Search found 234 matches
- Thu Sep 19, 2019 9:27 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
I see you did some black magic there, how the hell I don't know, but changing anything in your mod's info.json seems to just completely remove it from the mod list now after the update. When removing the SE non-dependency or changing the mod name to ZIndustrial... Also since Krastorio isn't a depend...
- Wed Sep 18, 2019 3:42 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 126271
Re: Mylon's Many Mods
Uh okay...check is this correct and what you needed? data-updates mylonlua.lua Now, besides the first two or three types I just went from 1 to 2 etc because the images didn't follow the same chronological order in order to reference quickly with windows photo viewer. However, when getting to the las...
- Wed Sep 18, 2019 2:45 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 126271
Re: Mylon's Many Mods
Yeah... I've been trying to make that list table thing for you but I am struggling to find the alien biome LUA that contains all the different tile's name... I guess it's all the ones listed in mod/prototypes/tile/tile-colors.lua, and then to cross reference the names with the sprites to see that it...
- Wed Sep 18, 2019 12:50 pm
- Forum: Gameplay Help
- Topic: Broken Train Brakes?
- Replies: 5
- Views: 2178
Re: Broken Train Brakes?
The way I see it, is the computer controlled braking is faulty/broken and the way it behaves when braking manually is the more correct and realistic way... (The computer can bring that train to a dead stop in a meter and that's just not very realistic...) But you're right it's confusing and unclear ...
- Wed Sep 18, 2019 11:11 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 126271
Re: Mylon's Many Mods
Since alien biomes have movement penalties to different types of terrain it won't really be needed to do a 110% change setting, just nothing g should transform into the sand and volcanic areas which slows down the player. Also I really don't mind if some terrain/paths are going to look bad. It alrea...
- Tue Sep 17, 2019 10:44 pm
- Forum: Gameplay Help
- Topic: Broken Train Brakes?
- Replies: 5
- Views: 2178
Re: Broken Train Brakes?
You can't manually brake as fast as when the train goes to a station or a signal change etc. There is braking speed research however which helps improve the situation for manual driving though... Otherwise pressing S should work. Compare going full speed and just releasing all keys on a straight tra...
- Tue Sep 17, 2019 10:17 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 305
- Views: 126271
Re: Mylon's Many Mods
Hi Mylon! This looks very awesome. Might solve another guy's request for a tanker truck too... This looks like those Australian road trains... Anyhow, will you one day update dirt path mod to work for alien biomes mod please? Or maybe it does but the sand parts (and some others too it seems) doesn't...
- Tue Sep 17, 2019 10:13 pm
- Forum: Ideas and Requests For Mods
- Topic: Tanker Truck
- Replies: 5
- Views: 2096
Re: Tanker Truck
This would be quite awesome. Never crossed my mind even. But I think it might be finicky to park in just the right spot in order for the pump to extend it's arm...
- Tue Sep 17, 2019 10:07 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
My memory is like Swiss cheese, last time I messed around with mods it seemed like the mod name was in a lot more places than just the info.json... But renaming the mod to Z or adding SE as a dependency will give probably the same result...which sounds like it will screw a lot of recipes currently w...
- Tue Sep 17, 2019 7:08 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
[/quote] With IR support, SE would be a dependency and would load first, removing that issue, but opening up a metric arseload of other issues. [/quote] Really? I also thought to just rename your mod to Z so it loads last but I think I will have to go through a lot of luas and rename to Z if I wante...
- Tue Sep 17, 2019 6:38 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
When looking into SE compatibility, pay attention to the personal shields... It's uses steel plate but the icon is a weird elongated steel plate and so far the only recipe that seems to use that steel plate, which I obviously can't make. When the rampant biters finally attack one day, after 27 hours...
- Tue Sep 17, 2019 4:50 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Shame poor CD Cobra guy. Meanwhile I see a lot of YT vids with this mod. The one guys gives me such a chuckle because he plays worse than a n00b. Guess not all Factorians are the sharp knives in the drawer. And yeah I meant pristine dammit and I even double checked the phone's autocorrect. Guess I'm...
- Tue Sep 17, 2019 7:24 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 273962
Re: [0.17+] Space Exploration WIP
Yeah check the 4 post before yours... I had the same issue. Just resized the sprites myself with an image editor. Someone said the best would be to find the migration script for the assemblers in the spax mods somewhere and change the code because my icons are screwed in-game now. But hey it plays...
- Tue Sep 17, 2019 6:23 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hi Deadlock! Those scrap sprites look cool but a little bit prestige. Maybe add a few dots of rust/dents or something? And otherwise I totally agree, in 20hours + of playing this mod I have not disassembled once even... Edit...oh and I wanted to say thank you for making the mod. You get a lot of com...
- Mon Sep 16, 2019 7:13 am
- Forum: Technical Help
- Topic: [0.17.68] Factorio wants my ssd to die =)
- Replies: 4
- Views: 1626
Re: [0.17.68] Factorio wants my ssd to die =)
Quite frankly I wish I'd just kill me..
- Mon Sep 16, 2019 6:39 am
- Forum: Technical Help
- Topic: [0.17.68] Factorio wants my ssd to die =)
- Replies: 4
- Views: 1626
Re: [0.17.68] Factorio wants my ssd to die =)
One time, when .17 got released somewhere on the .20s I finally stopped my 7 days to day play session, downloaded the new factorio and started a super awesome map on my PC with a ssd. After playing an hour or 2 I pressed ESC and went outside for a smoke. Got called to run an errand. When I returned,...
- Sun Sep 15, 2019 7:06 am
- Forum: Mods
- Topic: [MOD 0.17] Research Queue: The Old New Thing
- Replies: 3
- Views: 2956
Re: [MOD 0.17] Research Queue: The Old New Thing
Default behavior unlocks the queue after the first rocket launch, per playthrough/map. Alternatively go to the last tab when starting a new game and change the setting there to always. Wish always could have been just the default since it gets forgotten often when starting a new map...
- Fri Sep 13, 2019 4:54 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 367141
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
Hi Deadlock. Your mod is beyond amazing! I would love it if the devs could give you a kickback and incorporate the burner lamps, mono wheel and sign thingies into the main game. The mono wheel is just too cool for words and fits in so nicely with the game's vibe. Just wanted to give a shout out. And...
- Thu Sep 12, 2019 7:18 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 273962
Re: [0.17+] Space Exploration WIP
Hi thanks for the reply. I made that change but it didn't fix my problem, it might have fixed "some other problem" though. However in the end I just unzipped the graphics part of the mod and resized about 4 icon sprites from 32px to 64px with paint.net and now its working. So good bye, and...
- Thu Sep 12, 2019 6:09 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 273962
Re: [0.17+] Space Exploration WIP
Hi, I can't get into my IR,Krastorio,SpaceExplo game since your mod have a booboo...can you fix quick please? Whats up with this? Or maybe those mods shouldn't go together? I heard Industrial Revolution and Krastorio works quite good together, and I see Spax is an optional dependency for Krastorio.....