Search found 3 matches
- Sun Jul 21, 2019 10:09 pm
- Forum: Modding discussion
- Topic: Mod-settings.dat file editor (in C#)
- Replies: 16
- Views: 13143
Re: Mod-settings.dat file editor (in C#)
FYI I've updated the tool for 17.0, looks like another byte was added after the version blob causing the deserializer to get confused. I've also noticed that reserialized options are not binary equivalent, looks like there was a blob of 0x010100 (3B) that was converted to 0x00000000 (4B), not sure w...
- Sun Jul 21, 2019 10:01 pm
- Forum: Modding discussion
- Topic: Finally beat the game (Entity Limit)
- Replies: 2
- Views: 1692
Re: Finally beat the game (Entity Limit)
$ jq '.[]|.[].name' mods/mod-list.json | wc 148 150 2482 $ jq '.[]|.[].name' mods/mod-list.json "base" "aai-programmable-structures" "aai-programmable-vehicles" "aai-signal-transmission" "aai-signals" "aai-vehicles-hauler" "aai-vehicl...
- Sun Jul 21, 2019 6:17 pm
- Forum: Modding discussion
- Topic: Finally beat the game (Entity Limit)
- Replies: 2
- Views: 1692
Finally beat the game (Entity Limit)
https://imgur.com/gCmnXDR.png 1533.037 Error ModManager.cpp:1321: Reached id limit for entity. The game can't contain more than 65535 instances of this prototype due to hardcoded limits of the engine. PS: I'm an end-user not a developer, but given that my mods took 1,533 seconds to load, I'd say th...