While I love the looks of the texture I have to agree with the others.
It doesn't look at all like what you would industrial concrete expect to look like.
On top of that, I personally prefer a hard border between hazard and non hazard concrete. It enables me to clearly mark hazard areas. :)
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Search found 3 matches
- Mon Oct 30, 2017 11:55 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 76133
- Fri Oct 21, 2016 11:47 am
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 5478
Re: Powering 46 distant pumpjacks remotely
I am over 0.9 in my current world. :)
And yes, I've encountered the problem you mention here. All I had to do however was to slightly re-route my power lines, away from trouble or through generally "save countryside" between my bases. (After a while you will know which direction most attacks come ...
And yes, I've encountered the problem you mention here. All I had to do however was to slightly re-route my power lines, away from trouble or through generally "save countryside" between my bases. (After a while you will know which direction most attacks come ...
- Fri Oct 21, 2016 8:24 am
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 5478
Re: Powering 46 pumpjacks remotely
I regularly build far out outposts.
However, I don't just build them to bring in resources, I also build them to bring in energy. (solar power requires a lot of space)
I usually run power lines alongside every train track. That means any outpost is immediately supplied with power to get it up and ...
However, I don't just build them to bring in resources, I also build them to bring in energy. (solar power requires a lot of space)
I usually run power lines alongside every train track. That means any outpost is immediately supplied with power to get it up and ...