Search found 3 matches
- Fri May 24, 2019 11:17 am
- Forum: Mods
- Topic: [MOD 0.17] Auto Time
- Replies: 10
- Views: 5605
Re: [MOD 0.17] Auto Time
I'm posting to say that I agree with the person above me. I'd essentially like the opposite of this mod, the game slows down to normal on player activity and speeds up when the player idles. The best option would be to have the player speed return to 1.00 when the player holds an item in their 'hand...
- Wed Oct 12, 2016 12:06 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
- Replies: 13
- Views: 9123
Re: [MOD 0.14.x] Better Storage Tanks 0.3.5
Picked up a tank with wires attached to it, probably unrelated. Lots of other mods on this server http://image.prntscr.com/image/ae52234019574197a544070358c59754.png 81182.679 Error MainLoop.cpp:766: Exception at tick 7790896: Error while running event on_player_mined_item (ID 8) LuaItemStack API ca...
- Wed Oct 12, 2016 9:31 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 310483
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
If you're interested Bobingabout, I'm familiar in both Miller Process (How you currently refine gold in your mod) And the Wohlwill Process for refining 99.999% Pure gold. Both of these process are conducted at where I work, and I deal with the latter on a daily basis.