Search found 25 matches

by Asterix
Thu Feb 10, 2022 2:55 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44371

Re: Friday Facts #367 - Expansion news

pointa2b wrote: ↑
Thu Feb 10, 2022 1:56 pm
Asterix wrote: ↑
Thu Feb 10, 2022 1:31 pm
...
So you don't want to pay $30 because its too much, so you propose its $30-45 instead. Ok.
Yes, that's exactly it.

If you cannot make sense of it, well, that's probably a good thing for you.
by Asterix
Thu Feb 10, 2022 1:31 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 178
Views: 44371

Re: Friday Facts #367 - Expansion news

Ponder... Ponder ponder... Ponder ponder ponder... Okay, so: I don't want to pay 30$ for the new Factorio DLC. It' not that I don't think it will be worth it (it will, because of course it will), I just have a natural aversion to paying more for a single DLC than I did for the base game. Which, cons...
by Asterix
Tue May 26, 2020 9:06 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 30831

Re: Friday Facts #348 - The final GUI update

Wait... The final GUI update? So... The rest of the UI will remain untouched? - No little button to toggle the minimap on and off without going through three menus each time? - No scrolling the contents of the logistic networks and chests, or hovering to see the tooltips? - No additional zooming out...
by Asterix
Thu Apr 09, 2020 1:56 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 9126

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Audio, Artillery, Attenuation. Now that's a Triple-A title.

...I'll see myself out :P
by Asterix
Thu Feb 27, 2020 8:52 am
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 13918

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

yep, it's called batching, and they refuse to do it. We already do it: https://factorio.com/blog/post/fff-317 and wayyyy moree. I don't know if you already considered this but... As far as i understand, you are moving all biters that get aggroed, from point A to point B, independently. This of cour...
by Asterix
Fri Jul 26, 2019 8:43 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 150894

Re: Friday Facts #305 - The Oil Changes

I agree they've certainly read the heavy oil suggestion and seemingly disagree with it through silence, but given how nice an idea it seems, people wonder what their thoughts on it are. Though we could have also simply missed their thoughts on it (pls link). [...] Adding cracking with basic oil pro...
by Asterix
Fri Jul 26, 2019 6:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 150894

Re: Friday Facts #305 - The Oil Changes

The whole reason for these changes is to make the game easier for "new players". There have been more than 1.5 to 2 million copies of Factorio sold, and the majority of those players managed to process oil. It took me a few attempts to get it right and I learned and enjoyed the experience...
by Asterix
Fri Jul 26, 2019 6:42 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 150894

Re: Friday Facts #305 - The Oil Changes

My two cents: If the basic oil only returns methane, it should at least provide a polymerization process to convert methane into heavy oil for lubrication. This unlocks the robots and smooths things out for veteran players. The lack of light oil isn't as big a deal, IMO, it can probably wait for adv...
by Asterix
Mon Mar 04, 2019 8:40 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 24507

Re: Version 0.17.4

which means a conservative player trying to reduce pollution is going to get absolutely destroyed. O RLY minimal.png That base has a pollution rating of 27 after I pull down the assemblers and start research. My kill count at the end? 62. Granted, it took... a long time. finished.png But given what...
by Asterix
Sun Mar 03, 2019 12:36 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 24507

Re: Version 0.17.4

the amount of bugs one would expect from that setup In 0.17? Or are you using your 0.16 expectations? Either, really: To clarify: I always played a very conservative, low-pollution style, which means I expect I won't see much of a difference in freeplay: the bug fix increasing the strength of the e...
by Asterix
Sun Mar 03, 2019 12:32 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 24507

Re: Version 0.17.4

the amount of bugs one would expect from that setup In 0.17? Or are you using your 0.16 expectations? Either, really: I went back to the tutorial armed with my foreknowledge of how the scenario works, and set up something about 20 times more polluting. Won without a hitch, and the waves were actual...
by Asterix
Sun Mar 03, 2019 9:14 am
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 24507

Re: Version 0.17.4

The combat portion of the campaign starts out as an only mildly accelerated representation of how much combat you can expect, building a given factory that close to a biter base. You have a limited amount of space, and you pretty much have to build right here, just a short distance from a substanti...
by Asterix
Sat Mar 02, 2019 9:19 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 24507

Re: Version 0.17.4

I have been playing factorio since... 0.12 or so? Today I downloaded 0.17 and started the tutorial. Playing as a complete noob, here is my feeling when, about 1/3 of the way through the research of logistics packs, a horde of biters started eating through my defenses - which, at that point, had run ...
by Asterix
Tue Mar 21, 2017 8:12 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 30328

Re: Friday Facts #182 - Optimizations, always more optimizations

I like Minecraft. Bought it back in beta. And if it didn't take more resources than freaking fallout 4, I would happily play it to this day :P

And Drury: I did say there was a reason I'd been putting off the upgrade :P
by Asterix
Mon Mar 20, 2017 12:06 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 30328

Re: Friday Facts #182 - Optimizations, always more optimizations

It's not always a matter of budget :) The amazing potato is essentially a netbook, and a relatively recent one at that (2015). I have bigger and better hardware, but it doesn't follow me around like the potato :) Incidentally, crossgrading from 32 to 64 bits was... Less than straightforward. By comp...
by Asterix
Mon Mar 20, 2017 10:43 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 30328

Re: Friday Facts #182 - Optimizations, always more optimizations

Rseding91: Yep, you were right: I get 7 +/- 2 fps on the non-accelerated driver. I could live with, say, 20 +/- 5, but 5 is a bit on the low side :P On the accelerated driver, however, which I eventually managed to reinstall by downgrading the kernel, I get a perfectly playable 40-50. I really hope ...
by Asterix
Sun Mar 19, 2017 9:31 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 30328

Re: Friday Facts #182 - Optimizations, always more optimizations

I haven't tried actually *playing* 0.14/64 yet... Not on the upgraded amazing potato at least. I started up an 0.13/64 I had around (which I had downloaded to confirm that Linux, unlike BSD, doesn't support running 64-bits applications on a 32-bits kernel). The game loads and renders, so I confirmed...
by Asterix
Sat Mar 18, 2017 10:16 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 30328

Re: Friday Facts #182 - Optimizations, always more optimizations

After a non-trivial amount of effort, I finally managed to upgrade the amazing potato to 64 bits: I am officially ready to run Factorio 0.15. I really appreciate the effort going into optimizing performance, since I will apparently have to run it on a non-accelerated graphics card (as the accelerate...
by Asterix
Sat Feb 11, 2017 1:27 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 36491

Re: Friday Facts #177 - Difficulty settings

It also struck me as backwards that killing enemies and destroying their bases would make them stronger... Those who died were weak individuals, survivors were stronger so they will have strong offsprings ... that is how natural selection works. ;) That justifies pollution making enemies stronger, ...
by Asterix
Sat Feb 11, 2017 1:16 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 45626

Re: Friday facts #158 - The end of the 32 bit era

One system I am currently running is a Linux with some interesting (read: potatoish) hardware. It's a 32 bit system which will remain 32 bt for the foreseeable future, since it has problems with the latest kernels (the graphics chipset doesn't want to play nice with the available drivers). It has ru...

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