Search found 234 matches

by BHakluyt
Thu Sep 19, 2019 9:27 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

I see you did some black magic there, how the hell I don't know, but changing anything in your mod's info.json seems to just completely remove it from the mod list now after the update. When removing the SE non-dependency or changing the mod name to ZIndustrial... Also since Krastorio isn't a depend...
by BHakluyt
Wed Sep 18, 2019 3:42 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 126271

Re: Mylon's Many Mods

Uh okay...check is this correct and what you needed? data-updates mylonlua.lua Now, besides the first two or three types I just went from 1 to 2 etc because the images didn't follow the same chronological order in order to reference quickly with windows photo viewer. However, when getting to the las...
by BHakluyt
Wed Sep 18, 2019 2:45 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 126271

Re: Mylon's Many Mods

Yeah... I've been trying to make that list table thing for you but I am struggling to find the alien biome LUA that contains all the different tile's name... I guess it's all the ones listed in mod/prototypes/tile/tile-colors.lua, and then to cross reference the names with the sprites to see that it...
by BHakluyt
Wed Sep 18, 2019 12:50 pm
Forum: Gameplay Help
Topic: Broken Train Brakes?
Replies: 5
Views: 2178

Re: Broken Train Brakes?

The way I see it, is the computer controlled braking is faulty/broken and the way it behaves when braking manually is the more correct and realistic way... (The computer can bring that train to a dead stop in a meter and that's just not very realistic...) But you're right it's confusing and unclear ...
by BHakluyt
Wed Sep 18, 2019 11:11 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 126271

Re: Mylon's Many Mods

Since alien biomes have movement penalties to different types of terrain it won't really be needed to do a 110% change setting, just nothing g should transform into the sand and volcanic areas which slows down the player. Also I really don't mind if some terrain/paths are going to look bad. It alrea...
by BHakluyt
Tue Sep 17, 2019 10:44 pm
Forum: Gameplay Help
Topic: Broken Train Brakes?
Replies: 5
Views: 2178

Re: Broken Train Brakes?

You can't manually brake as fast as when the train goes to a station or a signal change etc. There is braking speed research however which helps improve the situation for manual driving though... Otherwise pressing S should work. Compare going full speed and just releasing all keys on a straight tra...
by BHakluyt
Tue Sep 17, 2019 10:17 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 126271

Re: Mylon's Many Mods

Hi Mylon! This looks very awesome. Might solve another guy's request for a tanker truck too... This looks like those Australian road trains... Anyhow, will you one day update dirt path mod to work for alien biomes mod please? Or maybe it does but the sand parts (and some others too it seems) doesn't...
by BHakluyt
Tue Sep 17, 2019 10:13 pm
Forum: Ideas and Requests For Mods
Topic: Tanker Truck
Replies: 5
Views: 2096

Re: Tanker Truck

This would be quite awesome. Never crossed my mind even. But I think it might be finicky to park in just the right spot in order for the pump to extend it's arm...
by BHakluyt
Tue Sep 17, 2019 10:07 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

My memory is like Swiss cheese, last time I messed around with mods it seemed like the mod name was in a lot more places than just the info.json... But renaming the mod to Z or adding SE as a dependency will give probably the same result...which sounds like it will screw a lot of recipes currently w...
by BHakluyt
Tue Sep 17, 2019 7:08 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

[/quote] With IR support, SE would be a dependency and would load first, removing that issue, but opening up a metric arseload of other issues. [/quote] Really? I also thought to just rename your mod to Z so it loads last but I think I will have to go through a lot of luas and rename to Z if I wante...
by BHakluyt
Tue Sep 17, 2019 6:38 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

When looking into SE compatibility, pay attention to the personal shields... It's uses steel plate but the icon is a weird elongated steel plate and so far the only recipe that seems to use that steel plate, which I obviously can't make. When the rampant biters finally attack one day, after 27 hours...
by BHakluyt
Tue Sep 17, 2019 4:50 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Shame poor CD Cobra guy. Meanwhile I see a lot of YT vids with this mod. The one guys gives me such a chuckle because he plays worse than a n00b. Guess not all Factorians are the sharp knives in the drawer. And yeah I meant pristine dammit and I even double checked the phone's autocorrect. Guess I'm...
by BHakluyt
Tue Sep 17, 2019 7:24 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 273962

Re: [0.17+] Space Exploration WIP

Yeah check the 4 post before yours... I had the same issue. Just resized the sprites myself with an image editor. Someone said the best would be to find the migration script for the assemblers in the spax mods somewhere and change the code because my icons are screwed in-game now. But hey it plays...
by BHakluyt
Tue Sep 17, 2019 6:23 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi Deadlock! Those scrap sprites look cool but a little bit prestige. Maybe add a few dots of rust/dents or something? And otherwise I totally agree, in 20hours + of playing this mod I have not disassembled once even... Edit...oh and I wanted to say thank you for making the mod. You get a lot of com...
by BHakluyt
Mon Sep 16, 2019 7:13 am
Forum: Technical Help
Topic: [0.17.68] Factorio wants my ssd to die =)
Replies: 4
Views: 1626

Re: [0.17.68] Factorio wants my ssd to die =)

Quite frankly I wish I'd just kill me..
by BHakluyt
Mon Sep 16, 2019 6:39 am
Forum: Technical Help
Topic: [0.17.68] Factorio wants my ssd to die =)
Replies: 4
Views: 1626

Re: [0.17.68] Factorio wants my ssd to die =)

One time, when .17 got released somewhere on the .20s I finally stopped my 7 days to day play session, downloaded the new factorio and started a super awesome map on my PC with a ssd. After playing an hour or 2 I pressed ESC and went outside for a smoke. Got called to run an errand. When I returned,...
by BHakluyt
Sun Sep 15, 2019 7:06 am
Forum: Mods
Topic: [MOD 0.17] Research Queue: The Old New Thing
Replies: 3
Views: 2956

Re: [MOD 0.17] Research Queue: The Old New Thing

Default behavior unlocks the queue after the first rocket launch, per playthrough/map. Alternatively go to the last tab when starting a new game and change the setting there to always. Wish always could have been just the default since it gets forgotten often when starting a new map...
by BHakluyt
Fri Sep 13, 2019 4:54 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 367141

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

Hi Deadlock. Your mod is beyond amazing! I would love it if the devs could give you a kickback and incorporate the burner lamps, mono wheel and sign thingies into the main game. The mono wheel is just too cool for words and fits in so nicely with the game's vibe. Just wanted to give a shout out. And...
by BHakluyt
Thu Sep 12, 2019 7:18 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 273962

Re: [0.17+] Space Exploration WIP

Hi thanks for the reply. I made that change but it didn't fix my problem, it might have fixed "some other problem" though. However in the end I just unzipped the graphics part of the mod and resized about 4 icon sprites from 32px to 64px with paint.net and now its working. So good bye, and...
by BHakluyt
Thu Sep 12, 2019 6:09 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 273962

Re: [0.17+] Space Exploration WIP

Hi, I can't get into my IR,Krastorio,SpaceExplo game since your mod have a booboo...can you fix quick please? Whats up with this? Or maybe those mods shouldn't go together? I heard Industrial Revolution and Krastorio works quite good together, and I see Spax is an optional dependency for Krastorio.....

Go to advanced search