Search found 9 matches

by evene
Mon Feb 24, 2014 9:17 am
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50548

Re: Friday Facts #20 The release buzz

I think you should keep up the hard work like you already do, the game start to look way more polished and attractive for the people that are not yet sold on the game. Demo like somebody said in the first comments, I don't know, it was necessary at first when it was the only thing available to convi...
by evene
Sat Mar 30, 2013 9:49 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] game crashes when dead
Replies: 4
Views: 3997

Re: game crashes when dead

Got the same bug.
by evene
Sat Mar 30, 2013 9:49 am
Forum: Resolved Problems and Bugs
Topic: [Resolved 0.3.1] Flamethrower doesn't shoot at target
Replies: 4
Views: 4747

Re: Flamethrower doesn't shoot at target [0.3.0]

Has anyone else this problem with the flamethrower ? I can't use it, if I leave "space" pressed, and close a window (like inventory window) the flamethrower works for a second and stop.
On enemies, it's not working at all.

Checked, no key mapping seems to provide an explanation for this.
by evene
Sat Mar 30, 2013 9:44 am
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 33439

Re: Version 0.3.0

Edit : wrong place
by evene
Mon Mar 04, 2013 8:40 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20835

Re: Game feedback

The splitter really helped with the turret problem, was able to finish the mission this time. I think it is key to understand everything needs to be automated for the new players, or you will fall behind. The game is sooo adictive. This is just crazy for an alpha:)
by evene
Fri Mar 01, 2013 11:48 pm
Forum: Balancing
Topic: Reduce the Creeper spawner rate
Replies: 21
Views: 23874

Re: Reduce the Creeper spawner rate

Like I said on the general feedback thread, the issue is less about the spawnrate or the tactics to attack the enemy base, but the fact that if you are too slow you get very slowly overwhelmed without a chance to turn the game in you favor again. And it can drag for one hour or two before you realiz...
by evene
Fri Mar 01, 2013 10:32 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48203

Re: [Polls] Creepers in the demo

I would keep the creepers, in small waves not very deadly just to get a sense of how it can be challenging in the full game. Rather than removing them, I would make them more obvious : waves should be announced (the radar could detect the enemies ? :)). Next wave in ... With a cap, so there is no wa...
by evene
Fri Mar 01, 2013 9:09 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20835

Re: Game feedback

On another note (shorter), I'm used in most games that left click is the building button (you left click to put something on the map), and right lick cancel the action/building/stack in your hand, is there a reason it's not like that and you have a key to cancel your stack ? => Right click could sti...
by evene
Fri Mar 01, 2013 9:03 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20835

Re: Game feedback

Hi, so I played the demo, the 3 missions went fairly well, even the radar mission, I found they where balanced ok in term of progression, and a good introduction to the game. After that I played 2 games (normal difficulty) of the alpha after picking up the game from indiegogo and started with the mi...

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