Search found 13 matches
- Sat Feb 14, 2015 4:45 pm
- Forum: Show your Creations
- Topic: My rail-connected specialized-factories campaign (so far)
- Replies: 11
- Views: 12587
Re: My rail-connected specialized-factories campaign (so far
I believe I have something like 20 trains, but I have had to have two rails going in each direction to accommodate all the trains. I also had to get rid of most of the circles, as it took too long for the trains to pass through them. I tried updating to one of the newer versions, but it doesn't ...
- Wed Feb 11, 2015 7:18 pm
- Forum: Show your Creations
- Topic: My rail-connected specialized-factories campaign (so far)
- Replies: 11
- Views: 12587
Re: My rail-connected specialized-factories campaign (so far
I have everything set to max, but seeing as I can produce right around 10k iron and copper plates per minut, I need all the ore I can get.
Maddie
Maddie
- Wed Feb 11, 2015 1:02 pm
- Forum: Show your Creations
- Topic: My rail-connected specialized-factories campaign (so far)
- Replies: 11
- Views: 12587
Re: My rail-connected specialized-factories campaign (so far
I believe I have something like 20 trains, but I have had to have two rails going in each direction to accommodate all the trains. I also had to get rid of most of the circles, as it took too long for the trains to pass through them. I tried updating to one of the newer versions, but it doesn't seem ...
- Wed Feb 11, 2015 12:34 pm
- Forum: Show your Creations
- Topic: My rail-connected specialized-factories campaign (so far)
- Replies: 11
- Views: 12587
Re: My rail-connected specialized-factories campaign (so far
This seems very similar to one of my factories. I also had the idea of making all the different products in different mini-factories, and then bring them to the main factory. I have had a lot of issues with my trains though, as they kept blocking each other - I used the same railroad layout as you ...
- Fri Jan 30, 2015 7:05 pm
- Forum: Gameplay Help
- Topic: Trains keep blovking each other
- Replies: 2
- Views: 1954
Re: Trains keep blovking each other
That seems to have fixed it.
Thanks a lot.
Maddie
Thanks a lot.
Maddie
- Fri Jan 30, 2015 6:45 pm
- Forum: Gameplay Help
- Topic: Trains keep blovking each other
- Replies: 2
- Views: 1954
Trains keep blovking each other
Hello fellow Factorio players,
For some reason I keep running into issues regarding my trains.
Often, when I run past one of the intersections it will look like this, with trains blocking each other.
Is there any way to fix this?
Screenshot of the issue:
http://prntscr.com/5z0oy2
Maddie
For some reason I keep running into issues regarding my trains.
Often, when I run past one of the intersections it will look like this, with trains blocking each other.
Is there any way to fix this?
Screenshot of the issue:
http://prntscr.com/5z0oy2
Maddie
- Fri Aug 08, 2014 6:09 pm
- Forum: Gameplay Help
- Topic: Odd behaviour when combining steam engines and solar panels
- Replies: 11
- Views: 5414
Re: Odd behaviour when combining steam engines and solar pan
I have found that if my solar panels can produce enough energy to supply my factory, the steam engines will shut off.
I wil for example produce 100 MW with solar panels and also consume 100 MW.
However if I add more production the steam engines will slowly turn on if needed.
As I see it the solar ...
I wil for example produce 100 MW with solar panels and also consume 100 MW.
However if I add more production the steam engines will slowly turn on if needed.
As I see it the solar ...
- Fri Aug 08, 2014 3:23 pm
- Forum: Technical Help
- Topic: "Lag" in Factorio
- Replies: 8
- Views: 13443
Re: "Lag" in Factorio
I have tried removing Dytech Warfare, but it made no difference to the lag.
Maddie
Maddie
- Thu Aug 07, 2014 4:59 pm
- Forum: Technical Help
- Topic: "Lag" in Factorio
- Replies: 8
- Views: 13443
Re: "Lag" in Factorio
Here is a screenshot with debug info enabled:
![Image](https://forums.factorio.com/images/ext/2686aed55c0c6cb60d56b0592c0b8655.png)
Maddie
![Image](https://forums.factorio.com/images/ext/2686aed55c0c6cb60d56b0592c0b8655.png)
Maddie
- Thu Aug 07, 2014 1:12 pm
- Forum: Technical Help
- Topic: "Lag" in Factorio
- Replies: 8
- Views: 13443
Re: "Lag" in Factorio
The lag gets worse the closer I get to any biters, so you might be right.
I have uploaded the save to dropbox:
https://www.dropbox.com/s/vb46vu4w7k3zzws/Version10.6withmods.zip
The mods I have installed are:
bobassembly
bobores
bobplates
bobpower
Dytech Core
Dytech Energy
Dytech Inserters
Dytech ...
I have uploaded the save to dropbox:
https://www.dropbox.com/s/vb46vu4w7k3zzws/Version10.6withmods.zip
The mods I have installed are:
bobassembly
bobores
bobplates
bobpower
Dytech Core
Dytech Energy
Dytech Inserters
Dytech ...
- Thu Aug 07, 2014 9:34 am
- Forum: Technical Help
- Topic: "Lag" in Factorio
- Replies: 8
- Views: 13443
"Lag" in Factorio
I have been playing Factorio for quite a while now, and only yesterday did this problem occur.
The game kind of pauses for a second, every five seconds or so (my fully upgraded shotgun can fire five shots before it pauses), even though
the game is running at 50-60 fps.
I have tried uninstalling the ...
The game kind of pauses for a second, every five seconds or so (my fully upgraded shotgun can fire five shots before it pauses), even though
the game is running at 50-60 fps.
I have tried uninstalling the ...
- Sun Aug 03, 2014 5:37 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 193851
Re: [MOD 0.10.X] MoMods
0.10.X MOTRANSPORT CONCEPT
At first I really liked this mod.
I was building a moat (?) (a ring of water) around my base using the Landfill mod.
However I needed a quick way to get to the other side, so I downloaded this mod to get a boat.
As I discovered the mod made it so I was able to cross ...
At first I really liked this mod.
I was building a moat (?) (a ring of water) around my base using the Landfill mod.
However I needed a quick way to get to the other side, so I downloaded this mod to get a boat.
As I discovered the mod made it so I was able to cross ...
- Sat Jul 19, 2014 9:32 am
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 95966
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
For some reason I can't seem to get the mod working. I might be installing it wrong, but every time I place a Smart Splitter I get the error:
Notice
Error 2 while running the event handler:
...AppData\Roaming\Facotrio\mods\SmartSplitters\control.lua:259: LuaEntity
doesn't contain readable ...
Notice
Error 2 while running the event handler:
...AppData\Roaming\Facotrio\mods\SmartSplitters\control.lua:259: LuaEntity
doesn't contain readable ...