Search found 23 matches

by Braxus
Fri Aug 19, 2022 5:19 pm
Forum: Releases
Topic: Version 1.1.67
Replies: 7
Views: 11874

Re: Version 1.1.67

Thx a lot.
by Braxus
Fri Aug 19, 2022 4:07 pm
Forum: Releases
Topic: Version 1.1.67
Replies: 7
Views: 11874

Re: Version 1.1.67

Hi,
Thanks for the update.
I see that
Storage tanks can now show fluid connection info.
But i can't deal with it ingame.
Can someone give me an example ?
Thx a lot.
by Braxus
Mon Jun 06, 2022 3:00 pm
Forum: Releases
Topic: Version 1.1.60
Replies: 15
Views: 16400

Re: Version 1.1.60

Hello,

Thx again for this update.

I miss FFF, please go back soon.
by Braxus
Tue Jan 18, 2022 1:18 pm
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 10875

Re: Version 1.1.51

AS allways thx for the update.
Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1).
O(N) to O(1) is a big gain but a can't imagine how often it appens?
by Braxus
Wed Aug 18, 2021 1:35 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 21708

Re: Version 1.1.38

As always for all those bug fix.
You are an amazing team
by Braxus
Fri Feb 05, 2021 10:13 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162511

Re: Friday Facts #365 - Future plans

For a long time, i think how to support you.
So after buying the game many time to enable big friend multiplayer games.

If you can continue with the same quality and devotion :

Image
by Braxus
Sun Jan 24, 2021 6:06 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 9994

Re: Version 1.1.15

Just a big thanks
by Braxus
Fri Oct 30, 2020 9:24 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 76992

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Incredible, I start playing the game with my son and he complain a lot about missing function in gost build.
And now you solve it, thank a lot.
by Braxus
Fri Mar 20, 2020 1:29 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 87499

Re: Friday Facts #339 - Beacon HR + Redesign process

I think the "sword" on the top is not nessasary and doesnt fit with the rest. I am ok with this at start i think it's come from another thing. The most frustrating point with beacon is not the art but the lack of surronding visual effect. With this visual, you can't feel the module spread...
by Braxus
Tue Feb 26, 2019 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Replies: 9
Views: 4926

Re: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling

Like say Koub there is no real good option and vote must be the best way to do.

Maybe a CTRL + SHIT +Z, I will try some when i unlock robotport (tomorrow normally) and made a summary.
by Braxus
Tue Feb 26, 2019 5:56 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Replies: 9
Views: 4926

[posila] [0.17] [FR] Unconfortable undo shortcut while running + filling

Hello, I am french user, in my keyboard the natural go top shortcut is "Z". When i want to fill entities (for example with coal) i made CTRL +Z + left/rigth click. This combo undo a lot of previous construction and just stop my factory. From now i prefer unbind undo function that keep it. ...
by Braxus
Wed Dec 20, 2017 5:50 pm
Forum: Duplicates
Topic: [0.16.6] Ghost never build
Replies: 2
Views: 1378

Re: [0.16.6] Ghost never build

Thank you Loewchen, that confirm that is not a bug in sens of wrong application of game mechanims, futhermore taht confirm how to solve it. On one side, there is a technical limitation at the number of jobs, so just why report it ?. But, an another side, i think it deserved to be reported because at...
by Braxus
Wed Dec 20, 2017 4:36 pm
Forum: Duplicates
Topic: [0.16.6] Ghost never build
Replies: 2
Views: 1378

[0.16.6] Ghost never build

Hi, I have a bug with automated construction. I ask for construction of somes lasers, walls, robotports and chests. After more than 5 min without building i check and can't find the reason of this. You can see in screenshot that every is ok. This occurs often for me and already before the 0.16. I th...
by Braxus
Wed Dec 13, 2017 12:59 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108020

Re: Version 0.16.0

I load my old big factory with as no more than 12 FPS, Now i have 60 FPS without any problem.
Thank you for the job.
by Braxus
Sun Dec 03, 2017 10:21 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 83086

Re: Friday Facts #219 - Cliffs

I don't know the sereval times i call it so Thank you
by Braxus
Fri Aug 11, 2017 8:34 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 66154

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Thx i need them so much.
by Braxus
Mon May 15, 2017 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] blue print :Wrong module on mixed setup
Replies: 5
Views: 3632

Re: [0.15.10] blue print :Wrong module on mixed setup

Your welcome, thx for the game :)
by Braxus
Mon May 15, 2017 5:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] blue print :Wrong module on mixed setup
Replies: 5
Views: 3632

Re: [0.15.10] blue print :Wrong module on mixed setup

I reproduce the bug on every try, but with severals degres. Sometimes it's 3 -4 assembly other times it's just 1. I note that : * i have less bug with personnal robotport * the module order is not preserved * build from the map or manually have not effect * i have try to bluid, destroy and rebluid i...
by Braxus
Mon May 15, 2017 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] blue print :Wrong module on mixed setup
Replies: 5
Views: 3632

Re: [0.15.10] blue print :Wrong module on mixed setup

I don't have any mods.

Modules are stored in red chests not so far.

I will try to reload the game and reproduce it.
by Braxus
Sun May 14, 2017 12:36 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] blue print :Wrong module on mixed setup
Replies: 5
Views: 3632

[0.15.10] blue print :Wrong module on mixed setup

Hi, i copy a big setup of red circuits with 1 speed lvl 2) and 3 efficients (lvl 2) for each assembly. After copy, somes assembly have 4 speed modules (lvl 2). The blue print map is ok. I copy here the chaine code. https://img15.hostingpics.net/thumbs/mini_720789factoriobug1.png 0eNrdXVtyG0mSvAu/BVm...

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