Hello,
Thx again for this update.
I miss FFF, please go back soon.
Search found 21 matches
- Mon Jun 06, 2022 3:00 pm
- Forum: Releases
- Topic: Version 1.1.60
- Replies: 15
- Views: 8434
- Tue Jan 18, 2022 1:18 pm
- Forum: Releases
- Topic: Version 1.1.51
- Replies: 5
- Views: 6441
Re: Version 1.1.51
AS allways thx for the update.
O(N) to O(1) is a big gain but a can't imagine how often it appens?Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1).
- Wed Aug 18, 2021 1:35 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 16951
Re: Version 1.1.38
As always for all those bug fix.
You are an amazing team
You are an amazing team
- Fri Feb 05, 2021 10:13 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 283
- Views: 100574
Re: Friday Facts #365 - Future plans
For a long time, i think how to support you.
So after buying the game many time to enable big friend multiplayer games.
If you can continue with the same quality and devotion :

So after buying the game many time to enable big friend multiplayer games.
If you can continue with the same quality and devotion :

- Sun Jan 24, 2021 6:06 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 7612
Re: Version 1.1.15
Just a big thanks
- Fri Oct 30, 2020 9:24 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 49387
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Incredible, I start playing the game with my son and he complain a lot about missing function in gost build.
And now you solve it, thank a lot.
And now you solve it, thank a lot.
- Fri Mar 20, 2020 1:29 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 51669
Re: Friday Facts #339 - Beacon HR + Redesign process
I think the "sword" on the top is not nessasary and doesnt fit with the rest. I am ok with this at start i think it's come from another thing. The most frustrating point with beacon is not the art but the lack of surronding visual effect. With this visual, you can't feel the module spread...
- Tue Feb 26, 2019 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
- Replies: 9
- Views: 3391
Re: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Like say Koub there is no real good option and vote must be the best way to do.
Maybe a CTRL + SHIT +Z, I will try some when i unlock robotport (tomorrow normally) and made a summary.
Maybe a CTRL + SHIT +Z, I will try some when i unlock robotport (tomorrow normally) and made a summary.
- Tue Feb 26, 2019 5:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
- Replies: 9
- Views: 3391
[posila] [0.17] [FR] Unconfortable undo shortcut while running + filling
Hello, I am french user, in my keyboard the natural go top shortcut is "Z". When i want to fill entities (for example with coal) i made CTRL +Z + left/rigth click. This combo undo a lot of previous construction and just stop my factory. From now i prefer unbind undo function that keep it. ...
- Wed Dec 20, 2017 5:50 pm
- Forum: Duplicates
- Topic: [0.16.6] Ghost never build
- Replies: 2
- Views: 790
Re: [0.16.6] Ghost never build
Thank you Loewchen, that confirm that is not a bug in sens of wrong application of game mechanims, futhermore taht confirm how to solve it. On one side, there is a technical limitation at the number of jobs, so just why report it ?. But, an another side, i think it deserved to be reported because at...
- Wed Dec 20, 2017 4:36 pm
- Forum: Duplicates
- Topic: [0.16.6] Ghost never build
- Replies: 2
- Views: 790
[0.16.6] Ghost never build
Hi, I have a bug with automated construction. I ask for construction of somes lasers, walls, robotports and chests. After more than 5 min without building i check and can't find the reason of this. You can see in screenshot that every is ok. This occurs often for me and already before the 0.16. I th...
- Wed Dec 13, 2017 12:59 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 89318
Re: Version 0.16.0
I load my old big factory with as no more than 12 FPS, Now i have 60 FPS without any problem.
Thank you for the job.
Thank you for the job.
- Sun Dec 03, 2017 10:21 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 58343
Re: Friday Facts #219 - Cliffs
I don't know the sereval times i call it so Thank you
- Fri Aug 11, 2017 8:34 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 48811
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Thx i need them so much.
- Mon May 15, 2017 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 2447
Re: [0.15.10] blue print :Wrong module on mixed setup
Your welcome, thx for the game 

- Mon May 15, 2017 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 2447
Re: [0.15.10] blue print :Wrong module on mixed setup
I reproduce the bug on every try, but with severals degres. Sometimes it's 3 -4 assembly other times it's just 1. I note that : * i have less bug with personnal robotport * the module order is not preserved * build from the map or manually have not effect * i have try to bluid, destroy and rebluid i...
- Mon May 15, 2017 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 2447
Re: [0.15.10] blue print :Wrong module on mixed setup
I don't have any mods.
Modules are stored in red chests not so far.
I will try to reload the game and reproduce it.
Modules are stored in red chests not so far.
I will try to reload the game and reproduce it.
- Sun May 14, 2017 12:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] blue print :Wrong module on mixed setup
- Replies: 5
- Views: 2447
[0.15.10] blue print :Wrong module on mixed setup
Hi, i copy a big setup of red circuits with 1 speed lvl 2) and 3 efficients (lvl 2) for each assembly. After copy, somes assembly have 4 speed modules (lvl 2). The blue print map is ok. I copy here the chaine code. https://img15.hostingpics.net/thumbs/mini_720789factoriobug1.png 0eNrdXVtyG0mSvAu/BVm...
- Thu Apr 27, 2017 6:16 pm
- Forum: Technical Help
- Topic: [0.15] Can't start factorio
- Replies: 3
- Views: 1913
Re: [0.15] Can't start factorio
Thx, for the help.
close synapse solve for me.
close synapse solve for me.
- Mon Apr 24, 2017 4:56 pm
- Forum: Technical Help
- Topic: [0.15] Can't start factorio
- Replies: 3
- Views: 1913
[0.15] Can't start factorio
Hi, new version first technical issue. When i try to start Factorio from steam, the game crash "has stop" http://img4.hostingpics.net/thumbs/mini_445144factoriobug1.png Graphics Drivers are up to date. <?xml version="1.0" encoding="UTF-16"?> <DATABASE> <EXE NAME="F...