Search found 17 matches

by Grossen
Fri May 05, 2017 3:16 am
Forum: Energy Production
Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Replies: 18
Views: 18240

Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process

Using the design I noticed that when you have stack inserters with a stack size of 8 the blue belt can't handle the flow, Adding a chest buffer before the belt solves the problem trough. Great design :D
Edit: Oh, forgot about the inserter condition xD
by Grossen
Sun Apr 30, 2017 2:49 pm
Forum: Implemented Suggestions
Topic: [0.15.4] fluid wagon
Replies: 5
Views: 2170

Re: [0.15.4] fluid wagon

I approve this
by Grossen
Sun Apr 30, 2017 2:44 pm
Forum: Ideas and Suggestions
Topic: More Realistic inventory hardmode
Replies: 3
Views: 1288

Re: More Realistic inventory hardmode

I think such a mode could find its target audience for people that want more of a challenge and more realism when playing. This could also include, making a lot of objects craftable only in assembler, and disable picking up vehicles.
by Grossen
Sun Apr 30, 2017 2:38 pm
Forum: Ideas and Suggestions
Topic: Re name/classify the science packs
Replies: 8
Views: 2701

Re: Re name/classify the science packs

So, just a graphical change for the science pack visuals, I am totally for this, apart from making sense I think it would look cool.
by Grossen
Fri Dec 23, 2016 4:20 pm
Forum: Ideas and Suggestions
Topic: Place new train on rail with inserters
Replies: 5
Views: 1914

Re: Place new train on rail with inserters

I fully support this, we should have an actuator building type?
by Grossen
Fri Dec 23, 2016 4:13 pm
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 72176

Re: Friday Facts #74 - The brainstorming

Who cares, I'm just seeing this :O

Space Platforms NOW!
by Grossen
Mon Dec 12, 2016 6:17 am
Forum: Railway Setups
Topic: Trying to optimize roundabouts
Replies: 6
Views: 6364

Re: Trying to optimize roundabouts

As soon as i learned how to make roundabout train system i noticed they get a lot of hate for their impact on performance in larger factories and they are also highly inefficient in some cases but allow you greater flexibility when making stations. And let's not forget 1-headed trains.
by Grossen
Mon Nov 28, 2016 6:59 am
Forum: Ideas and Suggestions
Topic: PvP/Co-Op Related features
Replies: 3
Views: 1719

Re: PvP/Co-Op Related features

I think this will allow players to better deal with greifers without admins and limit damage while also creating possibilities for other types of gameplay. Structures need to be improved vs players because all your security is moot if someone can destroy or pick up your wall/building/turrets in 2 se...
by Grossen
Sun Nov 27, 2016 7:29 pm
Forum: Ideas and Suggestions
Topic: PvP/Co-Op Related features
Replies: 3
Views: 1719

PvP/Co-Op Related features

Since the developers showed interest in PvP I was thinking that a few features required by that development could find themselves used for Co-Op. As it stands, to avoid griefing servers permanently need an admin to kick players but that's not enough since they can do a lot of damage in a short amoun...
by Grossen
Sun Nov 27, 2016 6:59 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42704

Re: Little Quirks

Vehicles snap to angle: Don't know if this is requires a thread of if t can be considered a quirk but i find it very annoying when driving on roads and i have to continuously adjust my direction because i either hit trees or step on the railway, especially when using a fast moving vehicle. I suggest...
by Grossen
Mon Nov 21, 2016 6:57 pm
Forum: Ideas and Suggestions
Topic: [Nuclear power] Mining and processing Uranium
Replies: 8
Views: 5603

Re: [Nuclear power] Mining and processing Uranium

I love it, gives us some content to mingle with later in the game :D
by Grossen
Mon Nov 21, 2016 6:56 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63614

Re: Mirroring blueprints

I endorse this :D
by Grossen
Mon Nov 21, 2016 6:53 pm
Forum: Ideas and Suggestions
Topic: Combat Improvements
Replies: 5
Views: 2845

Re: Combat Improvements

Enemies: I think the suggestions in this group would be too much of a hassle in respect to the added benefit to the gameplay. Scanners: - Scanners do work together, in the area they cover they scan the tile that was not scanned the longest. - I like the idea of scanners enabling turrets to target en...
by Grossen
Fri Nov 11, 2016 9:37 pm
Forum: Ideas and Suggestions
Topic: Remove guns and green ammo
Replies: 5
Views: 3443

Remove guns and green ammo

These items become obsolete really fast, I think their existence is more of a nuisance at the moment while mid game weapons like the rifle and the shotgun have a better lifespan. the shotgun could be moved to become a tire 1 weapon to fill the gap.
by Grossen
Fri Nov 11, 2016 9:32 pm
Forum: Ideas and Suggestions
Topic: Uranium and nuclear power
Replies: 3
Views: 2391

Re: Uranium and nuclear power

I do not really agree on uranium processing generating too much pollution, solar panels have a big advantage because they do not generate it, I think the focus should be placed on waste management and maybe radiation as downside. I fully support any suggestion that nerfs laser turret creep and gives...
by Grossen
Mon Oct 31, 2016 9:47 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32423

Re: Nuclear Power from a Nuclear Engineer

I couldn't really read the whole thread but I got a few basic idea on which I agree, maybe make a summary: - Reactors should use a lot of water, 3pumps, that would make them a 5x5 building. - We need cooling towers because they add to the puzzle and look cool, give that power-plant aesthetic, you co...
by Grossen
Tue Oct 11, 2016 7:06 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104590

Re: Friday Facts #159 - Research revolution

Hello, I've been playing Factorio for a while but registered this account to get a few opinions in and maybe do a few other things while I'm at it. Science 1. Research - I like the fact that it is changing, the current system is a bit linear or rather it's more like a parable when it comes to resear...

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