Search found 4 matches

by SaberCherry
Thu Nov 03, 2016 1:31 am
Forum: Pending
Topic: [0.14.17] Blueprint turrets do not fire and are ignored
Replies: 1
Views: 1138

[0.14.17] Blueprint turrets do not fire and are ignored

I just started using blueprints a few days ago; it's quite nice for things like solar panels. So, I made a simple design for a defensive structure with 4 laser turrets and a small power pole in the middle, surrounded by a wall. Like this: WWWWWWWWW W W W TT TT W W TT TT W W P W W TT TT W W TT TT W W...
by SaberCherry
Wed Oct 19, 2016 3:22 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 125867

Re: Friday Facts #160 - Playtesting

Instead of merging, can there be a way to repair items inside your inventory? I agree it is annoying, but mainly when turret creeping, which was already stated as OP. If we could repair the items inside of the inventory, that'd both fix the merge issues, and not waste items. This is my preferred so...
by SaberCherry
Sat Oct 15, 2016 8:23 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 125867

Re: Friday Facts #160 - Playtesting

I don't think there's a lot of resistance, but the majority of items in Factorio have both simple uses and advanced uses, which is generally the sign of good game design. Whereas an electric boiler lacks the former, making it something of a niche item. Furthermore, I haven't seen any suggestion of ...
by SaberCherry
Sat Oct 15, 2016 5:46 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 125867

Re: Friday Facts #160 - Playtesting

I'm not sure why there is so much resistance toward the concept of electric boilers. They would be a simple and space/resource-efficient way of storing solar electricity. For example, considering the attached image - In this situation, the coal boilers could be replaced with electric boilers hooked ...

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