Search found 19 matches

by Rax
Thu Jul 23, 2015 5:46 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 86280

Re: [0.11.x] Y.Petremann's mods (6 mods)

Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time. Here's a version I got working for 0.12.0 (Creative mode only). It's a bit off. As far as I can tell everything works except the void chest. No errors, it just does nothing. Beware, dragons; u...
by Rax
Thu Jul 23, 2015 10:37 am
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 86280

Re: [0.11.x] Y.Petremann's mods (6 mods)

Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time. Here's a version I got working for 0.12.0 (Creative mode only). It's a bit off. As far as I can tell everything works except the void chest. No errors, it just does nothing. Beware, dragons; u...
by Rax
Mon Jul 20, 2015 10:44 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 106454

Re: Introduction, Downloads & Release history

Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
by Rax
Mon Jul 20, 2015 7:42 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 106454

Re: Introduction, Downloads & Release history

Will you release a update for the brand new 0.12 update? Yes. I just added download to first post. Not with everything I planned for, but all the old stuff should work. I've only found one problem. I have multiple mods, I get to see 5 tabs, no more no less. I cannot see more, because if I click the...
by Rax
Mon Jul 20, 2015 7:34 pm
Forum: Mods
Topic: [0.11.x] Y.Petremann's mods (6 mods)
Replies: 96
Views: 86280

Re: [0.11.x] Y.Petremann's mods (6 mods)

Are 0.12 versions on the way? I personally love the Creative Mod, but I can live without it for some time.
by Rax
Sat Jan 17, 2015 7:35 pm
Forum: Modding help
Topic: Weird Code Error
Replies: 2
Views: 1213

Re: Weird Code Error

FishSandwich wrote:Try:

Code: Select all

if game.peacefulmode == true then
game.showmessagedialog{text={"Peaceful mode enabled, have fun with infinite resources!"}}
end
BTW, FishSandwich, I love your Colobot videos. They made me start playing again :)
by Rax
Sat Jan 17, 2015 11:55 am
Forum: Modding help
Topic: Weird Code Error
Replies: 2
Views: 1213

Weird Code Error

Okay, I'm trying to work on a mod, but constantly getting errors. Error: "__[modname]__\control.lua:18:'then' expected near '='." And my code is, on the 18th line, with before & after. if game.peacefulmode = true then game.showmessagedialog{text={"Peaceful mode enabled, have fun w...
by Rax
Sat Jan 17, 2015 11:47 am
Forum: Modding help
Topic: Help with modding
Replies: 3
Views: 1322

Re: Help with modding

Worked, thanks. I'm working on a mod and this helped me a lot. I was thinking of other ways to do it.
by Rax
Fri Jan 16, 2015 11:01 am
Forum: Modding help
Topic: Help with modding
Replies: 3
Views: 1322

Help with modding

I would like to know, what the != of factorio lua coding is, since != doesn't work.
by Rax
Thu Jan 15, 2015 10:05 am
Forum: Mods
Topic: [MOD 0.11.x] Peaceful Mode (1.0.0)
Replies: 9
Views: 12450

Re: [MOD 0.11.x] Peaceful Mode (1.0.0)

A good way to balance is user feedback. If you get U. feedback, that it's too hard to make, then make it easier, and if U. feedback that it's too easy, make it harder. Simple as that, although you might want to seriously use some later game stuff to craft, and DEFINATELY blue in the research.
by Rax
Thu Jan 15, 2015 10:02 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 115170

Re: [0.11.x] Hardcorio:SC v.1.0.0

Nice StarCraft textures :) No seriously, though. I like the mod, and it adds quite the aspect into my game.

8/10 for you, my friend.

(The m8 stuff just isn't for me)
by Rax
Fri Sep 19, 2014 10:13 pm
Forum: Maps and Scenarios
Topic: [WIP] Story.Oriented Hardcore Survival Map
Replies: 0
Views: 4979

[WIP] Story.Oriented Hardcore Survival Map

IMPORTANT!!! This is currently in planning, but is almost halfway trough. Random Details - I'm doing this alone. - Lag may be caused - Beware - Biters - I KNOW I AM NOT USING THE LIST Download - Testers please PM me - 5 more to go - Download available after testing is complete Thanks for reading
by Rax
Mon Aug 04, 2014 8:29 am
Forum: Show your Creations
Topic: My Forward Mining Base
Replies: 2
Views: 3364

Re: My Forward Mining Base

-root wrote:Hahahah, nice! That drill is the personification of all your resource are belong to us.
True that. Double true that, actually xD
by Rax
Mon Aug 04, 2014 8:21 am
Forum: Show your Creations
Topic: My Forward Mining Base
Replies: 2
Views: 3364

My Forward Mining Base

As a warning, before you start asking "What the drill is that?", I will say that I am using the DyTech mod, and also the Ultimate Mining Drill. http://i.imgur.com/JiUO60y.jpg http://i.imgur.com/E3ZElKj.jpg http://i.imgur.com/tuv7WlO.jpg http://i.imgur.com/rqRf6wg.jpg Hope you like it :) I...
by Rax
Sun Jun 16, 2013 11:11 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] INV Edit & Godmode Mod!
Replies: 6
Views: 7561

Re: [REQUEST] INV Edit & Godmode Mod!

I was thinking more of making a GUI where you can spawn stuff & toggle Godmode. It should be on the left side of the screen.
by Rax
Tue Mar 05, 2013 1:17 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] INV Edit & Godmode Mod!
Replies: 6
Views: 7561

Re: [REQUEST] INV Edit & Godmode Mod!

ficolas wrote:open the console ad type
game.getplayer().insert(name="nameoftheitem", amount=)
And the godmode, just modify the json files and add 9999999 health to the entity "player"
Cant do it now, my comp is broken :(
Console?
by Rax
Sun Mar 03, 2013 6:01 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] INV Edit & Godmode Mod!
Replies: 6
Views: 7561

[REQUEST] INV Edit & Godmode Mod!

I am requesting a INVEdit & Godmode mod. Please make one.
by Rax
Sat Mar 02, 2013 7:28 am
Forum: Modding discussion
Topic: [0.2.8]Factorio Mod Manager
Replies: 7
Views: 12836

Re: [0.2.8]Factorio Mod Manager

The example mod does not work.
by Rax
Fri Mar 01, 2013 7:39 pm
Forum: Modding discussion
Topic: [0.2.8]Factorio Mod Manager
Replies: 7
Views: 12836

Re: [0.2.8]Factorio Mod Manager

Xisuma wrote:I'd personally like to see this as part of the game, a "customize your experience" being able to predefine certain settings so you can challenge yourself in different ways :-)
I agree Shiswammy xD

-Rax

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