Search found 16 matches
- Tue Jun 23, 2015 12:40 pm
- Forum: General discussion
- Topic: worst spawn ever
- Replies: 13
- Views: 11416
Re: worst spawn ever
worse would be to be surrounded by the perfect spawn, but be in the water and unable to move
- Sun Apr 19, 2015 2:48 pm
- Forum: Videos
- Topic: [YouTube] Factorio Fixit
- Replies: 110
- Views: 47072
Re: [YouTube] Factorio Fixit
Anyone interested in playing on the resource depletion map that -root was fixing for me. Map string is : >>>AAALABUAAQABAAYAAAAEAAAAY29hbAEBAAoAAABjb3BwZXItb3Jl AQEACQAAAGNydWRlLW9pbAEBAAoAAABlbmVteS1iYXNlAQIBCAAAAGl yb24tb3JlAQEABQAAAHN0b25lAQEAPzPevH03AADEUQAAAAAAAAAAAA AFAcu2hRA=<<< (as a side no...
- Fri Apr 17, 2015 8:37 pm
- Forum: Gameplay Help
- Topic: Advanced oil ratios?
- Replies: 9
- Views: 15030
Re: Advanced oil ratios?
Thanks that should help a ton
- Tue Apr 14, 2015 11:38 pm
- Forum: Gameplay Help
- Topic: Advanced oil ratios?
- Replies: 9
- Views: 15030
Advanced oil ratios?
Once you hit advanced oil processing what's a good ratio of chemical factories.
More heavy to light , or more light to petro than heavy?
For example 4 heavy to light and 4 light to petro or more of one than the other?
More heavy to light , or more light to petro than heavy?
For example 4 heavy to light and 4 light to petro or more of one than the other?
- Tue Apr 14, 2015 7:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Factorio Stone Age
- Replies: 4
- Views: 5122
Re: Factorio Stone Age
I wish I could mod.
It was my hope someone might run with the idea.
It was my hope someone might run with the idea.
- Tue Apr 14, 2015 6:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Factorio Stone Age
- Replies: 4
- Views: 5122
Factorio Stone Age
Basically this is a half baked mod idea which I'm not sure anyone would even like. You control a caveman who's first aspiration is to research fire then work his way up to metal processing and eventually electric and the "normal" game. You'd start off not being able to use iron , copper or...
- Thu Apr 09, 2015 6:54 pm
- Forum: Releases
- Topic: Version 0.11.21
- Replies: 48
- Views: 56114
Re: Version 0.11.21
Ditto on that update error.
- Tue Apr 07, 2015 2:59 am
- Forum: Show your Creations
- Topic: Ore Deposit art?
- Replies: 4
- Views: 8432
Ore Deposit art?
Don't know if there is a similar thread, but basically pics of strange ore configurations.
My submission : Bald guy with bad wig
http://i.imgur.com/ZeAryU6.jpg
My submission : Bald guy with bad wig
http://i.imgur.com/ZeAryU6.jpg
- Sun Apr 05, 2015 5:33 pm
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4960
Re: Corner "splitter"
Heh and I thought the purpose of factorio was to become more lazy as you progressOhz wrote:I don't like perfection, it would make everything too easy. My favorite part in factorio is to tinker everything until it is optimal, I love it !
- Sun Apr 05, 2015 12:05 pm
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4960
Re: Corner "splitter"
Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. can you give me a link to th...
- Sun Apr 05, 2015 4:24 am
- Forum: Gameplay Help
- Topic: Cross connected boilers, good or bad?
- Replies: 3
- Views: 2326
Cross connected boilers, good or bad?
I've been cross connecting boilers so all boilers feed to all steam engines. Doing this with the thought that this would improve water and heat flow distribution. (also include occasional extra water pump to bump pressure) Now I'm not so sure, any thoughts on this method? Hope you can see from the i...
- Sun Apr 05, 2015 4:12 am
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4960
Re: Corner "splitter"
Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. Basically I believe in Facto...
- Thu Mar 26, 2015 12:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4960
Corner "splitter"
Not sure what exactly you would call it, but something like a splitter that would emulate a zero loss corner without having to build all the stuff for it. So instead of having to put up 2 splitters and 3? belts you would have 1 item that did the same thing. (similar resource cost of course) Just bas...
- Sat Oct 25, 2014 6:10 pm
- Forum: Maps and Scenarios
- Topic: Resource Starvation : ie. Barren world scenario.
- Replies: 4
- Views: 11557
Re: Resource Starvation : ie. Barren world scenario.
Trains are the most frustrating part, by the time you finish setting up the train the ore you want has already been mined out. Actually one idea I was milling about was to move the factory to the new resource node using a train and a bunch of cars to move all the chests, factories etc. Not sure how...
- Thu Oct 23, 2014 4:09 pm
- Forum: Maps and Scenarios
- Topic: Resource Starvation : ie. Barren world scenario.
- Replies: 4
- Views: 11557
Resource Starvation : ie. Barren world scenario.
Was thinking to do a resource starvation challenge. Basically set everything to lowest levels except water and starting area. Water could go one of 2 ways, either starting area only or very small, not sure which would be more limiting as most peeps go solar. Starting area would be largest available ...
- Wed Jul 23, 2014 11:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Mega Factory?
- Replies: 2
- Views: 3639
Mega Factory?
Looked through some of the stuff being worked on at the moment and saw some very nice things in the works, kudos to anyone that can do this kind of stuff :). Anyone know if a "Mega factory" would be feasible? Basically it would be a larger than normal factory capable of making more than on...