Search found 9 matches
- Sun Nov 06, 2016 6:23 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
I updated my game and it started working. I had been playing on 14.13
I have no idea why the update helped. Maybe there was a bug in the game which broke something.
Me either but now its working beautifully, I think it must have been my problem the entire time XD ahh well. With it i find i ...
- Fri Nov 04, 2016 5:15 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
I updated my game and it started working. I had been playing on 14.13
- Fri Nov 04, 2016 4:02 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
So It is getting the signal with the right number for the station. that it should be dropping off at. so now i am baffled. this endevor has helped me learn the cuircutes for this so now i understand in detail how the provider / requester work. I just can not figure out why it is not working. I have ...
- Mon Oct 31, 2016 5:36 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Check the condition on the lamp, if it's missing or wrong then your provider will not be able to tell the train where to go.
Which one, the ones at the providers stating a train is being requested or do you mean the ones attached to the smart train stops? I am assuming the one on the train stop ...
Which one, the ones at the providers stating a train is being requested or do you mean the ones attached to the smart train stops? I am assuming the one on the train stop ...
- Sun Oct 30, 2016 11:22 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
If i want multiple drop off locations for the same resource do i need to name them each differently rather than having them all named the same? I am loving this system so far, took a bit to set it up though. so many little things can go wrong, though it is mostly involving powering a station before ...
- Fri Oct 28, 2016 11:03 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
I had it working but now it is not sending trains to the requester after it picks up its ore. instead it continues the scheduled as if it was a normal train until i returns to the depot. if i send trains to the requester it will send them back to the depot.
- Fri Oct 28, 2016 12:10 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 71109
Re: [MOD 0.14.x] Additional-turret
Is there a way to make it so that the prototype and advanced laser turret doesn't destroy my own things. I Had a few protecting the entrance my trains use, than shortly after kept getting warnings that my trains had no path. i thought the first time it happened that it was biters but later when i ...
- Thu Oct 27, 2016 11:15 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 207314
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
If i want multiple drop off locations for the same resource do i need to name them each differently rather than having them all named the same? I am loving this system so far, took a bit to set it up though. so many little things can go wrong, though it is mostly involving powering a station before ...
- Fri Oct 21, 2016 8:17 am
- Forum: Mods
- Topic: [MOD 0.14.x] Additional-turret
- Replies: 119
- Views: 71109
Re: [MOD 0.14.x] Additional-turret
Is there a way to make it so that the prototype and advanced laser turret doesn't destroy my own things. I Had a few protecting the entrance my trains use, than shortly after kept getting warnings that my trains had no path. i thought the first time it happened that it was biters but later when i ...