Search found 3 matches
- Wed Dec 04, 2024 2:09 pm
- Forum: Not a bug
- Topic: [2.0.23] Using pipette tool on blueprints will always select the first blueprint in inventory
- Replies: 2
- Views: 302
Re: [2.0.23] Using pipette tool on blueprints will always select the first blueprint in inventory
Thanks for the report however this is working correctly. Pipette never picks specific things and always “finds the first if that kind”
Oh, I thought it was a bug, so it's actually a feature request. I should have posted it in "Ideas and Suggestions".
Pipette tool is really convenient, I hardly ...
- Wed Dec 04, 2024 11:58 am
- Forum: Not a bug
- Topic: [2.0.23] Using pipette tool on blueprints will always select the first blueprint in inventory
- Replies: 2
- Views: 302
[2.0.23] Using pipette tool on blueprints will always select the first blueprint in inventory
Current behavior:
1. Using pipette tool (Q) on blueprints at inverotry or quickbar, will always select the first blueprint in inventory, despite you have multiple blueprints and each one is unique.
2. If the blueprint at quickbar is from blueprint library, using pipette tool on it will not pick ...
1. Using pipette tool (Q) on blueprints at inverotry or quickbar, will always select the first blueprint in inventory, despite you have multiple blueprints and each one is unique.
2. If the blueprint at quickbar is from blueprint library, using pipette tool on it will not pick ...
- Mon Apr 24, 2017 3:33 pm
- Forum: General discussion
- Topic: Green and Red wires: Why two colours?
- Replies: 16
- Views: 20436
Re: Green and Red wires: Why two colours?
I guess it's for ingame "if" clause implementation. So you can easily distiguish the "true" branch and "false" branch.
More colors is ok, however, it's more of a cosmetic feature rather than something functional and important that can attract the devs' attention.
Maybe someday after 1.0, the devs ...
More colors is ok, however, it's more of a cosmetic feature rather than something functional and important that can attract the devs' attention.
Maybe someday after 1.0, the devs ...