downloaded!iUltimateLP wrote:Thanks I personally have not tried it out, but I will doAnathera wrote:I have been waiting for a mod like this a long time after the last one died out. Awesome work m8!!!!
My only question is that does this work with bobsmods? has anyone tried?
Edit: works fine
Search found 29 matches
- Fri Jul 24, 2015 5:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 72461
Re: [0.12.X] SimpleTeleporters
- Fri Jul 24, 2015 1:54 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SimpleTeleporters
- Replies: 81
- Views: 72461
Re: [0.12.X] SimpleTeleporters
I have been waiting for a mod like this a long time after the last one died out. Awesome work m8!!!!
My only question is that does this work with bobsmods? has anyone tried?
My only question is that does this work with bobsmods? has anyone tried?
- Mon Mar 02, 2015 6:19 pm
- Forum: Ideas and Requests For Mods
- Topic: mod request(please add)
- Replies: 5
- Views: 4836
Re: mod request(please add)
wow is this the first troll post in here because it sure sounds like one.....
- Fri Dec 26, 2014 9:01 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61208
Re: [0.11.6] tno Modpack V2.8
This is why i removed the replicator mod power parts from my own personal modpack that i made and i am only using dytech power. I found a good balance for replicators to have a 100kw base power use and tech level multiplier i dropped from 4 to 2. Much more fun to play . If i wish more difficulty i m...
- Fri Dec 26, 2014 11:16 am
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56458
Re: [MOD 0.10.x] Telelogistics v0.2.4
This mod dead or not? would love to use it, but last time it froze the game everytime. It wasn't updated for quite some time. If you need character teleportation, that you can use my mod Telepad . RU: Между этими двумя модами разница, Telelogistics добавляет манипуляторы телепорты. Мне бы больше хо...
- Thu Dec 25, 2014 7:40 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Telelogistics v0.2.4
- Replies: 91
- Views: 56458
Re: [MOD 0.10.x] Telelogistics v0.2.4
This mod dead or not? would love to use it, but last time it froze the game everytime.
- Wed Dec 24, 2014 7:34 am
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
I had a bit of work going trough all the files and managed to root out everything so if i wanted i could chop the mod to separate modules. Anyway i was making this pack only for my self so i guess i dont need to make it as a patcher. One thing did point it self out on the mod. The power requirements...
- Tue Dec 23, 2014 2:41 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
Ok i actually managed to remove everything related to power. Next problem was the huge balance issue with dytech power mod. What i ended up doing was to lower replicator base power use from 200kW to 100kW and the multiplier from 4 to 2. I also added on dytech side only few solarpanels and accumulato...
- Tue Dec 23, 2014 9:35 am
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
Yea i have never tried to any coding before to factorio or any other game so its taking a moment to get a grasp of it. I suppose i will just try to remove everything related to power. Would be nice if the developer would post the mod in separate modules so people can use the replicators with vanilla...
- Tue Dec 23, 2014 6:49 am
- Forum: Mods
- Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
- Replies: 29
- Views: 41393
Re: [MOD 0.10.x+] Boxing (v0.5.0)
This. Is. Cool.
This mod is perfect for my new play where i am doing separate small walled off factories that gets their resources by bots.
This mod is perfect for my new play where i am doing separate small walled off factories that gets their resources by bots.
- Mon Dec 22, 2014 6:56 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
Yea im not getting it..... there is allready a line in the files that says that the recipe is not enabled. Where i should find it then?
- Mon Dec 22, 2014 6:43 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
I simply cant describe the look on my face when i tried to find the line in the files to change to false....... You could easily read the words "WTF?" on my expression.
- Mon Dec 22, 2014 4:34 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Replicators 0.2.1
- Replies: 67
- Views: 83252
Re: [MOD 0.11.3] Replicators 0.2.1
I quick question. How can i disable solar panels, accumulators, and electric furnaces? I would want to use only the replicators with dytech and its energy mod as im making a modpack for my self.
- Tue Dec 16, 2014 11:29 pm
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 16881
Re: Modpacks - doing it right
I am not saying that anyone should do anything illegal. I just wish the mod creators to understand that they are creating something for a game that is not originally theirs. If they wish to monetize their mods trough adfly or something similar, it would also be decent from them to announce this purp...
- Tue Dec 16, 2014 4:39 pm
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 16881
Re: Modpacks - doing it right
Thank you for the clarification. I still need to tell you that as i am not english or american i dot not have a good grasp what i should be looking for with google. English is not my everyday language. About my post, maybe i should have made it more clear at the beginning that what i say is just my ...
- Tue Dec 16, 2014 3:29 pm
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 16881
Re: Modpacks - doing it right
Just by publishing a mod in here you are giving it free to the players to use it as they wish. It is only a good policy to give credit for the original mod creator and nothing more. If someone does not do it, it is not against any kind of rules or rights. this is how it is he does not need to ask f...
- Tue Dec 16, 2014 2:36 pm
- Forum: General discussion
- Topic: Modpacks - doing it right
- Replies: 40
- Views: 16881
Re: Modpacks - doing it right
My few words on this argument if someone cares. If you post a mod at the games own public website for a game that you do not hold any copyrights, do not start giving crap to people about anything even related to owning some sort of copywrights. Just by publishing a mod in here you are giving it free...
- Fri Dec 12, 2014 11:24 am
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61208
Re: [0.11.x] tno Modpack V2.7
Something is missing from the modpack if you download the full version. Rare earth is not loading and neither is biters. So something went wrong with the resources.
- Tue Dec 09, 2014 3:25 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61208
Re: [0.11.x] tno Modpack V2.5
Works perfectly for me too! Nice job and fast too
- Tue Dec 09, 2014 2:51 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 61208
Re: [0.11.x] tno Modpack V2.5
im waiting