It's probably bad ram.
I ran the memtest as you suggested, and it found a few errors (It's not overclocked, aftermarket, or otherwise suspicious. As far as I can tell it just happened.). It also isn't common: there were around 1-2 crashes per year before the two in the last two weeks. Thanks for ...
Search found 9 matches
- Sat Jan 21, 2023 6:10 am
- Forum: Pending
- Topic: [1.1.74] Crash to desktop when saving
- Replies: 3
- Views: 1019
- Sat Jan 21, 2023 1:04 am
- Forum: Pending
- Topic: [1.1.74] Crash to desktop when saving
- Replies: 3
- Views: 1019
Re: [1.1.74] Crash to desktop when saving
Just had a second crash to desktop. This one was on a different game with the same mods, and it was triggered by an autosave instead of a manual save.
I've uploaded the logs and .tmp file again, and archived (but not uploaded, because they're 140 MB) a copy of the most recent savefiles for that ...
I've uploaded the logs and .tmp file again, and archived (but not uploaded, because they're 140 MB) a copy of the most recent savefiles for that ...
- Tue Jan 10, 2023 12:54 am
- Forum: Pending
- Topic: [1.1.74] Crash to desktop when saving
- Replies: 3
- Views: 1019
[1.1.74] Crash to desktop when saving
I was playing a modded game (Space Exploration), and went to save from the menu. Instead, it crashed.
I've attached the log, the .tmp file, and the most recent autosave
EDIT: the autosave did not upload, likely because it's ~200 MB. I've made a local backup.
I loaded the save and took the same ...
I've attached the log, the .tmp file, and the most recent autosave
EDIT: the autosave did not upload, likely because it's ~200 MB. I've made a local backup.
I loaded the save and took the same ...
- Mon Jun 19, 2017 7:43 pm
- Forum: Angels Mods
- Topic: Angel's + Bob's bugs
- Replies: 2
- Views: 2030
Re: Angel's + Bob's bugs
Bob posted a workaround in the copy of the thread I posted in his mod forum, linked in the OP.hackers238 wrote:I'm stuck at researching rocket silo as well, same settings.
- Mon Jun 19, 2017 3:34 pm
- Forum: Bob's mods
- Topic: Angel's + Bob's bugs
- Replies: 2
- Views: 2917
Re: Angel's + Bob's bugs
Thanks, those two fixes worked.
- Mon Jun 19, 2017 8:34 am
- Forum: Bob's mods
- Topic: Angel's + Bob's bugs
- Replies: 2
- Views: 2917
Angel's + Bob's bugs
I'm playing an Angelbob game, and ran into two major bugs, and one minor one.
- I can't research Rocket Silo tech, even with everything else researched.
- I can't make Alien Artifacts (regular or colored) out of the small ones from Bio-processing.
- Bottled Gas processing shows up in the ...
- I can't research Rocket Silo tech, even with everything else researched.
- I can't make Alien Artifacts (regular or colored) out of the small ones from Bio-processing.
- Bottled Gas processing shows up in the ...
- Mon Jun 19, 2017 8:33 am
- Forum: Angels Mods
- Topic: Angel's + Bob's bugs
- Replies: 2
- Views: 2030
Angel's + Bob's bugs
I'm playing an Angelbob game, and ran into two major bugs, and one minor one.
- I can't research Rocket Silo tech, even with everything else researched.
- I can't make Alien Artifacts (regular or colored) out of the small ones from Bio-processing.
- Bottled Gas processing shows up in the ...
- I can't research Rocket Silo tech, even with everything else researched.
- I can't make Alien Artifacts (regular or colored) out of the small ones from Bio-processing.
- Bottled Gas processing shows up in the ...
- Mon Nov 07, 2016 8:27 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 451251
Re: [MOD 0.14.13+] Creative Mode 0.2.1 - Epic update!!
I found a bug when using the Magic Wand - Creator to place water (water, deep water, green water, or deep green water) onto some tiles (Dirt, dark dirt, sand, dark sand). It occasionally misses placing some of the water when "correct tiles" mode is selected.
- Fri Oct 21, 2016 4:34 am
- Forum: Mods
- Topic: [MOD 0.14]Basic bots
- Replies: 0
- Views: 1044
[MOD 0.14]Basic bots
Mod page
This mod makes a version of construction bots, personal roboports, and modular armor available in the early green science era, about equivalent to railroads. It was inspired by FFF 160: "Figure some way to have low level personal construction robots earlier in the game.".
This mod makes a version of construction bots, personal roboports, and modular armor available in the early green science era, about equivalent to railroads. It was inspired by FFF 160: "Figure some way to have low level personal construction robots earlier in the game.".