Search found 13 matches
- Fri Nov 11, 2016 5:08 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119872
Re: Friday Facts #164 - Nuclear power
About the nuclear reactor having a big explosion when there's no water to cool it: one thing you could do is build one near some biters' nests and not cool it with water ... and BOOM! Reactor-based nuclear weapons. Hello ! So impatient for the update 0.15 :) A little disappointed that it's only in 3...
- Thu Nov 10, 2016 5:46 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Trading, Dealing, Busines, Market with Natives, other Planets ...
- Replies: 1
- Views: 2924
Re: Trading, Dealing, Busines, Market with Natives, other Planets ...
Perhaps the scope of this collection of links could be expanded to include peaceful relations with the natives.
Here's a link:
viewtopic.php?f=9&t=3762
Here's a link:
viewtopic.php?f=9&t=3762
- Thu Nov 10, 2016 5:43 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71219
Re: Friday Facts #162 - Theme Art Again
I sort of have mixed feelings about the Alien artefacts. On the one side, removing them would enable the player to play in a purely pacifist manner (if the natives are set to only defend their hives), but on the other hand, it removes a certain gameplay element and all the potential it has for furth...
- Tue Nov 08, 2016 2:05 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 232869
Re: Peace with Aliens
Here are some thoughts. Some players would think it was a shame to come to a planet only to kill off the natives, and it may be off-putting to some players. They may find the urge to peacefully co-exist too hard to resist, and when they try it and this fails, they may not want to play the game anymo...
- Mon Nov 07, 2016 5:16 pm
- Forum: Off topic
- Topic: Which games are you waiting to play in the future ?
- Replies: 14
- Views: 6105
Re: Which games are you waiting to play in the future ?
I'm also giving a +1 for Transport Fever. Judging from the preview-videos, it addresses many (but not all) the problems that Train Fever had.
In fact, I once made a very long post on the Train-Fever forums listing my ideas for how the game could be improved. It totally puts this thread to shame.
In fact, I once made a very long post on the Train-Fever forums listing my ideas for how the game could be improved. It totally puts this thread to shame.
- Thu Oct 27, 2016 12:22 am
- Forum: Ideas and Suggestions
- Topic: Low Ammo Notification
- Replies: 10
- Views: 4656
Re: Low Ammo Notification
I'd suggest 2 as the magic number. 1 is the lowest amount of ammo required to keep the turret functional, and 2 is twice 1.
- Thu Oct 27, 2016 12:14 am
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 48115
Re: Little Quirks
I would suggest making the tech-tree and the description collapsible. If someone plays Factorio long enough, they would know what most of the things do, and where in the tech-tree the technology lies, so for beginners, the tech-tree portion and description-portion would both be un-collapsed by defau...
- Wed Oct 26, 2016 11:55 pm
- Forum: General discussion
- Topic: Future Nuclear Power / Dirty Mining Mechanics
- Replies: 9
- Views: 7473
Re: Future Nuclear Power / Dirty Mining Mechanics
I like some of the suggestions for extracting uranium. As it's a new raw resource, it should require a specialised mining-apparatus. One thing I'd suggest is to prevent the player from carrying uranium in their personal inventory. Just because they are capable of carrying fifty boilers, two full-siz...
- Wed Oct 26, 2016 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 48115
Re: Little Quirks
This is more related to the webpage than the game. I would recommend swapping the order of the two trailers on the webpage (and also the Steam store page). The one with the narration should be first, so anyone who hasn't seen it before can be told what it is all about. The second one is fun to look ...
- Mon Oct 24, 2016 12:41 am
- Forum: Ideas and Suggestions
- Topic: Notepad
- Replies: 3
- Views: 1767
Re: Notepad
I like this idea a lot! They could be implemented as signs that are placed on the map by the player like how it's done in Transport Tycoon Deluxe. And there could be a global notepad to let you find all of these signs from one place in the UI, as well as letting you write 'global notes' (notes that ...
- Mon Oct 24, 2016 12:26 am
- Forum: Ideas and Suggestions
- Topic: Message-items and blueprint-items.
- Replies: 1
- Views: 1552
Message-items and blueprint-items.
TL;DR: Being able to find messages in the map as items can be used as a means of creating more engaging stories in campaigns and scenarios, as well as giving the player hints. Also, scenario-designers can place blueprints in scenarios. There could be a new type of message in the game. This message ...
- Sun Oct 23, 2016 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Improving the tutorial
- Replies: 6
- Views: 5238
Re: Improving the tutorial
And here's my thoughts on the 2nd campaign: Base / New Hope: 2. 1st level: When crafting a lab: Show that the crafting-menu can be categorised (the 'Production' category must be chosen to find the lab). Red science packs can be crafted from the "intermediate products" tab. When automation ...
- Mon Oct 17, 2016 10:51 pm
- Forum: Ideas and Suggestions
- Topic: Improving the tutorial
- Replies: 6
- Views: 5238
Improving the tutorial
TL;DR: A list of additions and changes for improving the tutorial. Hi, After having played through the first campaign in version 0.13.20-0 (I had previously played the 0.12.x version tutorial a few moths ago, but it had been a while, so I played it again), I've come up with a few suggestions for cl...