Search found 26 matches

by Factorian
Fri Sep 05, 2014 7:28 am
Forum: Not a bug
Topic: 10.0K instead of 10K with green circuit boards
Replies: 2
Views: 4101

Re: 10.0K instead of 10K with green circuit boards

Are you making anything that would be using this supply whilst seeing this issue?
by Factorian
Fri Sep 05, 2014 7:18 am
Forum: Pending
Topic: Failed to create display
Replies: 8
Views: 11636

Re: Failed to create display

As an aside to this I had this issue yesterday, I had recently reinstalled my OS (Windows 7) and I was getting 'Failed to create display' every time I ran Factorio, after running windows update, (because I had just rebuilt and needed to get the patches) I fired up factorio again and the issue went a...
by Factorian
Fri Aug 29, 2014 5:42 pm
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 6917

Re: Using a main conveyor track.

The method to check if they are equally as fast would be if you let them move a specific amount of items.... power them on all at the same time and then look which one of them is finished faster. I guess it will be the fast inserter because of no filter checks... but I imagine that the time discrep...
by Factorian
Fri Aug 29, 2014 11:56 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 6917

Re: Using a main conveyor track.

The method to check if they are equally as fast would be if you let them move a specific amount of items.... power them on all at the same time and then look which one of them is finished faster. I guess it will be the fast inserter because of no filter checks... but I imagine that the time discrep...
by Factorian
Fri Aug 29, 2014 11:43 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 6917

Re: Using a main conveyor track.

Maybe true... for balancing reasons. I could live with that... xD But on another note... I thought the Smart Inserters are equally as fast as the Fast Inserters? At least on the Wiki it states for both a Speed of 2 and 3.5 for rotations/sec. But well the Smart Inserter uses more power. Which is som...
by Factorian
Fri Aug 29, 2014 11:32 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 6917

Re: Using a main conveyor track.

One thing the Devs should really think about is adding an option to the menu of a splitter to adjust which side of the incoming belt is prefered when there's congestion... I hate building a factory design around the fact that it prefers to take from the left incoming belt. I just hate it. It should...
by Factorian
Fri Aug 29, 2014 11:18 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 6917

Re: Using a main conveyor track.

One thing the Devs should really think about is adding an option to the menu of a splitter to adjust which side of the incoming belt is prefered when there's congestion... I hate building a factory design around the fact that it prefers to take from the left incoming belt. I just hate it. It should...
by Factorian
Fri Aug 29, 2014 7:01 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 230139

Re: A tool to help you optimise your production lines.

Nice Tool! I was planning on making something similar but nothing with as nice a UI as yours has. I gave this a whirl last night whilst building my latest factory and i have to say im quite happy with it!
by Factorian
Sun Aug 10, 2014 5:29 pm
Forum: General discussion
Topic: Difficulty presets in freeplay
Replies: 9
Views: 2226

Re: Difficulty presets in freeplay

Align wrote: If anyone else has one, I'd love to play it!
You do know there is an entire forum section devoted to custom scenarios and maps right?
by Factorian
Sun Aug 10, 2014 1:37 pm
Forum: Gameplay Help
Topic: Faster research
Replies: 3
Views: 986

Re: Faster research

There are a couple of technologies that increase the labs efficiencies, I imagine this speeds up their research ability. Other than that your best bet is just to make more labs to do more simultaneous research packages
by Factorian
Sun Aug 10, 2014 9:54 am
Forum: Gameplay Help
Topic: Energy usage
Replies: 10
Views: 1451

Re: Energy usage

I agree with you that it is a bit strange, but let me explain. The consumption/production bars shows data in percentage: you're using all energy you are producing, so consumption is 100% Actually this is misleading, and incorrect, it is NOT saying that you are consuming 100% of what you are produci...
by Factorian
Sat Aug 09, 2014 5:11 pm
Forum: Gameplay Help
Topic: Energy usage
Replies: 10
Views: 1451

Re: Energy usage

I agree with you that it is a bit strange, but let me explain. The consumption/production bars shows data in percentage: you're using all energy you are producing, so consumption is 100% Actually this is misleading, and incorrect, it is NOT saying that you are consuming 100% of what you are produci...
by Factorian
Fri Aug 08, 2014 7:10 pm
Forum: Implemented Suggestions
Topic: allow replacing belts with splitters
Replies: 25
Views: 17371

Re: allow replacing belts with splitters

+1 i support this idea
by Factorian
Fri Aug 08, 2014 7:01 pm
Forum: Gameplay Help
Topic: Odd behaviour when combining steam engines and solar panels
Replies: 11
Views: 2168

Re: Odd behaviour when combining steam engines and solar pan

The colours switch!? Right that is probably the source of my confusion then, thanks for the guidance!
by Factorian
Fri Aug 08, 2014 6:54 pm
Forum: General discussion
Topic: How active is the forum?
Replies: 15
Views: 2313

Re: How active is the forum?

Post anyway! If you want an active forum be part of what makes it active, if you feel your factories arent up to scratch then post pictures and ask for pointers, tips for improvement ect, then the forums are more active, and you get the conversation you are after! plus you get free tips to go with i...
by Factorian
Fri Aug 08, 2014 6:36 pm
Forum: Gameplay Help
Topic: Odd behaviour when combining steam engines and solar panels
Replies: 11
Views: 2168

Re: Odd behaviour when combining steam engines and solar pan

I'm itching to see a screenshot of the power menu, I use solar and steam all the time. I've been meaning to make a video about interpreting the power graphs for ages. Heh, I'm working on it, only just started a new game so is taking me a while to get back to that point. (Plus your train tutorials a...
by Factorian
Fri Aug 08, 2014 6:18 pm
Forum: Gameplay Help
Topic: Odd behaviour when combining steam engines and solar panels
Replies: 11
Views: 2168

Re: Odd behaviour when combining steam engines and solar pan

I have found that if my solar panels can produce enough energy to supply my factory, the steam engines will shut off. I wil for example produce 100 MW with solar panels and also consume 100 MW. However if I add more production the steam engines will slowly turn on if needed. As I see it the solar p...
by Factorian
Fri Aug 08, 2014 5:20 pm
Forum: Gameplay Help
Topic: Odd behaviour when combining steam engines and solar panels
Replies: 11
Views: 2168

Re: Odd behaviour when combining steam engines and solar pan

So as soon as you do it, all of the engines shut off and everything starts running slowly? What happens if you do it at night, does the entire factory die altogether? At night time the solar power slowly drops off until it is 'below' what the steam engines would produce, as soon as it is below that...
by Factorian
Fri Aug 08, 2014 5:07 pm
Forum: Gameplay Help
Topic: Odd behaviour when combining steam engines and solar panels
Replies: 11
Views: 2168

Odd behaviour when combining steam engines and solar panels

So up until now I mostly relied on steam power for everything and decided I needed a greener approach. My existing steam engines were capable of producing 7 MW of energy at this time and I made sure they were fully fueled and all connected to the power network. When I added solar power initially eve...
by Factorian
Tue Aug 05, 2014 11:31 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Rocket Defense Blueprint
Replies: 12
Views: 7577

Re: Rocket Defense Blueprint

I wonder what the max amount of copies you can attach to eachother before the raw resources belt doesn't have enough throughput to reach the last smelters

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