Search found 29 matches

by Anathera
Fri Jul 24, 2015 5:18 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 49736

Re: [0.12.X] SimpleTeleporters

iUltimateLP wrote:
Anathera wrote:I have been waiting for a mod like this a long time after the last one died out. Awesome work m8!!!!

My only question is that does this work with bobsmods? has anyone tried?
Thanks :) I personally have not tried it out, but I will do :)

Edit: works fine :)
downloaded!
by Anathera
Fri Jul 24, 2015 1:54 pm
Forum: Mods
Topic: [MOD 0.12.x] SimpleTeleporters
Replies: 81
Views: 49736

Re: [0.12.X] SimpleTeleporters

I have been waiting for a mod like this a long time after the last one died out. Awesome work m8!!!!

My only question is that does this work with bobsmods? has anyone tried?
by Anathera
Mon Mar 02, 2015 6:19 pm
Forum: Ideas and Requests For Mods
Topic: mod request(please add)
Replies: 5
Views: 3191

Re: mod request(please add)

wow is this the first troll post in here because it sure sounds like one.....
by Anathera
Fri Dec 26, 2014 9:01 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 29829

Re: [0.11.6] tno Modpack V2.8

This is why i removed the replicator mod power parts from my own personal modpack that i made and i am only using dytech power. I found a good balance for replicators to have a 100kw base power use and tech level multiplier i dropped from 4 to 2. Much more fun to play . If i wish more difficulty i m...
by Anathera
Fri Dec 26, 2014 11:16 am
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 33349

Re: [MOD 0.10.x] Telelogistics v0.2.4

This mod dead or not? would love to use it, but last time it froze the game everytime. It wasn't updated for quite some time. If you need character teleportation, that you can use my mod Telepad . RU: Между этими двумя модами разница, Telelogistics добавляет манипуляторы телепорты. Мне бы больше хо...
by Anathera
Thu Dec 25, 2014 7:40 pm
Forum: Mods
Topic: [MOD 0.10.x] Telelogistics v0.2.4
Replies: 91
Views: 33349

Re: [MOD 0.10.x] Telelogistics v0.2.4

This mod dead or not? would love to use it, but last time it froze the game everytime.
by Anathera
Wed Dec 24, 2014 7:34 am
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

I had a bit of work going trough all the files and managed to root out everything so if i wanted i could chop the mod to separate modules. Anyway i was making this pack only for my self so i guess i dont need to make it as a patcher. One thing did point it self out on the mod. The power requirements...
by Anathera
Tue Dec 23, 2014 2:41 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

Ok i actually managed to remove everything related to power. Next problem was the huge balance issue with dytech power mod. What i ended up doing was to lower replicator base power use from 200kW to 100kW and the multiplier from 4 to 2. I also added on dytech side only few solarpanels and accumulato...
by Anathera
Tue Dec 23, 2014 9:35 am
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

Yea i have never tried to any coding before to factorio or any other game so its taking a moment to get a grasp of it. I suppose i will just try to remove everything related to power. Would be nice if the developer would post the mod in separate modules so people can use the replicators with vanilla...
by Anathera
Tue Dec 23, 2014 6:49 am
Forum: Mods
Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
Replies: 29
Views: 30571

Re: [MOD 0.10.x+] Boxing (v0.5.0)

This. Is. Cool.

This mod is perfect for my new play where i am doing separate small walled off factories that gets their resources by bots.
by Anathera
Mon Dec 22, 2014 6:56 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

Yea im not getting it..... there is allready a line in the files that says that the recipe is not enabled. Where i should find it then?
by Anathera
Mon Dec 22, 2014 6:43 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

I simply cant describe the look on my face when i tried to find the line in the files to change to false....... You could easily read the words "WTF?" on my expression.
by Anathera
Mon Dec 22, 2014 4:34 pm
Forum: Mods
Topic: [MOD 0.11.3] Replicators 0.2.1
Replies: 67
Views: 65550

Re: [MOD 0.11.3] Replicators 0.2.1

I quick question. How can i disable solar panels, accumulators, and electric furnaces? I would want to use only the replicators with dytech and its energy mod as im making a modpack for my self.
by Anathera
Tue Dec 16, 2014 11:29 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 6649

Re: Modpacks - doing it right

I am not saying that anyone should do anything illegal. I just wish the mod creators to understand that they are creating something for a game that is not originally theirs. If they wish to monetize their mods trough adfly or something similar, it would also be decent from them to announce this purp...
by Anathera
Tue Dec 16, 2014 4:39 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 6649

Re: Modpacks - doing it right

Thank you for the clarification. I still need to tell you that as i am not english or american i dot not have a good grasp what i should be looking for with google. English is not my everyday language. About my post, maybe i should have made it more clear at the beginning that what i say is just my ...
by Anathera
Tue Dec 16, 2014 3:29 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 6649

Re: Modpacks - doing it right

Just by publishing a mod in here you are giving it free to the players to use it as they wish. It is only a good policy to give credit for the original mod creator and nothing more. If someone does not do it, it is not against any kind of rules or rights. this is how it is he does not need to ask f...
by Anathera
Tue Dec 16, 2014 2:36 pm
Forum: General discussion
Topic: Modpacks - doing it right
Replies: 40
Views: 6649

Re: Modpacks - doing it right

My few words on this argument if someone cares. If you post a mod at the games own public website for a game that you do not hold any copyrights, do not start giving crap to people about anything even related to owning some sort of copywrights. Just by publishing a mod in here you are giving it free...
by Anathera
Fri Dec 12, 2014 11:24 am
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 29829

Re: [0.11.x] tno Modpack V2.7

Something is missing from the modpack if you download the full version. Rare earth is not loading and neither is biters. So something went wrong with the resources.
by Anathera
Tue Dec 09, 2014 3:25 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 29829

Re: [0.11.x] tno Modpack V2.5

Works perfectly for me too! Nice job and fast too :)
by Anathera
Tue Dec 09, 2014 2:51 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 29829

Re: [0.11.x] tno Modpack V2.5

im waiting :)

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