I ran into a crash which i believe is for the same reason. MP so no save game, and it was soft-modded, so logs may be quite noisy.
Another player was routing to where I was manually deconstructing rails. My game crashed.
Attached dump and log.
Search found 6 matches
- Tue Mar 19, 2019 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.14] Temporary train stations while deconstructing rails
- Replies: 5
- Views: 3494
- Mon Mar 04, 2019 12:20 pm
- Forum: Not a bug
- Topic: [0.17.4] Failed to load local achievement data when using mods
- Replies: 1
- Views: 2556
[0.17.4] Failed to load local achievement data when using mods
Bug:
The game when modded does not save achievements. Not only does it one time not load achievements, but the game consistently will launch with this error and start with 0 achievements.
Message "Failed to load local achievement data. Local achievements might be lost." on game start.
Failed to ...
The game when modded does not save achievements. Not only does it one time not load achievements, but the game consistently will launch with this error and start with 0 achievements.
Message "Failed to load local achievement data. Local achievements might be lost." on game start.
Failed to ...
- Thu Jul 05, 2018 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Error: "Direct3D device lost during loading of sprites"
- Replies: 8
- Views: 3695
Re: [0.16.51] Error: "Direct3D device lost during loading of sprites"
Just to add some more data, I'm also running into a similar issue viewtopic.php?f=7&t=61362
But I have the RX470 and it is correctly identified.
I'd thought the line of failed to load sprite was interesting and thus named my issue after that Β―\_(γ)_/Β―
But I have the RX470 and it is correctly identified.
I'd thought the line of failed to load sprite was interesting and thus named my issue after that Β―\_(γ)_/Β―
- Wed Jul 04, 2018 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.51] Loading sprites failed: Sprite couldn't be loaded
- Replies: 1
- Views: 2578
[16.51] Loading sprites failed: Sprite couldn't be loaded
0.000 2018-07-04 15:06:40; Factorio 0.16.51 (build 36654, win64, steam)
0.000 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common ...
0.000 Operating system: Windows 10 (version 1803)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common ...
- Sat Nov 05, 2016 9:11 pm
- Forum: 1 / 0 magic
- Topic: [kovarex] MP Desync on vanilla 0.14.17
- Replies: 3
- Views: 2023
Re: [kovarex] MP Desync on vanilla 0.14.17
Okay, sorry it didn't work out. Could have been something networking related since the game was tripping out before.
Also, FYI, I checked my RAM, it passed the check.
Also, FYI, I checked my RAM, it passed the check.
- Wed Nov 02, 2016 8:58 pm
- Forum: 1 / 0 magic
- Topic: [kovarex] MP Desync on vanilla 0.14.17
- Replies: 3
- Views: 2023
[kovarex] MP Desync on vanilla 0.14.17
Got this desync, was playing on a vanilla MP server last night.
Heading up to it the server started lagging for me (by form of "catching up", UPS was high and there was no buffer building)
I desynced, the game did its save and reconnect, catch up thing. After I caught up it desynced again. After ...
Heading up to it the server started lagging for me (by form of "catching up", UPS was high and there was no buffer building)
I desynced, the game did its save and reconnect, catch up thing. After I caught up it desynced again. After ...