Search found 21 matches

by Asterix
Thu Feb 27, 2020 8:52 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 5820

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

yep, it's called batching, and they refuse to do it. We already do it: https://factorio.com/blog/post/fff-317 and wayyyy moree. I don't know if you already considered this but... As far as i understand, you are moving all biters that get aggroed, from point A to point B, independently. This of cour...
by Asterix
Fri Jul 26, 2019 8:43 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 62018

Re: Friday Facts #305 - The Oil Changes

I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). [...] Adding cracking with basic oil pro...
by Asterix
Fri Jul 26, 2019 6:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 62018

Re: Friday Facts #305 - The Oil Changes

The whole reason for these changes is to make the game easier for "new players". There have been more than 1.5 to 2 million copies of Factorio sold, and the majority of those players managed to process oil. It took me a few attempts to get it right and I learned and enjoyed the experience, that is ...
by Asterix
Fri Jul 26, 2019 6:42 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 62018

Re: Friday Facts #305 - The Oil Changes

My two cents: If the basic oil only returns methane, it should at least provide a polymerization process to convert methane into heavy oil for lubrication. This unlocks the robots and smooths things out for veteran players. The lack of light oil isn't as big a deal, IMO, it can probably wait for adv...
by Asterix
Mon Mar 04, 2019 8:40 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19368

Re: Version 0.17.4

which means a conservative player trying to reduce pollution is going to get absolutely destroyed. O RLY minimal.png That base has a pollution rating of 27 after I pull down the assemblers and start research. My kill count at the end? 62. Granted, it took... a long time. finished.png But given what...
by Asterix
Sun Mar 03, 2019 12:36 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19368

Re: Version 0.17.4

the amount of bugs one would expect from that setup In 0.17? Or are you using your 0.16 expectations? Either, really: To clarify: I always played a very conservative, low-pollution style, which means I expect I won't see much of a difference in freeplay: the bug fix increasing the strength of the e...
by Asterix
Sun Mar 03, 2019 12:32 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19368

Re: Version 0.17.4

the amount of bugs one would expect from that setup In 0.17? Or are you using your 0.16 expectations? Either, really: I went back to the tutorial armed with my foreknowledge of how the scenario works, and set up something about 20 times more polluting. Won without a hitch, and the waves were actual...
by Asterix
Sun Mar 03, 2019 9:14 am
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19368

Re: Version 0.17.4

The combat portion of the campaign starts out as an only mildly accelerated representation of how much combat you can expect, building a given factory that close to a biter base. You have a limited amount of space, and you pretty much have to build right here, just a short distance from a substanti...
by Asterix
Sat Mar 02, 2019 9:19 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19368

Re: Version 0.17.4

I have been playing factorio since... 0.12 or so? Today I downloaded 0.17 and started the tutorial. Playing as a complete noob, here is my feeling when, about 1/3 of the way through the research of logistics packs, a horde of biters started eating through my defenses - which, at that point, had run ...
by Asterix
Tue Mar 21, 2017 8:12 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 22387

Re: Friday Facts #182 - Optimizations, always more optimizations

I like Minecraft. Bought it back in beta. And if it didn't take more resources than freaking fallout 4, I would happily play it to this day :P

And Drury: I did say there was a reason I'd been putting off the upgrade :P
by Asterix
Mon Mar 20, 2017 12:06 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 22387

Re: Friday Facts #182 - Optimizations, always more optimizations

It's not always a matter of budget :) The amazing potato is essentially a netbook, and a relatively recent one at that (2015). I have bigger and better hardware, but it doesn't follow me around like the potato :) Incidentally, crossgrading from 32 to 64 bits was... Less than straightforward. By comp...
by Asterix
Mon Mar 20, 2017 10:43 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 22387

Re: Friday Facts #182 - Optimizations, always more optimizations

Rseding91: Yep, you were right: I get 7 +/- 2 fps on the non-accelerated driver. I could live with, say, 20 +/- 5, but 5 is a bit on the low side :P On the accelerated driver, however, which I eventually managed to reinstall by downgrading the kernel, I get a perfectly playable 40-50. I really hope ...
by Asterix
Sun Mar 19, 2017 9:31 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 22387

Re: Friday Facts #182 - Optimizations, always more optimizations

I haven't tried actually *playing* 0.14/64 yet... Not on the upgraded amazing potato at least. I started up an 0.13/64 I had around (which I had downloaded to confirm that Linux, unlike BSD, doesn't support running 64-bits applications on a 32-bits kernel). The game loads and renders, so I confirmed...
by Asterix
Sat Mar 18, 2017 10:16 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 22387

Re: Friday Facts #182 - Optimizations, always more optimizations

After a non-trivial amount of effort, I finally managed to upgrade the amazing potato to 64 bits: I am officially ready to run Factorio 0.15. I really appreciate the effort going into optimizing performance, since I will apparently have to run it on a non-accelerated graphics card (as the accelerate...
by Asterix
Sat Feb 11, 2017 1:27 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 26310

Re: Friday Facts #177 - Difficulty settings

It also struck me as backwards that killing enemies and destroying their bases would make them stronger... Those who died were weak individuals, survivors were stronger so they will have strong offsprings ... that is how natural selection works. ;) That justifies pollution making enemies stronger, ...
by Asterix
Sat Feb 11, 2017 1:16 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 33910

Re: Friday facts #158 - The end of the 32 bit era

One system I am currently running is a Linux with some interesting (read: potatoish) hardware. It's a 32 bit system which will remain 32 bt for the foreseeable future, since it has problems with the latest kernels (the graphics chipset doesn't want to play nice with the available drivers). It has ru...
by Asterix
Sat Feb 11, 2017 12:43 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 26310

Re: Friday Facts #177 - Difficulty settings

Any chance the evolution destroy factor could also be made negative in the options? It always struck me as backwards that killing enemies and destroying their bases would make them stronger...
by Asterix
Sun Oct 23, 2016 9:04 am
Forum: Mods
Topic: [MOD 0.14] Flame tank
Replies: 2
Views: 812

Re: [MOD 0.14] Flame tank

Bug: mining the flame tank will return a tank instead of a flametank. Prototypes/entity/vehicles.lua line 8:

minable = {mining_time = 1, result = "tank"},

should be

minable = {mining_time = 1, result = "psq-flame-tank"},

HAND,

*
by Asterix
Tue Oct 18, 2016 7:03 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 33910

Re: Friday facts #158 - The end of the 32 bit era

The main stated issue with 64 vs 32 bit is that somehow they behave differently in multiplayer, not that the 32 bit version is somehow "more broken"; restricting multiplayer to the same version of the binary would fix that, and if you are playing with friends and only have a 32 bit version, well, y...
by Asterix
Sun Oct 16, 2016 3:24 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 33910

Re: Friday facts #158 - The end of the 32 bit era

So, how hard would it be to release a 32-bit "unsupported" version? As in: the underlying code is the same as the 64-bits version, recompiled for 32-bits, but the game is only supported for 64-bits, so if you only have a 32-bit system, and the port doesn't work, well, sorry about that, try a differ...

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