Search found 64 matches
- Sun Oct 06, 2019 1:24 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402745
Re: [MOD 0.13.17+] Rampant - 0.17.28
To come back to this issue :
can you add an option to set troll spawner and troll worm regeneration?
my artilleries fire at them forever without dealing any damage. i already set the spawner and worm HP to only 0.1 but even with 1000-1500 hp they regenerate like 1000 hp per second and ...
- Sat Oct 05, 2019 4:57 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 39460
Re: Friday Facts #315 - New test servers
you mean giving us more and more toys to play arround to make killing biters easier with every update?
Biters need a buff. Not in numbers but in strenght and resistance.
At least buff them so they can keep up with endless damage research and uranium ammo
- Sat Oct 05, 2019 4:36 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 39460
Re: Friday Facts #315 - New test servers
I love the video! The music certainly added to the excitement. He plays like I do, enemies at MAXIMUM OVERLOAD! I enjoy barely hanging on against waves of countless biters. My UPS dies, but the warfare of my factory machine against the biters is endless. Love this game with the mods!
yeah ...
- Sat Oct 05, 2019 12:07 pm
- Forum: Ideas and Suggestions
- Topic: Toggle transparency of ghosts
- Replies: 0
- Views: 1107
Toggle transparency of ghosts
WHAT?
Make an option to adjust the transparency of ghosts.
WHY?
You put a ton of work into remnants and ruins, yet they are barely visible because ghost entities cover them up.
Also it would be very good for the sake of recording immersive videos.
Alternatively make Ghosts more visible when ...
Make an option to adjust the transparency of ghosts.
WHY?
You put a ton of work into remnants and ruins, yet they are barely visible because ghost entities cover them up.
Also it would be very good for the sake of recording immersive videos.
Alternatively make Ghosts more visible when ...
- Sat Oct 05, 2019 2:15 am
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 39460
Re: Friday Facts #315 - New test servers
the gui has been cut outHenry Loenwind wrote: Fri Oct 04, 2019 11:09 pm Is it just me or is that train in the video not staying exactly in the center of the screen? Especially when driving horizontally the yellow wagon looks like it's jittering a bit.
- Fri Oct 04, 2019 1:04 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 39460
Re: Friday Facts #315 - New test servers
i wish there would be more action in the game like in this video. I was not aware that just 2 laser turrets and 4 gun turrets could stop so big attacks. biters UP
- Sun Aug 25, 2019 11:53 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 165745
Re: Friday Facts #309 - Controversial opinions
i dont play this game to make 1RPM.
i play this game because i want to genocide alien races and conquer their planet.
i dont build big science factories
i build HUGE ammo and landmine complexes
https://forums.factorio.com/viewtopic.php?f=8&t=73611
i want more diverse enemies.
Only biters and ...
i play this game because i want to genocide alien races and conquer their planet.
i dont build big science factories
i build HUGE ammo and landmine complexes
https://forums.factorio.com/viewtopic.php?f=8&t=73611
i want more diverse enemies.
Only biters and ...
- Sat Aug 17, 2019 11:52 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402745
Re: [MOD 0.13.17+] Rampant - 0.17.26
you dont seem to get the point.
I dont want the game to be easy else i would not play with rampant.
The HP regeneration is game breaking for artilleries.
deal with it.
I can add this to the todo list, but I can't promise when it will get implemented.
The incendiary artillery shells in ...
- Thu Aug 08, 2019 7:44 pm
- Forum: Ideas and Suggestions
- Topic: New resource extraction mechanics (for mineable patches)
- Replies: 4
- Views: 2216
Re: New resource extraction mechanics (for mineable patches)
just play with max ressource settings where you get a 100 gazillion ore patch. have fun mining that out within 200 hours of gameplay.
- Wed Aug 07, 2019 2:20 pm
- Forum: Multiplayer
- Topic: Fortress Walhalla - JOIN!
- Replies: 0
- Views: 1455
Fortress Walhalla - JOIN!
Biters are very strong and dangerous. Ressources are very scarce and far apart.
Train World with a big base under constant attack
Please use version 0.17.59
modpack attached
please download Alien Biomes, Alien Biomes high res, Cargo ships separately because these mods are too big
ATTENTION: YOU ...
Train World with a big base under constant attack
Please use version 0.17.59
modpack attached
please download Alien Biomes, Alien Biomes high res, Cargo ships separately because these mods are too big
ATTENTION: YOU ...
- Wed Aug 07, 2019 2:09 pm
- Forum: Multiplayer
- Topic: Why don't I see many players online in my server list?
