Search found 4 matches

by lukaIII
Thu Mar 09, 2017 5:46 pm
Forum: Ideas and Suggestions
Topic: Automatic deconstruction
Replies: 10
Views: 5454

Re: Automatic deconstruction

DaveMcW wrote:
lukaIII wrote:i tried using the recursive blueprint mod, but i have no idea, can somebody suggest how to do it?
Recursive blueprints documentation is... lacking.

Here is how to deconstruct a 30x30 area 50 tiles northeast of the deconstruction planner.
deconstruct.jpg
thank you
by lukaIII
Wed Mar 08, 2017 10:35 pm
Forum: Ideas and Suggestions
Topic: Automatic deconstruction
Replies: 10
Views: 5454

Automatic deconstruction

SO i started using alien economy mod, where the killed bitters throw "alien ore" and now i have triedt to automate it but the problem i am having is i need an automatic deconstruction on certain places, where the turets kill the bitter, i tried using the recursive blueprint mod, but i have no idea ...
by lukaIII
Sat Dec 10, 2016 9:03 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My base after 180 hours or so. (pict heavy)
Replies: 3
Views: 7354

Re: My base after 180 hours or so. (pict heavy)

lets talk numbers. production per hour?
by lukaIII
Sat Dec 10, 2016 4:49 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 246653

Re: Uranium Power

i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting

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