency)
Hi,
loading an save https://drive.google.com/open?id=16Re1w ... IdaiyeFcy7 attached screenshot
Tried without mods with same issue.
Same issue in 0.16.16.
/niklas
loading an save https://drive.google.com/open?id=16Re1w ... IdaiyeFcy7 attached screenshot
Tried without mods with same issue.
Same issue in 0.16.16.
/niklas
- Sun Aug 28, 2016 8:30 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
- Replies: 27
- Views: 47812
Re: [MOD 0.12.11+] Launch Control - Automatic Rocket Launching
this mod works with 0.14 if factorio_version is changed to 0.14 (in info.json)
- Wed Dec 16, 2015 10:13 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 306503
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Hi,
with 0.3.17 I get: Unknown key:"Error while running the on_init: __TheFatController__/control.lua:149: Unknown style fatcontroller_thin_flow" when loading a save
/niklas
with 0.3.17 I get: Unknown key:"Error while running the on_init: __TheFatController__/control.lua:149: Unknown style fatcontroller_thin_flow" when loading a save
/niklas
- Mon Jul 27, 2015 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 7465
Re: [Oxyd] 0.12.1 Segfault - attached log
I could not play it in 0.12.0 - it failed to load. So this is the only version I have.
- Mon Jul 27, 2015 1:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 7465
Re: 0.12.1 Segfault - attached log
Hi,
http://tese.se/SegFault.zip
move to the north - take a left around the walls. And e few secounds after passing the walls - segfault.
/niklas
http://tese.se/SegFault.zip
move to the north - take a left around the walls. And e few secounds after passing the walls - segfault.
/niklas
- Sun Jul 26, 2015 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Oxyd] Possible Bot Related Crash
- Replies: 11
- Views: 7465
[Oxyd] 0.12.1 Segfault - attached log
Segfault - loaded the autosave and kind of did the same thing again - and it segfaulted again.
The save is an game from 0.11
/niklas
The save is an game from 0.11
/niklas