Search found 24 matches
- Fri May 03, 2024 3:56 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36249
Re: Friday Facts #409 - Diminishing beacons
Hello, Normaly, i am super fine with your direction but not this time. Your FFF title is "Diminishing beacons", and finaly we have "let go to more Beacons". In my point of vue, the 8 beacons setup must be nerfed or will remain. With 106% compare to 1.1 there is no change. In a ma...
- Fri Aug 19, 2022 5:19 pm
- Forum: Releases
- Topic: Version 1.1.67
- Replies: 7
- Views: 14772
Re: Version 1.1.67
Thx a lot.
- Fri Aug 19, 2022 4:07 pm
- Forum: Releases
- Topic: Version 1.1.67
- Replies: 7
- Views: 14772
Re: Version 1.1.67
Hi,
Thanks for the update.
I see that
Can someone give me an example ?
Thx a lot.
Thanks for the update.
I see that
But i can't deal with it ingame.Storage tanks can now show fluid connection info.
Can someone give me an example ?
Thx a lot.
- Mon Jun 06, 2022 3:00 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 18709
Re: Version 1.1.60
Hello,
Thx again for this update.
I miss FFF, please go back soon.
Thx again for this update.
I miss FFF, please go back soon.
- Tue Jan 18, 2022 1:18 pm
- Forum: Releases
- Topic: Version 1.1.51
- Replies: 5
- Views: 12585
Re: Version 1.1.51
AS allways thx for the update.
O(N) to O(1) is a big gain but a can't imagine how often it appens?Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1).
- Wed Aug 18, 2021 1:35 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 23201
Re: Version 1.1.38
As always for all those bug fix.
You are an amazing team
You are an amazing team
- Fri Feb 05, 2021 10:13 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 183577
Re: Friday Facts #365 - Future plans
For a long time, i think how to support you.
So after buying the game many time to enable big friend multiplayer games.
If you can continue with the same quality and devotion :
So after buying the game many time to enable big friend multiplayer games.
If you can continue with the same quality and devotion :
- Sun Jan 24, 2021 6:06 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 10811
Re: Version 1.1.15
Just a big thanks
- Fri Oct 30, 2020 9:24 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86637
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Incredible, I start playing the game with my son and he complain a lot about missing function in gost build.
And now you solve it, thank a lot.
And now you solve it, thank a lot.
- Fri Mar 20, 2020 1:29 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 101350
Re: Friday Facts #339 - Beacon HR + Redesign process
I think the "sword" on the top is not nessasary and doesnt fit with the rest. I am ok with this at start i think it's come from another thing. The most frustrating point with beacon is not the art but the lack of surronding visual effect. With this visual, you can't feel the module spread...
- Tue Feb 26, 2019 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
- Replies: 9
- Views: 5608
Re: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Like say Koub there is no real good option and vote must be the best way to do.
Maybe a CTRL + SHIT +Z, I will try some when i unlock robotport (tomorrow normally) and made a summary.
Maybe a CTRL + SHIT +Z, I will try some when i unlock robotport (tomorrow normally) and made a summary.
- Tue Feb 26, 2019 5:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
- Replies: 9
- Views: 5608
[posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Hello, I am french user, in my keyboard the natural go top shortcut is "Z". When i want to fill entities (for example with coal) i made CTRL +Z + left/rigth click. This combo undo a lot of previous construction and just stop my factory. From now i prefer unbind undo function that keep it. ...
- Wed Dec 20, 2017 5:50 pm
- Forum: Duplicates
- Topic: [0.16.6] Ghost never build
- Replies: 2
- Views: 1581
Re: [0.16.6] Ghost never build
Thank you Loewchen, that confirm that is not a bug in sens of wrong application of game mechanims, futhermore taht confirm how to solve it. On one side, there is a technical limitation at the number of jobs, so just why report it ?. But, an another side, i think it deserved to be reported because at...
- Wed Dec 20, 2017 4:36 pm
- Forum: Duplicates
- Topic: [0.16.6] Ghost never build
- Replies: 2
- Views: 1581
[0.16.6] Ghost never build
Hi, I have a bug with automated construction. I ask for construction of somes lasers, walls, robotports and chests. After more than 5 min without building i check and can't find the reason of this. You can see in screenshot that every is ok. This occurs often for me and already before the 0.16. I th...
- Wed Dec 13, 2017 12:59 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 116744
Re: Version 0.16.0
I load my old big factory with as no more than 12 FPS, Now i have 60 FPS without any problem.
Thank you for the job.
Thank you for the job.
- Sun Dec 03, 2017 10:21 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 93794
Re: Friday Facts #219 - Cliffs
I don't know the sereval times i call it so Thank you
- Fri Aug 11, 2017 8:34 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77288
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Thx i need them so much.
- Mon May 15, 2017 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 4135
Re: [0.15.10] blue print :Wrong module on mixed setup
Your welcome, thx for the game
- Mon May 15, 2017 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 4135
Re: [0.15.10] blue print :Wrong module on mixed setup
I reproduce the bug on every try, but with severals degres. Sometimes it's 3 -4 assembly other times it's just 1. I note that : * i have less bug with personnal robotport * the module order is not preserved * build from the map or manually have not effect * i have try to bluid, destroy and rebluid i...
- Mon May 15, 2017 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 4135
Re: [0.15.10] blue print :Wrong module on mixed setup
I don't have any mods.
Modules are stored in red chests not so far.
I will try to reload the game and reproduce it.
Modules are stored in red chests not so far.
I will try to reload the game and reproduce it.