Thank you very much for the prompt reply.
It is hard for me to write in english, thank you for the clarifications.
Search found 5 matches
- Tue Sep 15, 2015 8:01 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 514369
- Tue Sep 15, 2015 9:10 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 514369
Re: [MOD 0.12.x] Natural Evolution v4.3.0 - All things Alien!
This mod looks amazing, ty for doing this and sharing
I was looking for biters to be more difficult late game, but there is something weird.
Alien artifacts are spawning everywhere on the map... Even in "non-discover" / new area.
http://imgur.com/jp9HsHh
i'm using other mods, there is maybe ...
I was looking for biters to be more difficult late game, but there is something weird.
Alien artifacts are spawning everywhere on the map... Even in "non-discover" / new area.
http://imgur.com/jp9HsHh
i'm using other mods, there is maybe ...
- Mon Aug 17, 2015 6:23 am
- Forum: Bob's mods
- Topic: My personal experience with bobs mods.
- Replies: 7
- Views: 17643
Re: My personal experience with bobs mods.
The mod is really awesome but way too easy.
Bitter are so weak with the new equipment.
Not to mention the god modules and the news assembly machine.
I don't know why there are so many laser types ...
With this mod, you can have fun a lot of hours, it's still really amazing.
Bitter are so weak with the new equipment.
Not to mention the god modules and the news assembly machine.
I don't know why there are so many laser types ...
With this mod, you can have fun a lot of hours, it's still really amazing.
- Mon Aug 03, 2015 6:37 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 218547
Re: Bob mods for 0.12
Your mod is awesome :)
I have a very very large factory with 40h of gameplay...
Maybe you should balance the amount of gems, it's way too easy to have 100k of each.
I'm planning to restart a new map, with rare on all ore, i guess it will be more interesting.
ps : god modules are "a bit" too ...
I have a very very large factory with 40h of gameplay...
Maybe you should balance the amount of gems, it's way too easy to have 100k of each.
I'm planning to restart a new map, with rare on all ore, i guess it will be more interesting.
ps : god modules are "a bit" too ...
- Fri Jan 16, 2015 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.12] Crash on placing wagon, crash on hovering wagon
- Replies: 26
- Views: 11005
Re: [0.11.12] Crash on placing wagon in tight spot
Same here
The game freeze with high cpu usage when i try to place a new locomotive...
( linux 3.13 x64 )
https://www.dropbox.com/s/fu738lbqmzean ... t.zip?dl=0

The game freeze with high cpu usage when i try to place a new locomotive...
( linux 3.13 x64 )
https://www.dropbox.com/s/fu738lbqmzean ... t.zip?dl=0