Thanks Rseding, we'll take a look at the scenario, see if we can pinpoint the issue.
Cheers!
Search found 7 matches
- Sat Apr 29, 2017 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Desyncs in FactorioMMO 0.15 Party
- Replies: 8
- Views: 3612
- Sat Apr 29, 2017 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Desyncs in FactorioMMO 0.15 Party
- Replies: 8
- Views: 3612
[0.15.3] Desyncs in FactorioMMO 0.15 Party
Thread for the desync reports during the FactorioMMO 0.15 Party.
- Sun Apr 23, 2017 7:22 pm
- Forum: Modding help
- Topic: ChunkIterator with next
- Replies: 7
- Views: 2643
Re: ChunkIterator with next
Hey guys, thanks for your answers, but I yet don't understand how to use LuaChunkIterator to iterate through the chunks without a loop, but using something similar to next().
Thanks
Thanks
- Sat Apr 15, 2017 2:46 pm
- Forum: Modding help
- Topic: ChunkIterator with next
- Replies: 7
- Views: 2643
ChunkIterator with next
Hi guys, I've been trying to use the ChunkGenerator as an iterator and have finally managed to do so in a somewhat elegant way. However, I'm still not sure about some things. Maybe someone can help me out with this! As for why I'm using it as an iterator is due to the fact that I want to get some in...
- Wed Nov 09, 2016 6:56 pm
- Forum: Modding interface requests
- Topic: Hiding players/forces toggle
- Replies: 3
- Views: 1711
Re: Hiding players/forces toggle
Well, yeah, but what if you want to disable them being shown even if there's a radar.
Other uses could be cloaking devices or jammers.
Thanks for answering
Other uses could be cloaking devices or jammers.
Thanks for answering
- Mon Nov 07, 2016 8:55 pm
- Forum: Modding interface requests
- Topic: Hiding players/forces toggle
- Replies: 3
- Views: 1711
Hiding players/forces toggle
Hi dear devs, I'd like to know if it would be possible to add a RW variable on forces/players to enable them showing in the minimap. We're currently doing a scenario in which someone helps biters to make it harder for the team to survive (as otherwise it's too easy), and players have an easy time tr...
- Fri Oct 07, 2016 6:18 pm
- Forum: Maps and Scenarios
- Topic: [0.16] Frontier
- Replies: 5
- Views: 15418
Re: [0.14] Frontier
Such an US-centric request...bigyihsuan wrote:One request: A "How the West Was Won" alternative with a biter-filled west instead of east.
But it would so fitting nonetheless. A technologically superior alien destroying forests and natives on its path.