Can i just state how awesome it is that you squeeze your code for performance like this when just about any AAA studio goes "meh, they'll buy better computers" instead.
Or just leave their engines horrible messes like GTA 4...
Search found 7 matches
- Sun Aug 20, 2017 9:49 am
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43837
- Fri Oct 28, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71431
Re: Friday Facts #162 - Theme Art Again
Great change! It always seemed strange that genocide was mandatory in order to progress and finish the game, that machines would literally run on dead biter babies
- Fri Jul 01, 2016 7:34 pm
- Forum: Releases
- Topic: Version 0.13.3
- Replies: 47
- Views: 33014
Re: Version 0.13.3
Research Screen was still screwed up when i joined an MP game
- Sat Jul 26, 2014 11:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] sometimes can't place blueprints
- Replies: 8
- Views: 5292
Re: [0.9.8] sometimes can't place blueprints
Still happening as of 10.3
- Fri Jul 25, 2014 11:12 pm
- Forum: Ideas and Suggestions
- Topic: Smarter Robot charging
- Replies: 1
- Views: 2426
Smarter Robot charging
The point at which a Robot runs out of power is strictly deterministic. Yet they fly until they are low, then (situational) TURN AROUND towards the nearest Roboport. If it is already obvious they will run out of power before the target, make them fly to the intended charge point instead. https://for...
- Fri Jul 25, 2014 11:07 pm
- Forum: Ideas and Suggestions
- Topic: Make Robots follow the Roboport net on long paths
- Replies: 9
- Views: 5164
Make Robots follow the Roboport net on long paths
If your Logistics Network happens to have anything but a cubic shape, robots fly over "uncovered" area, run out of power, and crawl long distances towards the nearest Roboport.
I suggest Robots "path" via Roboports until they are in the destination cell, in which they can beeline.
I suggest Robots "path" via Roboports until they are in the destination cell, in which they can beeline.
- Fri Jul 25, 2014 10:08 pm
- Forum: Duplicates
- Topic: [0.10.4] Segmentation Fault
- Replies: 10
- Views: 10478
Re: [0.10.4] Segmentation Fault
Same, win7 x64. Sometimes it does not crash but get stuck (eating infinite memory too, it had over 13 GB)