- Replies: 8
- Views: 4601
Re: Why don't I see many players online in my server list?
if you want to play with me please use version 0.17.59 with the attached mod pack
you also need to download ALIEN BIOMES and ALIEN BIOMES high res and CARGO SHIPS
Server name: Fortress Walhalla
You need a good PC and fast internet connection because the map is BIG
you also need to download ALIEN BIOMES and ALIEN BIOMES high res and CARGO SHIPS
Server name: Fortress Walhalla
You need a good PC and fast internet connection because the map is BIG
- Wed Aug 07, 2019 12:08 am
- Forum: Multiplayer
- Topic: Why don't I see many players online in my server list?
- Replies: 8
- Views: 4601
Re: Why don't I see many players online in my server list?
There are few players in multiplayer. Peak time is over for factorio.
Most players come back when major updates get released.
I also would like to play mp but it is very hard to find a team especially when playing with few mods.
best chance is to open a thread in multiplayer and ask for people to ...
Most players come back when major updates get released.
I also would like to play mp but it is very hard to find a team especially when playing with few mods.
best chance is to open a thread in multiplayer and ask for people to ...
- Tue Aug 06, 2019 12:15 pm
- Forum: Gameplay Help
- Topic: Change Pollution Absorbtion ingame
- Replies: 2
- Views: 1611
Re: Change Pollution Absorbtion ingame
i dont like these mods. are there no console commands to change these numbers?
- Mon Aug 05, 2019 4:37 pm
- Forum: Gameplay Help
- Topic: Change Pollution Absorbtion ingame
- Replies: 2
- Views: 1611
Change Pollution Absorbtion ingame
I know there are different topics about this but there were no hints how to change the settings ingame.
i want that pollution only gets absorbed by biters, not by trees, not by damaged trees or ground tiles.
I like many trees in my world more then desert but they consume way too much pollution ...
i want that pollution only gets absorbed by biters, not by trees, not by damaged trees or ground tiles.
I like many trees in my world more then desert but they consume way too much pollution ...
- Sun Aug 04, 2019 1:24 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402745
Re: [MOD 0.13.17+] Rampant - 0.17.26
you dont seem to get the point.
I dont want the game to be easy else i would not play with rampant.
The HP regeneration is game breaking for artilleries.
deal with it.
I dont want the game to be easy else i would not play with rampant.
The HP regeneration is game breaking for artilleries.
deal with it.
- Sun Aug 04, 2019 1:09 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402745
Re: [MOD 0.13.17+] Rampant - 0.17.26
nope its not about guns. this is a game mechanic which is broken by the insane hp regeneration which is not calculated by artilleries.
If they would calculate the regeneration i would have no issues at killing them
If they would calculate the regeneration i would have no issues at killing them
- Sun Aug 04, 2019 1:01 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 402745
Re: [MOD 0.13.17+] Rampant - 0.17.26
can you add an option to set troll spawner and troll worm regeneration?
my artilleries fire at them forever without dealing any damage. i already set the spawner and worm HP to only 0.1 but even with 1000-1500 hp they regenerate like 1000 hp per second and artilleries dont calculate that ...
my artilleries fire at them forever without dealing any damage. i already set the spawner and worm HP to only 0.1 but even with 1000-1500 hp they regenerate like 1000 hp per second and artilleries dont calculate that ...
- Sat Aug 03, 2019 2:26 pm
- Forum: Ideas and Suggestions
- Topic: lack of decorative elements - inconsistency with electric connections
- Replies: 2
- Views: 1681
lack of decorative elements - inconsistency with electric connections
While on the first sight factorio is a very detailed game you will notice that most of this effect comes from colored belts and power poles.
When transfering energy you have to make sure that every pole is connected through a cable, but your devices get energy without beeing connected via cable.
It ...
When transfering energy you have to make sure that every pole is connected through a cable, but your devices get energy without beeing connected via cable.
It ...
- Sat Aug 03, 2019 1:10 am
- Forum: Show your Creations
- Topic: Ultimate Paranoia Defence
- Replies: 6
- Views: 4866
Re: Ultimate Paranoia Defence
and the map
- Sat Aug 03, 2019 1:04 am
- Forum: Show your Creations
- Topic: Ultimate Paranoia Defence
- Replies: 6
- Views: 4866
Re: Ultimate Paranoia Defence
i choose png cause there is quite a lot to see and i didnt want that the quality is shit when zoomed in.
the radars never get attacked unless all turrets are destroyed. The wall is placed exactly like the fire arc of the 2 flame turrets so biters clogg up exactly there when they try to shoot flame ...
the radars never get attacked unless all turrets are destroyed. The wall is placed exactly like the fire arc of the 2 flame turrets so biters clogg up exactly there when they try to shoot flame ...