Search found 30 matches

by atlas1205
Tue Sep 14, 2021 8:23 pm
Forum: Modding help
Topic: Need some help with for a loop through ammo-turrets
Replies: 6
Views: 823

Re: Need some help with for a loop through ammo-turrets

Sorry, there is another error. tur = data.raw["ammo-turret"] for i, v in pairs(tur) do v.attack_parameters.ammo_categories = a end You shouldn't use a global variable to store a temporary table reference that is only used once. Either local tur = data.raw["ammo-turret"] for i, v...
by atlas1205
Mon Sep 13, 2021 11:51 pm
Forum: Modding help
Topic: Need some help with for a loop through ammo-turrets
Replies: 6
Views: 823

Re: Need some help with for a loop through ammo-turrets

Sorry, there is another error. tur = data.raw["ammo-turret"] for i, v in pairs(tur) do v.attack_parameters.ammo_categories = a end Oh GREAT, it worked! Turns out I can't use ipairs here. Thanks for the help! It makes sense now. Pairs return key-value pairs and ipairs return index-value pa...
by atlas1205
Mon Sep 13, 2021 11:33 pm
Forum: Modding help
Topic: Need some help with for a loop through ammo-turrets
Replies: 6
Views: 823

Re: Need some help with for a loop through ammo-turrets

DaveMcW wrote: ↑
Mon Sep 13, 2021 11:11 pm

Code: Select all

tur = data.raw["ammo-turret"]
for i, v in ipairs(tur) do
	v.attack_parameters.ammo_categories = a
end
Thanks for the reply, but sadly that doesn't work. So far the only way I could get it to is hand-write code to include all turrets.
by atlas1205
Mon Sep 13, 2021 9:53 pm
Forum: Modding help
Topic: Need some help with for a loop through ammo-turrets
Replies: 6
Views: 823

Need some help with for a loop through ammo-turrets

Hi all, I'm trying to write some code that makes all turrets that shoot bullets accept different ammo types from my mod. I tried plain adding ammo_categories to the attack_parameters, and it worked fine. But when I used a for loop to iterate through all ammo turrets (mainly for bob's), it doesn't. T...
by atlas1205
Mon Sep 13, 2021 1:17 am
Forum: Mods
Topic: [MOD 1.1] Alcohol, Tobacco and Firearms (Beta) - More weapons for combat and trading!
Replies: 0
Views: 633

[MOD 1.1] Alcohol, Tobacco and Firearms (Beta) - More weapons for combat and trading!

https://mods.factorio.com/mod/Atlas_ATF This is a successor to my previous mod Atlas Military Manufacturer. English description: Manufacture the titular items for self-defense, recreational or money-making purposes. Note that this mod is still WIP. It is meant to be played with Bob's ores and metals...
by atlas1205
Mon Jun 22, 2020 11:34 pm
Forum: Mods
Topic: [0.18+] "Old But Better" mods (graphics & sounds reversion)
Replies: 0
Views: 771

[0.18+] "Old But Better" mods (graphics & sounds reversion)

Some people dislike the recent new graphic and sound changes came with 0.18, so I've started a project to (optionally) revert as many changes as I possibly can. Supports Bob's mods. Old But Better Sounds https://mods.factorio.com/mod/OBBS https://mods-data.factorio.com/assets/a84642eca0502484acbae33...
by atlas1205
Mon Jun 22, 2020 10:19 pm
Forum: Implemented mod requests
Topic: Old beacon mod request
Replies: 4
Views: 1114

Re: Old beacon mod request

I am doing it right now. But I can't promise a deadline though.
by atlas1205
Wed May 27, 2020 6:11 pm
Forum: Technical Help
Topic: Reverse sound effects to pre-0.18
Replies: 1
Views: 363

Re: Reverse sound effects to pre-0.18

Well, after doing some research, seems no one has done anything about it yet. So I made a mod myself.

https://mods.factorio.com/mod/OBBS
by atlas1205
Wed May 27, 2020 4:16 pm
Forum: Technical Help
Topic: Reverse sound effects to pre-0.18
Replies: 1
Views: 363

Reverse sound effects to pre-0.18

Hello, I've recently come back to Factorio and found out the sound effects are now totally different. To be honest? I think these new sounds are really god-awful, especially the new hand-mining sound and the new assembling machine sound. Is there anyway I can reverse the sound effects back to pre-0....
by atlas1205
Wed Feb 14, 2018 12:35 am
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 3832

Re: Issue with bonuses

Thanks to 0.16.23 update, now recipes won't take speed or productivity upgrades from beacons anymore - if they don't accept these upgrades by default. Another slap on modding, nice job.
by atlas1205
Thu Feb 01, 2018 2:56 am
Forum: Mods
Topic: [MOD 0.16.0+] Atlas Military Manufacturer
Replies: 0
Views: 1043

[MOD 0.16.0+] Atlas Military Manufacturer

Become an intergalactic firearm manufacturer! Create both traditional and non-traditional weapons to trade, and/or defend yourself. Note that this mod is still WIP. The trading system is yet to be implemented. Requires Bob's plates and function lib. If it says "failed to load mod, (some picture...
by atlas1205
Fri Oct 13, 2017 5:28 pm
Forum: Multiplayer
Topic: Factorio MP over steam
Replies: 2
Views: 1102

Re: Factorio MP over steam

hm, can't find you. I'm playing a modded game though.
by atlas1205
Fri Oct 13, 2017 5:07 pm
Forum: Modding help
Topic: Allowing multiple ammo "categories" on one gun
Replies: 0
Views: 437

Allowing multiple ammo "categories" on one gun

So i'm making this weapon manufacturing mod and ran into a problem: Since I've defined all the ammo with different "categories" according to their calibers, there's no way any vanilla guns can use them, because most weapons have their ammo_type defined with category = "bullet". W...
by atlas1205
Tue Jul 18, 2017 6:18 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 122453

Re: [MOD 0.13] Black Market (sell and buy on the market)

Half of the order menu was buried underneath the bottom of my screen, and many others have this problem too. Could you make the order menu window movable, or fix this problem in some way?
by atlas1205
Sat May 13, 2017 11:27 pm
Forum: Mods
Topic: [.13-1.1.46] Aircraft (1.8.4)
Replies: 182
Views: 98376

Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.4)

got the same error like above. playing with many mods. { "mods": [ { "name": "base", "enabled": true }, { "name": "FARL", "enabled": true }, { "name": "what_is_it_used_for_15", "enabled": true }, { &q...
by atlas1205
Thu May 11, 2017 12:53 am
Forum: Yuoki Industries
Topic: Need to update for 0.15.10
Replies: 3
Views: 1507

Need to update for 0.15.10

Those idiots probably made some changes to the boiler system. Now every single mod with boilers need to be updated or it crashes the game.
So please, I'm counting on you :P
by atlas1205
Fri May 05, 2017 3:23 am
Forum: Bob's mods
Topic: Power MK2 engines and boilers mismatched?
Replies: 8
Views: 9723

Power MK2 engines and boilers mismatched?

Boilers can only boil steam to 235 degrees, but steam engines require 275.

Image
by atlas1205
Sat Apr 29, 2017 2:57 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 105367

Re: Bugs and problems

Image
by atlas1205
Sat Apr 29, 2017 2:54 am
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 105367

Re: Bugs and problems

Underground pipe sprites broken!!!! Requesting immediate fix!!!!!

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