thank youDaveMcW wrote:Recursive blueprints documentation is... lacking.lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
Search found 4 matches
- Thu Mar 09, 2017 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Automatic deconstruction
- Replies: 10
- Views: 5454
Re: Automatic deconstruction
- Wed Mar 08, 2017 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Automatic deconstruction
- Replies: 10
- Views: 5454
Automatic deconstruction
SO i started using alien economy mod, where the killed bitters throw "alien ore" and now i have triedt to automate it but the problem i am having is i need an automatic deconstruction on certain places, where the turets kill the bitter, i tried using the recursive blueprint mod, but i have no idea ...
- Sat Dec 10, 2016 9:03 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My base after 180 hours or so. (pict heavy)
- Replies: 3
- Views: 7354
Re: My base after 180 hours or so. (pict heavy)
lets talk numbers. production per hour?
- Sat Dec 10, 2016 4:49 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 246653
Re: Uranium Power
i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting