Is there any chance that we can get "go via" orders and waypoints added to the game. They would hopefully function exactly as they do in OpenTTD (not sure if the original game had the functionality).
For those that are unfamiliar, a "go via" order would instruct a train to travel through the ...
Search found 4 matches
- Fri Mar 03, 2017 6:09 am
- Forum: Implemented Suggestions
- Topic: [FEATURE REQUEST] Rail checkpoints/Go via
- Replies: 1
- Views: 1144
- Sat Oct 15, 2016 12:17 am
- Forum: Duplicates
- Topic: Biter/Spawner corpses cover belts.
- Replies: 1
- Views: 898
Biter/Spawner corpses cover belts.

There may be other items that get covered but I haven't tested. Makes it fairly difficult to build until they despawn.
- Sun Oct 09, 2016 11:44 pm
- Forum: Ideas and Requests For Mods
- Topic: Circuit condition rotatable belts
- Replies: 2
- Views: 1215
Re: Circuit condition rotatable belts
I'd be most interested in using it as a train loader/unloader, so ideally there would only be one item type on the belt at a time. You'd have items going onto the wrong belts otherwise.
For situations where you have two more more items on the belt that each meet a condition I suppose you could ...
For situations where you have two more more items on the belt that each meet a condition I suppose you could ...
- Sun Oct 09, 2016 5:29 am
- Forum: Ideas and Requests For Mods
- Topic: Circuit condition rotatable belts
- Replies: 2
- Views: 1215
Circuit condition rotatable belts
I'm looking for an addon that can rotate a selected portion of belt based on circuit conditions.
http://i.imgur.com/WYOFCTh.png
As an example, I'd like to be able to tell belt1 to be facing left if input=coal, right if input=iron ore, or down if neither if those are true. Items that travel ...
http://i.imgur.com/WYOFCTh.png
As an example, I'd like to be able to tell belt1 to be facing left if input=coal, right if input=iron ore, or down if neither if those are true. Items that travel ...