Search found 7 matches

by AtomicStryker
Sun Aug 20, 2017 9:49 am
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 39265

Re: Friday Facts #204 - Another day, another optimisation

Can i just state how awesome it is that you squeeze your code for performance like this when just about any AAA studio goes "meh, they'll buy better computers" instead.
Or just leave their engines horrible messes like GTA 4...
by AtomicStryker
Fri Oct 28, 2016 5:28 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63312

Re: Friday Facts #162 - Theme Art Again

Great change! It always seemed strange that genocide was mandatory in order to progress and finish the game, that machines would literally run on dead biter babies
by AtomicStryker
Fri Jul 01, 2016 7:34 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 30766

Re: Version 0.13.3

Research Screen was still screwed up when i joined an MP game
by AtomicStryker
Sat Jul 26, 2014 11:14 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] sometimes can't place blueprints
Replies: 8
Views: 4760

Re: [0.9.8] sometimes can't place blueprints

Still happening as of 10.3
by AtomicStryker
Fri Jul 25, 2014 11:12 pm
Forum: Ideas and Suggestions
Topic: Smarter Robot charging
Replies: 1
Views: 2227

Smarter Robot charging

The point at which a Robot runs out of power is strictly deterministic. Yet they fly until they are low, then (situational) TURN AROUND towards the nearest Roboport. If it is already obvious they will run out of power before the target, make them fly to the intended charge point instead. https://for...
by AtomicStryker
Fri Jul 25, 2014 11:07 pm
Forum: Ideas and Suggestions
Topic: Make Robots follow the Roboport net on long paths
Replies: 9
Views: 4571

Make Robots follow the Roboport net on long paths

If your Logistics Network happens to have anything but a cubic shape, robots fly over "uncovered" area, run out of power, and crawl long distances towards the nearest Roboport.
I suggest Robots "path" via Roboports until they are in the destination cell, in which they can beeline.
by AtomicStryker
Fri Jul 25, 2014 10:08 pm
Forum: Duplicates
Topic: [0.10.4] Segmentation Fault
Replies: 10
Views: 9905

Re: [0.10.4] Segmentation Fault

Same, win7 x64. Sometimes it does not crash but get stuck (eating infinite memory too, it had over 13 GB)

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