Search found 122 matches

by Matthias_Wlkp
Fri Aug 14, 2020 12:01 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 203
Views: 22332

Re: Friday Facts #360 - 1.0 is here!

Congrats!!!

Thank you for the Spidertron!
by Matthias_Wlkp
Sat Aug 08, 2020 2:29 am
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 21071

Re: Version 0.18.45

valneq wrote:
Fri Aug 07, 2020 2:31 pm
You guys are too quick with the updates. Who would ever want to play games from a different development team ever again?
How much money do you need to start buying out other studios and make them work your way?
by Matthias_Wlkp
Sat Jul 18, 2020 2:02 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13393

Re: Friday Facts #356 - Blueprint library for real

I don't play the game that much anymore, but I always read FFF - it's my mandatory post-lunchtime activity (I'm on EST, so as long as you post before 6-pm, I'm happy :)). Your journey is very inspiring and the personal bits add another layer of depth into it. Your example shows that there is a way t...
by Matthias_Wlkp
Tue May 12, 2020 4:21 pm
Forum: Releases
Topic: Version 0.18.23
Replies: 12
Views: 6157

Re: Version 0.18.23

Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
Could we have the bots throw grenades at biter bases when you ask them to "deconstruct" it?
by Matthias_Wlkp
Fri May 01, 2020 1:13 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 6229

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

What would happen, if the shell lands on the conveyor?

- stay in place?
- disappear? (covered by conveyor)
- move on the conveyor?
by Matthias_Wlkp
Fri Apr 17, 2020 3:41 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 6597

Re: Friday Facts #343 - Environmental particle effects

I don't understand why laying tiles doesn't remove vegetation, or why would I prefer having craters instead...
by Matthias_Wlkp
Fri Jul 26, 2019 6:04 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 72246

Re: Friday Facts #305 - The Oil Changes

The Oil Changes: Too bad you seem locked in to this. Pushing back construction bots is not a "fun" change. The suggestion made by the user last week, to have Basic Oil Tech produce Heavy Oil only which must then must be cracked down, was the most elegant solution. You learn about the different outp...
by Matthias_Wlkp
Fri Jul 26, 2019 6:02 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 72246

Re: Friday Facts #305 - The Oil Changes

To people saying, that new oil processing forces new players to rebuild oil refinery for AOP. Guess what? A LOT of things in this game forces you to rebuild. Including (or most notably) getting better at the game. Unless you are a veteran and know what you are doing, you will have to rebuild. A LOT....
by Matthias_Wlkp
Fri Jul 19, 2019 8:11 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 56694

Re: Friday Facts #304 - Small bugs; Big changes

Obviously, new oil processing recipe is controversial. I'm a "casual Factorian" (despite ~400h on Steam) and I simply LOVE the new oil processing. Primarily because I will no longer have to worry about making sure a particular resource (solid fuel from light and heavy oil) is burned at a reasonable ...
by Matthias_Wlkp
Fri Jun 07, 2019 12:48 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 13359

Re: Friday Facts #298 - Demo upgrade for Stable

I would think that inserting into an assembler is more "natural" than inserting into a chest. Not sure why does this have to be 1x1 entity... Would it make sense to use an assembler with a very fast process that consumes the product, but gives nothing back? The player is then "rewarded" with an anim...
by Matthias_Wlkp
Mon Mar 04, 2019 4:02 pm
Forum: General discussion
Topic: [0.17.x]New worm exploit/strategy
Replies: 13
Views: 2293

Re: [0.17.x]New worm exploit/strategy

This would work to kill a base consisting only of worms (we get those too now, which is great!). Would it make sense for the biters to randomly switch between aiming and non-aiming behavior?
by Matthias_Wlkp
Sun Feb 03, 2019 12:37 am
Forum: Off topic
Topic: Wube - what is your next game?
Replies: 1
Views: 1020

Wube - what is your next game?

Not sure what your plans are for the future other than fine tuning Factorio, so I thought I'd ask :). I'm truly amazed how you remained focused over all those years, perfecting the game, while consistently communicating with the community. With that approach, I strongly believe you can absolutely na...
by Matthias_Wlkp
Fri Jan 18, 2019 3:06 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 24039

Re: Friday Facts #278 - The new quickbar

Love the quickbar! For sure I will be turning on Ghosts when item count=0. One thing about ghosts - when you have bots/roboports, every ghost within the range of bots gets built automatically. Is there a way that the player character could build ghosts within his building range? One thing that might...
by Matthias_Wlkp
Thu Jan 17, 2019 3:07 pm
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 30
Views: 5405

Re: feedback: train signals are hard

nosports wrote:
Thu Jan 17, 2019 1:53 pm
I started my rail system with a circular rail-path, so no traffic-head-ons, so more throughput even if it means for some train to make the longer path.
This. It's very easy to setup a circular path. Just make sure you add the stations in the right order
by Matthias_Wlkp
Wed Jan 16, 2019 11:51 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 79139

Re: Friday Facts #266 - Cleanup of mechanics

Possible fix would be a "Garbage Requester Chest", which you could place on railroad tracks...
by Matthias_Wlkp
Wed Jan 16, 2019 12:47 pm
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 3414

Re: Iron is too needed and copper is nearly useless

I had similar thoughts... until mid-late game, when I realized my factory is seriously starving copper...
by Matthias_Wlkp
Fri Jan 11, 2019 6:58 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 25076

Re: Friday Facts #276 - Belt item spacing & Script rendering

But does that give any advantage over a train? How would that be different? Trains take up more space for the rail track and especially the stations You still need a track or a conveyor for the pallets (very similar to tracks) and the pallets themselves are nothing more than a vessel, like the trai...
by Matthias_Wlkp
Fri Jan 11, 2019 3:18 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 25076

Re: Friday Facts #276 - Belt item spacing & Script rendering

IRL for high throughput of bulk items over short distances we use pallets on rollers. As well as realism it'd have the advantage of still having an open belt animation and seeing what's "on" the pallet (really just an inventory with alt). Optionally there could be the logistics challenge of packing...
by Matthias_Wlkp
Wed Jan 09, 2019 1:48 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 25076

Re: Friday Facts #276 - Belt item spacing & Script rendering

Also, I think that ratio breaking updates should be MORE common. Factorio is a solved game and every multiplayer map is just people plopping down the same massive blueprints they didn't even make. And everybody just waiting for it to build. I agree with this, look at nuclear power - 'perfect' ratio...
by Matthias_Wlkp
Wed Jan 09, 2019 1:41 pm
Forum: This Forum
Topic: Suggestion: Vote Up/Down/Troll etc on forum posts
Replies: 9
Views: 2673

Re: Suggestion: Vote Up/Down/Troll etc on forum posts

I lurk on the Crusader Kings forums that have this functionality and I really like how it works. It's not only pointing out the things the community agrees, but also to what community disagrees. You also have to learn a little how to read it - as you say, the number of votes the first few posts get ...

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