Search found 3 matches

by Severant
Fri May 24, 2019 11:17 am
Forum: Mods
Topic: [MOD 0.17] Auto Time
Replies: 10
Views: 4895

Re: [MOD 0.17] Auto Time

I'm posting to say that I agree with the person above me. I'd essentially like the opposite of this mod, the game slows down to normal on player activity and speeds up when the player idles. The best option would be to have the player speed return to 1.00 when the player holds an item in their 'hand...
by Severant
Wed Oct 12, 2016 12:06 pm
Forum: Mods
Topic: [MOD 0.14.x] Better Storage Tanks 0.3.6
Replies: 13
Views: 8298

Re: [MOD 0.14.x] Better Storage Tanks 0.3.5

Picked up a tank with wires attached to it, probably unrelated. Lots of other mods on this server http://image.prntscr.com/image/ae52234019574197a544070358c59754.png 81182.679 Error MainLoop.cpp:766: Exception at tick 7790896: Error while running event on_player_mined_item (ID 8) LuaItemStack API ca...
by Severant
Wed Oct 12, 2016 9:31 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287430

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

If you're interested Bobingabout, I'm familiar in both Miller Process (How you currently refine gold in your mod) And the Wohlwill Process for refining 99.999% Pure gold. Both of these process are conducted at where I work, and I deal with the latter on a daily basis.

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