Search found 4 matches

by Xinef
Thu Feb 02, 2017 2:02 am
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 20178

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

What do you mean by surface? Surfaces in Factorio are separate maps that exist on the same server at the same time. It's similar to dimensions in Minecraft. In Factorio you could think of them as separate planets in the same universe. I think some servers and some custom maps may use more than one ...
by Xinef
Sun Oct 23, 2016 11:04 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 56385

Re: (0.13.4) MoWeather 0.3.75

i've been using moweather for a while and i like it, but if i toggle it off, my game time no longer advances. i'm using evoGUI for the game time. any solutions? Try installing the DayNightExtender mod, running the game once (open the save, see if the time progresses, and if so, save again), then re...
by Xinef
Sat Oct 15, 2016 11:53 am
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 20178

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

I've encountered some issues when using DayNightExtender and Black Market together with MoWeather . - when weather is cloudy, player's torchlight flickers on and off several times per second (according to EvoGUI light level oscillates around 69-70%) - black market trades are not happening when expec...
by Xinef
Tue Oct 11, 2016 7:48 pm
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 56385

Re: (0.13.4) MoWeather 0.3.75

I noticed that using MoWeather and DayNightExtender at the same time results in a small issue - when the weather is cloudy, the player's torchlight flickers on and off about twice per second, which is slightly annoying. But seeing that MoWeather is also able to control the length of day/night (which...

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