Search found 50 matches

by SeigneurAo
Sun Mar 10, 2019 8:49 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

Basically the same, just reversed. Quyxkh's solution is more elegant because it's achieving the same result while using less resources (combinators/wires) and operations. On the other hand, every solution that works is valid, and finding one all on one's own is very satisfying. :-D Indeed. Except t...
by SeigneurAo
Sun Mar 10, 2019 7:57 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

Having just one filter on stack filter inserters makes sense from a different perspective as well: When do you use stack inserters? If you expect them to move many items of the same type! Setting many filters implies that you expect a great variety of items. Stack filter inserters could still be us...
by SeigneurAo
Sun Mar 10, 2019 6:15 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

It's easy: greenwire a constant combinator and your chest to the stack filter inserter. Set the inserter to "set filters" mode. Anything you want to stay in the chest, set a constant -1000000 in the combinator. Filters are only set from positive signals, so just ensure the signal for anything you d...
by SeigneurAo
Sun Mar 10, 2019 5:12 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

Ok I got it. What you describe works with the regular Filter inserter (and I mentioned just that in the title of my post, to be fair), but I was trying to get it to work with a Stack filter inserter, which doesn't seem to be possible, according to the Wiki and as astroshak mentioned. Quite disappoin...
by SeigneurAo
Sun Mar 10, 2019 5:08 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

That's what I would have done in 0.16.51. While setting up an MWE right now, I noticed that things have become much easier in 0.17: Set up a constant combinator. Add signals IRON ORE and COPPER PLATES, each set to 1. Put a filter inserter next to the container and connect it to the output of the se...
by SeigneurAo
Sun Mar 10, 2019 1:14 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

Re: [0.17.x] Filter inserter blacklist and circuit network - How to ?

Further testing, and it seems that the "Set filters" option only takes one signal into account (which one ? Couldn't tell).
It's a pity you can't have a blacklist that would actually be a list, and not a single item.
Any guidance is very much welcome, I might have overlooked something obvious :)
by SeigneurAo
Sun Mar 10, 2019 12:58 pm
Forum: Gameplay Help
Topic: [0.17.x] Filter inserter blacklist and circuit network - How to ?
Replies: 13
Views: 1457

[0.17.x] Filter inserter blacklist and circuit network - How to ?

Hello. I'd like a filter inserter to grab all objects in a container, except those sent by circuit network signals with the "Set filters" option selected on the inserter. I tried positive values, negative values, whitelist, blacklist... Nothing seems to achieve that. Am I doing something wrong, or i...
by SeigneurAo
Fri Mar 08, 2019 4:54 pm
Forum: Modding help
Topic: on_save event or similar mechanism ?
Replies: 3
Views: 192

Re: on_save event or similar mechanism ?

Thanks to you both for your valuable input. Guess I'll settle for an external approach then.
by SeigneurAo
Fri Mar 08, 2019 12:57 pm
Forum: Modding help
Topic: on_save event or similar mechanism ?
Replies: 3
Views: 192

on_save event or similar mechanism ?

Hello. I'd like to add a save file backup functionality, so that every time a save or autosave is written, it is immediately replicated on another location, but it doesn't seem like there's any API event triggered when this happens. Is there any plan to add such an event ? Or does anyone have an ide...
by SeigneurAo
Wed Mar 06, 2019 10:54 am
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 37
Views: 2418

Re: [0.17] Reorganize Research Queue

Drag & drop in research queue, exactly what I came here to post, so it's a big +1 !
by SeigneurAo
Wed Mar 06, 2019 10:51 am
Forum: Technical Help
Topic: [0.17.x] No research queue on headless server - server-created map
Replies: 0
Views: 111

[0.17.x] No research queue on headless server - server-created map

Hello. I have 2 headless servers running smoothly (praise be dtandersen's Docker image...) : - first one is hosting a save which has been created locally on my computer then moved to said server - second one is running its own save (created by the server itself) On the 1st, I do have access to the r...
by SeigneurAo
Sat Feb 16, 2019 8:40 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 39356

Re: Friday Facts #282 - 0.17 in sight

Man, I don't remember the wait being so hard to bear for 0.16.
Hype over 9000...
by SeigneurAo
Fri Nov 23, 2018 5:21 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 15060

Re: Friday Facts #270 - HR Substation & Save/Load overview

I wouldn't mind à 3XL or, let's get crazy, 4XL option for the t-shirts...
Is that something you'd consider at some point ?
Thanks in advance. Another very interesting FFF, as they almost always are !
by SeigneurAo
Fri Jan 12, 2018 6:44 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 155036

Re: Friday Facts #225 - Bots versus belts (part 2)

Thank you so much for this FFF, one of the bests so far. Answers most of the accusations/reproaches, as well as many suggestions. I'll only repost a very interesting idea I've read in the gazillion-posts flame war the last FFF started : Why not reduce the chests "concurrent access"? Like, allowing t...
by SeigneurAo
Sun Jan 07, 2018 5:27 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

WarpZone wrote:Factorio without logistics bots would be worse than Factorio as it is now. That's all anyone needs to know.
Thanks for enlightening us all with the one and only Truth.
by SeigneurAo
Sun Jan 07, 2018 1:04 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

Even if you're not in direct competition with others, you can feel offended by the simple fact that shortcuts exist. What right do you have to tell me that I feel offended by shortcuts existing in my single-player game, and then take those shortcuts away from me to "help" me have fun? It's a generi...
by SeigneurAo
Sun Jan 07, 2018 12:17 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

You can actually imagine Factorio events, competition taking place. Very easy to imagine as it is already happening: https://www.youtube.com/watch?v=3kNDXIHeRqI https://www.twitch.tv/videos/213555683 Ok, it's not entirely the same scale as say e.g. Starcraft, but who knows what will happen :p Yeah ...
by SeigneurAo
Sun Jan 07, 2018 11:58 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

Congratulations! You motivated me to stop lurking and make an account! There comes a time in the life of every game where players have non-trivial choices to make that a certain subset of players either start whining about or become dismissive of certain features of the game because they are either...
by SeigneurAo
Sun Jan 07, 2018 10:33 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

I think bots need their throughput nerfed somehow unfortunately, it doesn't matter how many speed or stacking upgrades you add to belts, they'll always be inferior to ever increasing bot swarms because they don't have any layout/space limitations and allow for maximum beacon coverage. What if the t...
by SeigneurAo
Sun Jan 07, 2018 3:22 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 137010

Re: Friday Facts #224 - Bots versus belts

basically threatening to remove logistic bots from the game Except that they never ever said such a thing, not even close. It's ONE dev, having an intellectual exercise of thinking outside the current situation in order to get things in perspective, plus expressing personal feelings. I've followed ...

Go to advanced search